racket/collects/waterworld
Eli Barzilay 3c72e71e24 switched info.ss files to #lang
svn: r8532
2008-02-04 23:00:35 +00:00
..
info.ss switched info.ss files to #lang 2008-02-04 23:00:35 +00:00
jolly-large-ce.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
jolly-large.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
jolly-small-ce.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
jolly-small.gif Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
README Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
waterworld.ss Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00
wwdoc.ss Adding collects, with all the right properties (except eoln-style). 2005-05-27 18:56:37 +00:00

This is WaterWorld, a MineSweeper-like game played on a triangular
grid.  The game will be used in an undergraduate logic course.

The game was designed by Ian Barland, and coded by Paul Steckler,
with some implementation ideas taken from Robby Findler's MineSweeper
game in the games collection.