Mark the postTranslate call that does chunk updates as a partial one
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@ -319,14 +319,14 @@
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//
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state.SVGeqn += (state.i - state.SVGi); state.SVGi = state.i;
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if (state.SVGeqn >= state.SVGlast + state.SVGchunk) {
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this.postTranslate(state);
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this.postTranslate(state,true);
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state.SVGchunk = Math.floor(state.SVGchunk*this.config.EqnChunkFactor);
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state.SVGdelay = true; // delay if there are more scripts
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}
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}
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},
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postTranslate: function (state) {
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postTranslate: function (state,partial) {
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var scripts = state.jax[this.id];
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if (!this.hideProcessedMath) return;
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//
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