53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
_Parcheesi_
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Parcheesi is a race game for four players. The goal is for
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each player to move their pieces from the starting position
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(the circles in the corners) to the home square (in the
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center of the board), passing a nearly complete loop around
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the board in the counter-clockwise direction and then heads
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up towards the main row. For example, the green player
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enters from the bottom right, travels around the board on
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the light blue squares, passing each of the corners, until
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it reaches the middle of the bottom of the board, where it
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turns off the light blue squares and heads into the central
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region.
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On each turn, the player rolls two dice and advances the
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pawn, based on the die rolls. Typically the players may move
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a pawn for each die. The pawn moves by the number of pips
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showing on the die and all of the dice must be used to
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complete a turn.
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There are some exceptions, however:
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- you must roll a 5 (either directly or via summing) to
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enter from the start area to the main ring.
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- if two pieces of the same color occupy a square, no
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pieces may pass that square.
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- if an opponent's piece lands on your piece, you piece is
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returned to the starting area and the opponent receives
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a bonus of 20 (which is treated just as if they had
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rolled a 20 on the dice)
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- if your piece makes it home (and it must do so by exact
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count) you get a bonus of 10, to be used as an
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additional die roll.
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These rules induce a number of unexpected corner cases, but
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the GUI only lets you make legal moves. Watch the space
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along the bottom of the board for reasons why a move is
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illegal or why you have not used all of your die rolls.
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The automated players are:
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- Reckless Renee, who she tries to maximize the chances
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that someone else bops her.
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- Polite Polly, who tries to minimize the distance her
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pawns move ("no, after _you_. I insist."), and
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- Amazing Grace, who tries to minimize the chance she gets
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bopped while moving as far as possible.
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