racket/c/compress-io.h
Matthew Flatt e622a495b6 Add LZ4 support and use it by default for compressing files
original commit: 8858b34bd92ac8d2b6511dc9ca17ebfa06a1bd93
2019-04-06 07:32:37 +02:00

48 lines
1.4 KiB
C

/* compress-io.h
* Copyright 1984-2017 Cisco Systems, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "zlib.h"
struct lz4File;
typedef struct glzFile_r {
int mode;
union {
gzFile gz;
struct lz4File *lz4;
};
} *glzFile;
glzFile glzdopen_gz(int fd, const char *mode);
glzFile glzdopen_lz4(int fd, const char *mode);
glzFile glzdopen(int fd, const char *mode);
glzFile glzopen(const char *path, const char *mode);
#ifdef WIN32
glzFile glzopen_w(wchar_t *path, const char *mode);
#endif
int glzdirect(glzFile file);
int glzclose(glzFile file);
int glzread(glzFile file, void *buffer, unsigned int count);
int glzwrite(glzFile file, void *buffer, unsigned int count);
long glzseek(glzFile file, long offset, int whence);
int glzgetc(glzFile file);
int glzungetc(int c, glzFile file);
int glzrewind(glzFile file);
void glzerror(glzFile file, int *errnum);
void glzclearerr(glzFile fdfile);