racket/collects/waterworld
Eli Barzilay 7d50e61c7f * Newlines at EOFs
* Another big chunk of v4-require-isms
* Allow `#lang framework/keybinding-lang' for keybinding files
* Move hierlist sources into "mrlib/hierlist", leave stub behind

svn: r10689
2008-07-09 07:18:06 +00:00
..
jolly-large-ce.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
jolly-large.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
jolly-small-ce.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
jolly-small.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
README Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
waterworld.ss * Newlines at EOFs 2008-07-09 07:18:06 +00:00
wwdoc.ss * Newlines at EOFs 2008-07-09 07:18:06 +00:00

This is WaterWorld, a MineSweeper-like game played on a triangular
grid.  The game will be used in an undergraduate logic course.

The game was designed by Ian Barland, and coded by Paul Steckler,
with some implementation ideas taken from Robby Findler's MineSweeper
game in the games collection.