Use origin pad.y since it can change during Add(). Resolves issue #991.
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@ -1638,9 +1638,9 @@
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var values = this.getValues("height","depth","width","lspace","voffset"), x = 0, y = 0;
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if (values.lspace) {x = this.SVGlength2em(pad,values.lspace,mu)}
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if (values.voffset) {y = this.SVGlength2em(pad,values.voffset,mu)}
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var h = pad.h, d = pad.d, w = pad.w; // these can change durring the Add()
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var h = pad.h, d = pad.d, w = pad.w, y = pad.y; // these can change durring the Add()
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svg.Add(pad,x,y); svg.Clean();
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svg.h = h+pad.y; svg.d = d-pad.y; svg.w = w; svg.removeable = false;
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svg.h = h+y; svg.d = d-y; svg.w = w; svg.removeable = false;
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if (values.height !== "") {svg.h = this.SVGlength2em(svg,values.height,mu,"h",0)}
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if (values.depth !== "") {svg.d = this.SVGlength2em(svg,values.depth,mu,"d",0)}
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if (values.width !== "") {svg.w = this.SVGlength2em(svg,values.width,mu,"w",0)}
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