racket/collects/games/gcalc/doc.txt
2005-05-27 18:56:37 +00:00

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_GCalc_ a system for visually demonstrating the Lambda Calculus.
See the following for the principles:
http://www.grame.fr/Research/GCalcul/Graphic_Calculus.html
ftp://ftp.grame.fr/pub/Documents/ICMC94LambdaCalc.pdf
The window layout
-----------------
The window is divided into three working areas, each made of cells.
Cells hold cube objects, which can be dragged between cells (with a few
exceptions that are listed below). The working areas are:
1. The right side is the storage area.
This is used for saving objects -- drag any cube to/from here. Note
that cubes can be named for convenience.
2. The left side is a panel of basic color cubes.
These cells always contain a set of basic cubes that are used as the
primitive building blocks all other values are made of. They cannot
be overwritten. (Note that this includes a transparent cell.)
3. The center part is the working panel.
This is the main panel where new cubes are constructed. The center
cell is similar to a storage cell, and the surrounding eight cells
all perform some operation on this cell.
User Interaction
----------------
Right-click any cell except for the basic colors on the left panel, or
hit escape or F10 for a menu of operations. The menu also includes the
keyboard shortcuts for these operations.
Cube operations
---------------
There are six simple operations that are considered part of the simple
graphic cube world. The operations correspond to six of the operation
cells: a left-right composition is built using the left and the right
cells, a top-bottom using the top and the bottom, and a front-back using
the top-left and bottom-right. Dragging a cube to one of these cells
will use the corresponding operator to combine it with the main cell's
cube. Using a right mouse click on one of these cells can be used to
cancel dragging an object to that cell, this is not really an undo
feature: a right-click on the right cell always splits the main cube to
two halves and throws the right side.
The colored cubes and the six basic operators make this simple domain,
which is extended to form a Lambda-Calculus-like language by adding
abstractions and applications. Right-clicking on a basic cube on the
left panel creates an abstraction which is actually a lambda expression
except that colors are used instead of syntactic variables. For
example, if the main cell contains `R|G' (red-green on the left and
right), then right-clicking the green cube on the left panel leaves us
with `lambda G . R|G', which is visualized as `R|G' with a green circle.
The last two operator cells are used for application of these
abstractions: drag a function to the top-right to have it applied on the
main cube, or to the bottom-left to have the main cube applied to it.
As in the Lambda Calculus, all abstractions have exactly one variable,
use currying for multiple variables.
So far the result is a domain of colored cubes that can be used in the
same way as the simple Lambda Calculus. There is one last extension
that goes one step further: function cubes can themselves be combined
with other functions using the simple operations. This results in
a form of "spatial functions" that behave differently in different parts
of the cube according to the construction. For example, a left-right
construction of two functions `f|g' operates on a given cube by applying
`f' on its left part and `g' on its right part. You can use the
preferences dialog to change a few aspects of the computation.
Use the "Open Example" menu entry to open a sample file that contains
lots of useful objects (Church numerals, booleans, lists, Y-combinator,
etc).