Scale pixels by the scaling factor in effect for node (since they are not relative units and won't be scaled automatically). Issue #1279

This commit is contained in:
Davide P. Cervone 2015-10-08 08:35:59 -04:00
parent 4765effa5f
commit bd5c6d7496

View File

@ -2404,7 +2404,7 @@
q = (u - nbox.d*nscale) - (a + t/2); if (q < p) u += (p - q); q = (u - nbox.d*nscale) - (a + t/2); if (q < p) u += (p - q);
q = (a - t/2) - (dbox.h*dscale - v); if (q < p) v += (p - q); q = (a - t/2) - (dbox.h*dscale - v); if (q < p) v += (p - q);
frac.style.verticalAlign = CHTML.Em(t/2-v); frac.style.verticalAlign = CHTML.Em(t/2-v);
num.style.borderBottom = CHTML.Px(t/nscale)+" solid"; num.style.borderBottom = CHTML.Px(t/nscale*nbox.scale)+" solid";
num.className += " MJXc-fpad"; nbox.L = nbox.R = .1; num.className += " MJXc-fpad"; nbox.L = nbox.R = .1;
denom.className += " MJXc-fpad"; dbox.L = dbox.R = .1; denom.className += " MJXc-fpad"; dbox.L = dbox.R = .1;
} }
@ -2455,7 +2455,7 @@
H = bbox.h + q + t; H = bbox.h + q + t;
var x = this.CHTMLaddRoot(node,sbox,sbox.h+sbox.d-H); var x = this.CHTMLaddRoot(node,sbox,sbox.h+sbox.d-H);
base.style.paddingTop = CHTML.Em(q); base.style.paddingTop = CHTML.Em(q);
base.style.borderTop = CHTML.Px(T)+" solid"; base.style.borderTop = CHTML.Px(T*bbox.scale)+" solid";
sqrt.style.paddingTop = CHTML.Em(2*t-T); // use wider line, but don't affect height sqrt.style.paddingTop = CHTML.Em(2*t-T); // use wider line, but don't affect height
bbox.h += q + 2*t; bbox.h += q + 2*t;
BBOX.combine(sbox,x,H-sbox.h); BBOX.combine(sbox,x,H-sbox.h);