Use HOVER.Px instead of bbox.Units, which was removed
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3312e9ca3e
commit
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@ -48,6 +48,7 @@
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this.Mouseover = HOVER.Mouseover;
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this.Mouseover = HOVER.Mouseover;
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this.Mouseout = HOVER.Mouseout;
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this.Mouseout = HOVER.Mouseout;
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this.Mousemove = HOVER.Mousemove;
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this.Mousemove = HOVER.Mousemove;
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// Set up styles
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return AJAX.Styles(this.config.styles);
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return AJAX.Styles(this.config.styles);
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},
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},
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Config: function () {
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Config: function () {
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@ -170,8 +171,8 @@
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},[["span",{isMathJax: true, className: "MathJax_MathPlayer_Overlay",
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},[["span",{isMathJax: true, className: "MathJax_MathPlayer_Overlay",
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style:{
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style:{
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display:"inline-block", position:"absolute",
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display:"inline-block", position:"absolute",
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left:bbox.Units(-bbox.w), top:bbox.Units(-bbox.h-(bbox.y||0)-1),
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left:HOVER.Px(-bbox.w), top:HOVER.Px(-bbox.h-(bbox.y||0)-1),
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width:bbox.Units(bbox.w), height:bbox.Units(bbox.h+bbox.d), cursor:"pointer",
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width:HOVER.Px(bbox.w), height:HOVER.Px(bbox.h+bbox.d), cursor:"pointer",
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"background-color":"white", filter:"alpha(opacity=0)"
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"background-color":"white", filter:"alpha(opacity=0)"
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}
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}
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}]]);
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}]]);
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