racket/collects/games/chat-noir
2009-02-26 16:30:29 +00:00
..
3x3-empty-board.png chat-noir literate small repairs 2009-02-21 13:30:22 +00:00
7x7-empty-board.png chat-noir literate small repairs 2009-02-21 13:30:22 +00:00
cat-distance-example.png chat-noir literate small repairs 2009-02-21 13:30:22 +00:00
chat-noir-literate.ss finally, a complete draft of the chat noir game in literate programming style 2009-02-26 16:30:29 +00:00
chat-noir-unit.ss moved the literate version of chat noir over so it is used by plt-games now 2009-02-21 17:30:07 +00:00
chat-noir.png
hash.ss improved the cat algorithm (fixed it really) and prepared things for more feedback about where the cat would like to go 2008-12-19 06:29:26 +00:00
info.ss newlines at EOFs 2009-01-14 03:10:47 +00:00
README a little more progress 2009-02-26 02:07:53 +00:00

These are the files for the literate version of Chat Noir.  The files
not mentioned are actually in use for Chat Noir that you get via PLT
Games.

Problems:

 - Run in the module language doesn't seem to work anymore, in that
   definitions in the literate program don't show up in the REPL.

 - Need to make 'a-chunk' be a real macro, I expect. (used in
   scribble/private/lp.ss)

 - hyperlink bound top-level identifiers to their bindings?

 - do unbound chunk ids signal syntax errors? How about unused ones?

To document:

  @chunk
  scribble/lp (when it is added).
  scribble/lp-include