Fix some crashes when elements are missing their children.
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6f679216e2
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4f40c0eed6
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@ -1013,8 +1013,13 @@
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return svg;
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},
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SVGchildSVG: function (i) {
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return (this.data[i] ? this.data[i].toSVG() : BBOX());
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},
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SVGdataStretched: function (i,HW,D) {
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this.SVGdata = {HW:HW, D:D};
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if (!this.data[i]) {return BBOX()}
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if (D != null) {return this.data[i].SVGstretchV(HW,D)}
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if (HW != null) {return this.data[i].SVGstretchH(HW)}
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return this.data[i].toSVG();
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@ -1599,7 +1604,7 @@
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toSVG: function () {
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this.SVGgetStyles();
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var svg = this.SVG(); this.SVGhandleSpace(svg);
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var num = this.data[0].toSVG(), den = this.data[1].toSVG();
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var num = this.SVGchildSVG(0), den = this.SVGchildSVG(1);
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var values = this.getValues("displaystyle","linethickness","numalign","denomalign","bevelled");
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var scale = svg.scale = this.SVGgetScale(), isDisplay = values.displaystyle;
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var a = SVG.TeX.axis_height * scale;
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@ -1649,7 +1654,7 @@
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toSVG: function () {
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this.SVGgetStyles();
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var svg = this.SVG(); this.SVGhandleSpace(svg);
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var base = this.data[0].toSVG(), rule, surd;
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var base = this.SVGchildSVG(0), rule, surd;
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var scale = this.SVGgetScale();
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var t = SVG.TeX.rule_thickness * scale, p,q, H, x = 0;
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if (this.Get("displaystyle")) {p = SVG.TeX.x_height * scale} else {p = t}
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