![]() - added compress-level parameter to select a compression level for file writing and changed the default for lz4 compression to do a better job compressing. finished splitting glz input routines apart from glz output routines and did a bit of other restructuring. removed gzxfile struct-as-bytevector wrapper and moved its fd into glzFile. moved DEACTIVATE to before glzdopen_input calls in S_new_open_input_fd and S_compress_input_fd, since glzdopen_input reads from the file and could block. the compress format and now level are now recorded directly the thread context. replaced as-gz? flag bit in compressed bytevector header word with a small number of bits recording the compression format at the bottom of the header word. flushed a couple of bytevector compression mats that depended on the old representation. (these last few changes should make adding new compression formats easier.) added s-directory build options to choose whether to compress and, if so, the format and level. compress-io.h, compress-io.c, new-io.c, equates.h, system.h, scheme.c, gc.c, io.ss, cmacros.ss, back.ss, bytevector.ss, primdata.ss, s/Mf-base, io.ms, mat.ss, bytevector.ms, root-experr*, release_notes.stex, io.stex, system.stex, objects.stex - improved the effectiveness of LZ4 boot-file compression to within 15% of gzip by increasing the lz4 output-port in_buffer size to 1<<18. With the previous size (1<<14) LZ4-compressed boot files were about 50% larger. set the lz4 input-port in_buffer and out_buffer sizes to 1<<12 and 1<<14. there's no clear win at present for larger input-port buffer sizes. compress-io.c - To reduce the memory hit for the increased output-port in_buffer size and the corresponding increase in computed out_buffer size, one output-side out_buffer is now allocated (lazily) per thread and stored in the thread context. The other buffers are now directly a part of the lz4File_out and lz4File_in structures rather than allocated separately. compress-io.c, scheme.c, gc.c, cmacros.ss - split out the buffer emit code from glzwrite_lz4 into a separate glzemit_lz4 helper that is now also used by gzclose so we can avoid dealing with a NULL buffer in glzwrite_lz4. glzwrite_lz4 also uses it to writing large buffers directly and avoid the memcpy. compress-io.c - replaced lz4File_out and lz4File_in mode enumeration with the compress format and inputp boolean. using switch to check and raising exceptions for unexpected values to further simplify adding new compression formats in the future. compress-io.c - replaced the never-defined struct lz4File pointer in glzFile union with the more specific struct lz4File_in_r and Lz4File_out_r pointers. compress-io.h, compress-io.c - added free of lz4 structures to gzclose. also changed file-close logic generally so that (1) port is marked closed before anything is freed to avoid dangling pointers in the case of an interrupt or error, and (2) structures are freed even in the case of a write or close error, before the error is reported. also now mallocing glz and lz4 structures after possibility of errors have passed where possible and freeing them when not. compress-io.c, io.ss - added return-value checks to malloc calls and to a couple of other C-library calls. compress-io.c - corrected EINTR checks to look at errno rather than return codes. compress-io.c - added S_ prefixes to the glz* exports externs.h, compress-io.c, new-io.c, scheme.c, fasl.c - added entries for mutex-name and mutex-thread threads.stex original commit: 722ffabef4c938bc92c0fe07f789a9ba350dc6c6 |
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bintar | ||
c | ||
csug | ||
examples | ||
lz4@c438548312 | ||
makefiles | ||
mats | ||
nanopass@1f7e80bcff | ||
pkg | ||
release_notes | ||
rpm | ||
s | ||
stex@3bd2b86cc5 | ||
unicode | ||
wininstall | ||
zlib@cacf7f1d4e | ||
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BUILDING | ||
CHARTER.md | ||
checkin | ||
configure | ||
CONTRIBUTING.md | ||
LICENSE | ||
LOG | ||
newrelease | ||
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README.md | ||
scheme.1.in | ||
workarea |
Chez Scheme is both a programming language and an implementation of that language, with supporting tools and documentation.
As a superset of the language described in the Revised6 Report on the Algorithmic Language Scheme (R6RS), Chez Scheme supports all standard features of Scheme, including first-class procedures, proper treatment of tail calls, continuations, user-defined records, libraries, exceptions, and hygienic macro expansion.
Chez Scheme also includes extensive support for interfacing with C and other languages, support for multiple threads possibly running on multiple cores, non-blocking I/O, and many other features.
The Chez Scheme implementation consists of a compiler, run-time system, and programming environment. Although an interpreter is available, all code is compiled by default. Source code is compiled on-the-fly when loaded from a source file or entered via the shell. A source file can also be precompiled into a stored binary form and automatically recompiled when its dependencies change. Whether compiling on the fly or precompiling, the compiler produces optimized machine code, with some optimization across separately compiled library boundaries. The compiler can also be directed to perform whole-program compilation, which does full cross-library optimization and also reduces a program and the libraries upon which it depends to a single binary.
The run-time system interfaces with the operating system and supports, among other things, binary and textual (Unicode) I/O, automatic storage management (dynamic memory allocation and generational garbage collection), library management, and exception handling. By default, the compiler is included in the run-time system, allowing programs to be generated and compiled at run time, and storage for dynamically compiled code, just like any other dynamically allocated storage, is automatically reclaimed by the garbage collector.
The programming environment includes a source-level debugger, a mechanism for producing HTML displays of profile counts and program "hot spots" when profiling is enabled during compilation, tools for inspecting memory usage, and an interactive shell interface (the expression editor, or "expeditor" for short) that supports multi-line expression editing.
The R6RS core of the Chez Scheme language is described in The Scheme Programming Language, which also includes an introduction to Scheme and a set of example programs. Chez Scheme's additional language, run-time system, and programming environment features are described in the Chez Scheme User's Guide. The latter includes a shared index and a shared summary of forms, with links where appropriate to the former, so it is often the best starting point.
Get started with Chez Scheme by Building Chez Scheme.
For more information see the Chez Scheme Project Page.