racket/collects/tests/mzscheme/benchmarks/shootout/meteor.ss
2008-07-29 19:27:33 +00:00

236 lines
7.6 KiB
Scheme

;; The Computer Language Benchmarks Game
;; http://shootout.alioth.debian.org/
;;
;; Based on a Python version:
;; contributed by Olof Kraigher
;; modified by Tupteq
#lang scheme/base
(require scheme/cmdline)
(define width 5)
(define height 10)
(define (rotate dir)
(case dir
[(E) 'NE]
[(NE) 'NW]
[(NW) 'W]
[(W) 'SW]
[(SW) 'SE]
[(SE) 'E]))
(define (flip dir)
(case dir
[(E) 'W]
[(NE) 'NW]
[(NW) 'NE]
[(W) 'E]
[(SW) 'SE]
[(SE) 'SW]))
(define move
(make-immutable-hash
(list
(cons 'E (lambda (x y) (values (add1 x) y)))
(cons 'W (lambda (x y) (values (sub1 x) y)))
(cons 'NE (lambda (x y) (values (+ x (bitwise-and y 1)) (sub1 y))))
(cons 'NW (lambda (x y) (values (sub1 (+ x (bitwise-and y 1))) (sub1 y))))
(cons 'SE (lambda (x y) (values (+ x (bitwise-and y 1)) (add1 y))))
(cons 'SW (lambda (x y) (values (sub1 (+ x (bitwise-and y 1))) (add1 y)))))))
(define move-procs
(hash-map move (lambda (k v) v)))
(define (valid? x y)
(and (0 . <= . x)
(x . < . width)
(0 . <= . y)
(y . < . height)))
(define (clear? board pos)
(not (bitwise-bit-set? board pos)))
(define (set board pos)
(bitwise-ior board (arithmetic-shift 1 pos)))
(define (zero-count board)
(for/fold ([count 0])
([i (in-range (* width height))])
(if (clear? board i)
(add1 count)
count)))
(define (find-free-cell board)
(let yloop ([y 0])
(let xloop ([x 0])
(if (= x width)
(yloop (add1 y))
(if (clear? board (+ x (* width y)))
(values x y)
(xloop (add1 x)))))))
(define (flood-fill board x y)
(if (valid? x y)
(let ([pos (+ x (* y width))])
(if (clear? board pos)
(for/fold ([board (set board pos)])
([move-proc move-procs])
(let-values ([(x y) (move-proc x y)])
(flood-fill board x y)))
board))
board))
(define (no-islands? mask)
(let ([zeros (zero-count mask)])
(if (zeros . < . 5)
#f
(let loop ([mask mask][zeros zeros])
(if (= mask #x3FFFFFFFFFFFF)
#t
(let*-values ([(x y) (find-free-cell mask)]
[(mask) (flood-fill mask x y)]
[(new-zeros) (zero-count mask)])
(if ((- zeros new-zeros) . < . 5)
#f
(loop mask new-zeros))))))))
(define (get-bitmask x y piece)
(let ([mask (arithmetic-shift 1 (+ x (* y width)))])
(let loop ([x x][y y][cells piece][mask mask])
(if (null? cells)
mask
(let-values ([(x y) ((hash-ref move (car cells)) x y)])
(if (valid? x y)
(loop x y (cdr cells) (set mask (+ x (* width y))))
#f))))))
(define (all-bitmasks piece color)
(let ([pieces
(let-values ([(accum piece)
(for/fold ([accum null] [piece piece])
([orientations (in-range 2)])
(let-values ([(accum piece)
(for/fold ([accum accum] [piece piece])
([orientations (in-range (- 6 (* 3 (if (= color 4)
1
0))))])
(values (cons piece accum)
(map rotate piece)))])
(values accum (map flip piece))))])
accum)])
(for*/list ([piece (in-list pieces)]
[y (in-range height)]
[x (in-range width)]
[mask (:do-in ([(mask) (get-bitmask x y piece)]) ; should be in-value
#t () #t () #t #f ())]
#:when (and mask (no-islands? mask)))
mask)))
(define (generate-bitmasks)
(let ([pieces '((E E E SE)
(SE SW W SW)
(W W SW SE)
(E E SW SE)
(NW W NW SE SW)
(E E NE W)
(NW NE NE W)
(NE SE E NE)
(SE SE E SE)
(E NW NW NW))]
[masks-at-cell
(list->vector
(for/list ([i (in-range (* width height))])
(list->vector
(for/list ([j (in-range 10)])
null))))])
(for ([piece (in-list pieces)]
[color (in-naturals)])
(let loop ([masks (sort (all-bitmasks piece color) >)]
[cell-bit (sub1 (* width height))]
[cell-counter (sub1 (* width height))])
(if (null? masks)
masks-at-cell
(if (bitwise-bit-set? (car masks) cell-bit)
(let ([vec (vector-ref masks-at-cell cell-counter)])
(vector-set! vec color (cons (car masks) (vector-ref vec color)))
(loop (cdr masks) cell-bit cell-counter))
(loop masks (sub1 cell-bit) (sub1 cell-counter))))))
(for ([v (in-vector masks-at-cell)])
(for ([j (in-naturals)]
[val (in-vector v)])
(vector-set! v j (reverse val))))
masks-at-cell))
(define masks-at-cell (generate-bitmasks))
(define masks (make-vector 10 0))
(define to-go 0)
(define solutions null)
(define (solve-cell! cell board)
(when (and (positive? to-go)
(not (negative? cell)))
;; Need solutions and not off board
(cond
[(= board #x3FFFFFFFFFFFF)
;; Solved
(add-solutions!)]
[(not (clear? board cell))
;; Cell full, so try next
(solve-cell! (sub1 cell) board)]
[else
;; Recur
(for ([color (in-range 10)])
(when (zero? (vector-ref masks color))
(for ([mask (in-list (vector-ref
(vector-ref masks-at-cell cell)
color))])
(when (zero? (bitwise-and mask board))
(vector-set! masks color mask)
(solve-cell! (sub1 cell) (bitwise-ior board mask))
(vector-set! masks color 0)))))])))
(define (add-solutions!)
(let ([digits
(for/list ([pos (in-range (* width height))])
(for/or ([color (in-range 10)])
(and (not (clear? (vector-ref masks color) pos))
color)))])
(let ([s (list->string
(map (lambda (digit)
(if digit
(integer->char (+ digit (char->integer #\0)))
#\.))
digits))]
[ns (make-string (* width height))])
;; Inverse
(for* ([y (in-range height)]
[x (in-range width)])
(string-set! ns (+ x (* y width))
(string-ref s (+ (- width (+ x 1))
(* width (- height (+ y 1)))))))
;; Append
(set! solutions (cons s solutions))
(set! solutions (cons ns solutions))
(set! to-go (- to-go 2)))))
(define (print-solution solution)
(for ([y (in-range height)])
(for ([x (in-range width)])
(display (string-ref solution (+ x (* y width))))
(display " "))
(display "\n")
(when (even? y)
(display " ")))
(newline))
(define (solve! n)
(set! to-go n)
(solve-cell! (sub1 (* width height)) 0))
(command-line #:args (n) (solve! (string->number n)))
(let ([solutions (sort solutions string<?)])
(printf "~a solutions found\n\n" (length solutions))
(print-solution (car solutions))
(print-solution (list-ref solutions (sub1 (length solutions)))))