
In an ultimately vain attempt to make plotting fast but still allow plots with bounds that have very few flonums in them, Plot used to try to detect when each axis's bounds had enough flonums in it and switch to flonum-only math. There are two problems with this: * It was trying to determine whether *future computations* would have enough precision, which is very difficult to know for sure, so it only *usually* worked. (Example fail: contour-intervals3d with 0 and +max.0 endpoints. Half the isobands weren't drawn.) * It caused extra conversions between flonums and exact rationals, which are very slow. Here's the new approach: 1. Always send exact rationals to user functions (e.g. the lambda arguments to `function' and `contour-intervals3d'). 2. Immediately convert user-given plot coordinates to exact rationals (if rational; e.g. not +nan.0) 3. Always represent normalized coordinates (e.g. in [0,1]^2 for 2D plots and [-1/2,1/2]^3 for 3D plots) using flonums. 4. Reduce the number of exact operations as much as possible. IOW, plot coordinates, which can be incredibly huge or tiny and don't always fit in flonums, are always exact internally. Normalized, view, and device coordinates, which are used only internally, always have bounds with plenty of flonums in them, so Plot uses flonums. Doing #4 accounts for most of the changes; e.g. to the marching squares and marching cubes implementations, and axial plane clipping. Most plots' speeds seem to be unaffected by the changes. Surfaces and contour intervals are sometimes faster. Isosurfaces are a tad slower in some cases and faster in others. Points are about 50% slower, partly undoing the speedup from a recent commit. Plots with axis transforms can be much slower (4x), when long, straight lines are subdivided many times. Plots with bounds outside flonum range seem to be about 3x faster.
255 lines
10 KiB
Racket
255 lines
10 KiB
Racket
#lang typed/racket/base
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(require racket/list
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racket/flonum)
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(provide point3d-plane-dist
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split-line3d
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canonical-polygon3d
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split-polygon3d
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canonical-lines3d
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split-lines3d
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polygon3d-divide
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polygon3d-triangulate)
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;; ===================================================================================================
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(: plane-line-intersect (-> Flonum Flonum Flonum Flonum
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Flonum Flonum Flonum Flonum Flonum Flonum
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(Values Flonum Flonum Flonum)))
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(define (plane-line-intersect a b c d x1 y1 z1 x2 y2 z2)
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(define dot1 (+ (* a x1) (* b y1) (* c z1)))
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(define dot2 (+ (* a x2) (* b y2) (* c z2)))
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(define denom (- dot1 dot2))
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(if (zero? denom)
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(values x2 y2 z2)
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(let ([t (/ (+ dot1 d) denom)])
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(values (+ x1 (* t (- x2 x1)))
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(+ y1 (* t (- y2 y1)))
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(+ z1 (* t (- z2 z1)))))))
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;; ===================================================================================================
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;; Points
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(: point3d-plane-dist (-> FlVector FlVector Flonum))
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(define (point3d-plane-dist v plane)
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(+ (* (flvector-ref plane 0) (flvector-ref v 0))
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(* (flvector-ref plane 1) (flvector-ref v 1))
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(* (flvector-ref plane 2) (flvector-ref v 2))
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(flvector-ref plane 3)))
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;; ===================================================================================================
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;; Splitting lines
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(: split-line3d (-> FlVector FlVector FlVector FlVector))
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(define (split-line3d v1 v2 plane)
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(define-values (x y z)
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(plane-line-intersect
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(flvector-ref plane 0) (flvector-ref plane 1) (flvector-ref plane 2) (flvector-ref plane 3)
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(flvector-ref v1 0) (flvector-ref v1 1) (flvector-ref v1 2)
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(flvector-ref v2 0) (flvector-ref v2 1) (flvector-ref v2 2)))
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(flvector x y z))
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;; ===================================================================================================
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;; Splitting polygons
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(: canonical-polygon3d (-> (Listof FlVector) (Listof Boolean)
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(Values (Listof FlVector) (Listof Boolean))))
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(define (canonical-polygon3d vs ls)
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(cond
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[(empty? vs) (values vs empty)]
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[else
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(define-values (new-vs new-ls)
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(for/fold ([vs : (Listof FlVector) empty]
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[ls : (Listof Boolean) empty]
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) ([v1 (in-list (cons (last vs) vs))]
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[v2 (in-list vs)]
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[l (in-list ls)])
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(if (equal? v1 v2)
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(values vs ls)
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(values (cons v2 vs) (cons l ls)))))
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(values (reverse new-vs) (reverse new-ls))]))
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(: split-polygon3d (-> (Listof FlVector) (Listof Boolean) FlVector
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(Values (Listof FlVector) (Listof Boolean)
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(Listof FlVector) (Listof Boolean)
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Boolean)))
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(define (split-polygon3d vs ls plane)
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(define a (flvector-ref plane 0))
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(define b (flvector-ref plane 1))
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(define c (flvector-ref plane 2))
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(define d (flvector-ref plane 3))
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(: in-bounds? (-> Flonum Flonum Flonum Boolean))
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(define (in-bounds? x1 y1 z1)
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((+ (* a x1) (* b y1) (* c z1) d) . >= . 0.0))
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(define v1 (last vs))
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(define x1 (flvector-ref v1 0))
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(define y1 (flvector-ref v1 1))
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(define z1 (flvector-ref v1 2))
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(define v1? (in-bounds? x1 y1 z1))
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(define-values (vs1 ls1 vs2 ls2 crossings _x1 _y1 _z1 _v1?)
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(for/fold: ([vs1 : (Listof FlVector) empty]
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[ls1 : (Listof Boolean) empty]
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[vs2 : (Listof FlVector) empty]
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[ls2 : (Listof Boolean) empty]
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[crossings : Natural 0]
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[x1 : Flonum x1]
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[y1 : Flonum y1]
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[z1 : Flonum z1]
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[v1? : Boolean v1?]
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) ([v2 (in-list vs)]
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[l (in-list ls)])
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(define x2 (flvector-ref v2 0))
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(define y2 (flvector-ref v2 1))
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(define z2 (flvector-ref v2 2))
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(define v2? (in-bounds? x2 y2 z2))
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(cond
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[(and v1? v2?) (values (cons v2 vs1) (cons l ls1) vs2 ls2 crossings x2 y2 z2 v2?)]
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[(not (or v1? v2?)) (values vs1 ls1 (cons v2 vs2) (cons l ls2) crossings x2 y2 z2 v2?)]
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[v1?
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(let-values ([(x y z) (plane-line-intersect a b c d x1 y1 z1 x2 y2 z2)])
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(define v (flvector x y z))
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(values (cons v vs1) (cons l ls1) (list* v2 v vs2) (list* l #f ls2)
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(+ crossings 1) x2 y2 z2 v2?))]
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[else
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(let-values ([(x y z) (plane-line-intersect a b c d x1 y1 z1 x2 y2 z2)])
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(define v (flvector x y z))
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(values (list* v2 v vs1) (list* l #f ls1) (cons v vs2) (cons l ls2)
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(+ crossings 1) x2 y2 z2 v2?))])))
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(let-values ([(vs1 ls1) (canonical-polygon3d (reverse vs1) (reverse ls1))]
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[(vs2 ls2) (canonical-polygon3d (reverse vs2) (reverse ls2))])
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(values vs1 ls1 vs2 ls2
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(crossings . <= . 2))))
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;; ===================================================================================================
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;; Splitting connected lines
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(: canonical-lines3d (All (A) ((Listof A) -> (Listof A))))
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(define (canonical-lines3d xs)
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(if (empty? xs)
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xs
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(cons (first xs)
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(for/list: : (Listof A) ([x1 (in-list xs)]
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[x2 (in-list (rest xs))]
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#:unless (equal? x1 x2))
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x2))))
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(: split-lines3d (-> (Listof FlVector) FlVector (Values (Listof (Listof FlVector))
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(Listof (Listof FlVector)))))
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(define (split-lines3d vs plane)
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(define a (flvector-ref plane 0))
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(define b (flvector-ref plane 1))
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(define c (flvector-ref plane 2))
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(define d (flvector-ref plane 3))
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(: in-bounds? (-> Flonum Flonum Flonum Boolean))
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(define (in-bounds? x1 y1 z1)
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((+ (* a x1) (* b y1) (* c z1) d) . >= . 0.0))
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(define v1 (first vs))
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(define x1 (flvector-ref v1 0))
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(define y1 (flvector-ref v1 1))
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(define z1 (flvector-ref v1 2))
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(define v1? (in-bounds? x1 y1 z1))
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(define-values (vss1 vss2 _x1 _y1 _z1 _v1?)
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(for/fold: ([vss1 : (Listof (Listof FlVector)) (if v1? (list (list v1)) (list empty))]
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[vss2 : (Listof (Listof FlVector)) (if v1? (list empty) (list (list v1)))]
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[x1 : Flonum x1]
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[y1 : Flonum y1]
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[z1 : Flonum z1]
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[v1? : Boolean v1?]
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) ([v2 (in-list (rest vs))])
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(define x2 (flvector-ref v2 0))
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(define y2 (flvector-ref v2 1))
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(define z2 (flvector-ref v2 2))
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(define v2? (in-bounds? x2 y2 z2))
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(cond
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[(and v1? v2?) (values (cons (cons v2 (first vss1)) (rest vss1)) vss2 x2 y2 z2 v2?)]
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[(not (or v1? v2?)) (values vss1 (cons (cons v2 (first vss2)) (rest vss2)) x2 y2 z2 v2?)]
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[v1?
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(define-values (x y z) (plane-line-intersect a b c d x1 y1 z1 x2 y2 z2))
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(define v (flvector x y z))
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(values (cons (cons v (first vss1)) (rest vss1))
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(cons (list v2 v) vss2)
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x2 y2 z2 v2?)]
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[else
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(define-values (x y z) (plane-line-intersect a b c d x1 y1 z1 x2 y2 z2))
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(define v (flvector x y z))
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(values (cons (list v2 v) vss1)
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(cons (cons v (first vss2)) (rest vss2))
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x2 y2 z2 v2?)])))
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(values (map (inst canonical-lines3d FlVector) (filter (compose not empty?) vss1))
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(map (inst canonical-lines3d FlVector) (filter (compose not empty?) vss2))))
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;; ===================================================================================================
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;; Dividing and triangulating polygons
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(: polygon3d-divide (-> (Listof FlVector) (Listof Boolean)
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(Values (Listof FlVector) (Listof Boolean)
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(Listof FlVector) (Listof Boolean))))
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(define (polygon3d-divide vs-list ls-list)
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;(printf "vs-list = ~v~n" vs-list)
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(define n (length vs-list))
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(cond
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[(<= n 3) (values vs-list ls-list empty empty)]
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[else
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(define vs (list->vector vs-list))
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(define ls (list->vector ls-list))
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(define n/2 (quotient n 2))
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(define opposite (λ ([i1 : Fixnum]) (modulo (+ i1 n/2) n)))
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(define opposite-dist
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(λ ([i1 : Fixnum])
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(define v1 (vector-ref vs i1))
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(define v2 (vector-ref vs (opposite i1)))
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(define x (- (flvector-ref v2 0) (flvector-ref v1 0)))
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(define y (- (flvector-ref v2 1) (flvector-ref v1 1)))
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(define z (- (flvector-ref v2 2) (flvector-ref v1 2)))
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(+ (* x x) (* y y) (* z z))))
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(define-values (i1 _)
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(for/fold ([best-i : Fixnum 0]
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[best-dist : Flonum (opposite-dist 0)]
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) ([i1 : Positive-Fixnum (in-range 1 n)])
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(define dist (opposite-dist i1))
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(if (dist . < . best-dist)
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(values i1 dist)
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(values best-i best-dist))))
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(define i2 (opposite i1))
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(: extract (-> Fixnum Fixnum (Values (Listof FlVector) (Listof Boolean))))
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(define (extract i1 i2)
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(let loop ([i i2] [new-vs : (Listof FlVector) empty]
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[new-ls : (Listof Boolean) empty])
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(cond [(= i i1) (values (reverse (cons (vector-ref vs i) new-vs))
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(reverse (cons (vector-ref ls i) new-ls)))]
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[else
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(loop (modulo (+ i 1) n)
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(cons (vector-ref vs i) new-vs)
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(cons (if (= i i2) #f (vector-ref ls i)) new-ls))])))
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(define-values (vs1 ls1) (extract i1 i2))
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(define-values (vs2 ls2) (extract i2 i1))
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(values vs1 ls1 vs2 ls2)]))
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(: polygon3d-triangulate (-> (Listof FlVector) (Listof Boolean)
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(Values (Listof (Listof FlVector)) (Listof (Listof Boolean)))))
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(define (polygon3d-triangulate vs ls)
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(if (empty? vs)
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(values empty empty)
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(let loop ([vs vs] [ls ls])
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(define-values (vs1 ls1 vs2 ls2) (polygon3d-divide vs ls))
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(cond [(empty? vs2) (values (list vs1) (list ls1))]
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[else
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(define-values (vss1 lss1) (polygon3d-triangulate vs1 ls1))
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(define-values (vss2 lss2) (polygon3d-triangulate vs2 ls2))
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(values (append vss1 vss2) (append lss1 lss2))]))))
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