99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
/*
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* File: wb_frame.h
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* Purpose: wxFrame declaration
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* Author: Julian Smart
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* Created: 1993
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* Updated:
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* Copyright: (c) 2004-2010 PLT Scheme Inc.
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* Copyright: (c) 1993, AIAI, University of Edinburgh
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*/
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/* sccsid[] = "@(#)wb_frame.h 1.2 5/9/94" */
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#ifndef wxb_frameh
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#define wxb_frameh
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#include "common.h"
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#include "wx_win.h"
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#ifdef wx_mac
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#include "wx_screen.h"
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#endif
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#define wxMAX_STATUS 5
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#ifdef IN_CPROTO
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typedef void *wxbFrame ;
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#else
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class wxMenuBar;
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class wxPanel ;
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class wxStatusWnd;
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class wxFrame;
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class wxToolBar;
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class wxBitmap;
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class wxbFrame: public wxWindow
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{
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public:
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Bool modal_showing;
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wxMenuBar *wx_menu_bar;
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wxBitmap *icon;
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Bool status_line_exists;
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long frame_type; // SDI, MDI parent/child
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int nb_status;
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wxWindow *frameToolBar ;
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void *context;
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// Constructor (given parentScreen)
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wxbFrame (char* windowName, wxScreen* parentScreen,
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int x, int y, int width, int height, long style);
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~wxbFrame(void);
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// Override, e.g. to resize subwindows
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void OnSize(int x, int y);
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// The default thing is to set the focus for the first child window.
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// Override for your own behaviour.
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void OnActivate(Bool flag);
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// Default behaviour is to display a help string for the menu item.
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virtual void OnMenuSelect(int id);
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inline virtual void OnMenuCommand(long id) {}; // Called on frame menu command ( 16.2)
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// Set menu bar
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virtual void SetMenuBar(wxMenuBar *menu_bar) = 0; // from 16.2
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virtual wxMenuBar *GetMenuBar(void);
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// Set icon
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virtual void SetIcon(wxBitmap *icon, wxBitmap *mask = NULL, int kind = 0) = 0;
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// Create status line
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virtual void CreateStatusLine(int number = 1, char *name = "status_line") = 0;
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// Set status line text
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virtual void SetStatusText(char *text, int number = 0) = 0;
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virtual Bool StatusLineExists(void);
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void Centre(int direction = wxBOTH, wxWindow *parent = NULL);
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// Iconize
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virtual void Iconize(Bool iconize) = 0;
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virtual Bool Iconized(void) = 0;
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// Windos 3.x maximize/restore
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virtual void Maximize(Bool maximize) = 0;
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virtual void LoadAccelerators(char *table) = 0;
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// Call this to simulate a menu command
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virtual void Command(int id);
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virtual void ProcessCommand(int id);
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// Toolbar (currently, for use by Windows MDI parent frames ONLY)
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virtual inline void SetToolBar(wxToolBar *toolbar) { frameToolBar = (wxWindow *)(toolbar); }
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virtual inline wxToolBar *GetToolBar(void) { return (wxToolBar *)frameToolBar; }
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};
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#endif // IN_CPROTO
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#endif // wxb_frameh
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