racket/collects/htdch/graphics/doc.txt
Matthias Felleisen 68411bbd15 reformatted doc.txt
svn: r2072
2006-02-01 20:01:31 +00:00

292 lines
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This graphics package provides libraries for creating images and modeling
in a visual world.
The package includes the following classes, each to be discussed in their
own section:
Posn
Image
PictureFactory
Color
View
Command
CommandSequence
World
GameWorld
---------------------------
class Posn:
+----------+
| Posn |
+----------+
| int x |
| int y |
+----------+
new Posn(3,4).equals(new Posn(3,4)) == true
-------------------------
class Image:
+---------------------------------------------+
| Image |
+---------------------------------------------+
+---------------------------------------------+
| Posn getPinhole() |
| Image movePinhole(Posn) |
| Image putPinhole(Posn) |
| Image overlay(Image) |
| Image overlayXY(Image, Posn) |
| Image addLine( Posn start, Posn end, Color) |
| boolean inside( Image ) |
| Posn find(Image) |
| int width() |
| int height() |
+---------------------------------------------+
An Image is created either by inserting a Special Image into DrScheme or by
building an Image using the PictureFactory.
Headers & Purposes:
//Return the pinhole for this Image, typically its center point
Posn getPinhole()
//Create an Image like this Image, with its pinhole offset by p from this
// pinhole
Image movePinhole( Posn p )
//Create an Image like this Image, with its pinhole at p
Image putPinhole( Posn p )
//Create an Image by placing i over this Image at the pinholes
Image overlay( Image i )
//Create an Image by placing i over this Image, centering i's pinhole at p
Image overlayXY( Image i, Posn p)
//Create an Image by adding a line to this Image
Image addLine(Posn start, Posn end, Color c)
//Determine whether the Image isInside is inside this Image
boolean inside( Image isInside )
//Report the position at which inside is in this Image
Posn find( Image inside )
//Report the width of this Image
int width()
//Report the height of this Image
int height()
------------------------
class PictureFactory :
+-----------------------------------------------+
| PictureFactory |
+-----------------------------------------------+
+-----------------------------------------------+
| Image makeCircle(int, String, Color) |
| Image makeRectangle( int, int, String, Color) |
| Image makeEllipse( int, int, String, Color) |
| Image makeTriangle( int, String, Color) |
| Image makeLine( Posn, Color) |
| Image makeText( String, int, Color) |
+-----------------------------------------------+
A PictureFactory is created by calling new PictureFactory(boolean).
If the boolean is true, then the pinhole of created images will be in the
center, otherwise the top left.
Possible values for mode, "solid" "outline"
Headers & Purposes:
//Create a circle with radius r, color c, in the style of the mode
Image makeCircle( int r, String mode, Color c)
//Create a rectangle with width, and height, of color c, in the style of mode
Image makeRectangle( int width, int height, String mode, Color c)
//Create an Ellipse with width and height and color c, in the style of mode
Image makeEllipse( int width, int height, String mode, Color c)
//Create an equalateral triangle with edge length edge and color c,
// in the style of mode
Image makeTriangle( int edge, String mode, Color c)
//Create a line with end position to (start is 0,0) and color c
Image makeLine( Posn to, Color c)
//Create a text Image with the given text, of height ptSize and color c
Image makeText( String text, int ptSize, Color c)
Note: PictureWorld at present ignores the boolean argument and always
assumes its true.
-----------------------
abstract class Color:
interface Color
class Black implements Color { ... }
class Blue implements Color { ... }
class Brown implements Color { ... }
class Green implements Color { ... }
class Purple implements Color { ... }
class Orange implements Color { ... }
class Purple implements Color { ... }
class Red implements Color { ... }
class White implements Color { ... }
class Yellow implements Color { ... }
Each variant of Color is a color within the drawing system. Additional
colors can be addded by subclassing Color. The toString method of a
subclass of Color should return a string in all lower-case of color to be
depicted:
new Brown.toString().equals("brown")
(Note: Color aught to be an interface)
------------------------
class View:
+---------------------------------------+
| View |
+---------------------------------------+
+---------------------------------------+
| View display(int, int) |
| View hide() |
| View show() |
| Image draw( Command ) |
| Image drawSequence( CommandSequence ) |
+---------------------------------------+
Headers and Purposes:
//Produces a View with a visible canvas of size x and y
View display( int x, int y)
//Produces a View without a visible canvas
View hide()
//Produce a View with a visible canvas (display must have been called)
View show()
//Issue the drawing command, produce an Image that reflects
// what the canvas displays.
Image draw( Command c)
//Issue the drawing commands in the seqence, produce an Image
// that reflects what the canvas displays after all commands
Image drawSequence( CommandSequence commands )
--------------------------
class Command:
+---------+
| Command |
+---------+
+---------+
/ \
---
|
--------------------------------------------
| | |
+-------------+ +-----------------+ +---------------+
| DrawLine | | DrawImage | | DrawRectangle |
+-------------+ +-----------------+ +---------------+
| Color color | | Image i | | Posn corner |
| Posn start | | Posn leftCorner | | int width |
| Posn end | +-----------------+ | int height |
| int width | | Color c |
+-------------+ | String style |
+---------------+
-------------------------
class CommandSequence:
+-----------------+
| CommandSequence |<--------------+
+-----------------+ |
+-----------------+ |
/ \ |
--- |
| |
----------------------- |
| | |
+----------+ +----------------------+ |
| EmptySeq | | LargerSeq | |
+----------+ +----------------------+ |
+----------+ | Command first | |
| CommandSequence rest |----+
+----------------------+
------------------------
abstract class World, abstract class GameWorld extends World
+---------------------+
| World |<----------+
+---------------------+ |
| View display | |
+---------------------+ |
| World onKey(String) | |
| World onTick() | |
| Image draw() | |
| Image erase() | |
+---------------------+ |
/ \ |
--- |
| |
- |
| |
+------------------------------+ |
| GameWorld | |
+------------------------------+ |
+------------------------------+ |
| World transition( World) |----+
| boolean animate(int,int,int) |
+------------------------------+
To create games, you should subclass GameWorld, othewise you should await more classes.
Subclasses of GameWorld do not need to set the World's display.
Headers & Purposes (from subclassing GameWorld):
//Produce a World with the effects of receiving the given key press
abstract World onKey( String key );
//Produce a World with the effects of one clock tick passing
abstract World onTick();
//Issue the commands that represent this world to the display
abstract Image draw();
//Issue the commands that will erase portions of the world that should no longer be visible to the display
abstract Image erase();
//Produces a World that will animate with a clock tick of rate, in a display of size width x height
boolean animate( int width, int height, int rate )
//Produces a world where animation has stopped
World endOfWorld();
//Produces a World with the same display but potentially different representations
World transition( World w);
Things to know when making a Game:
animate will call the onTick method every rate miliseconds.
Prior to calling onTick, animate will call erase.
After calling onTick, animate will call draw on the resulting world.