shields/badge.js
2014-01-18 18:57:03 +01:00

43 lines
1.3 KiB
JavaScript

var fs = require('fs');
var path = require('path');
var SVGO = require('svgo');
// Initialize what will be used for automatic text measurement.
var Canvas = require('canvas');
var canvasElement = new Canvas(0, 0); // Width and height are irrelevant.
var canvasContext = canvasElement.getContext('2d');
var CanvasFont = Canvas.Font;
try {
var opensans = new CanvasFont('Verdana',
path.join(__dirname, 'Verdana.ttf'));
canvasContext.addFont(opensans);
} catch(e) {}
canvasContext.font = '11px Verdana, "DejaVu Sans"';
// Template crafting action below.
var dot = require('dot');
var colorscheme = require(path.join(__dirname, 'colorscheme.json'));
var template = fs.readFileSync(path.join(__dirname, 'template.svg'));
var imageTemplate = dot.template(''+template);
function optimize(string, callback) {
var svgo = new SVGO();
svgo.optimize(string, callback);
}
function makeImage(data, cb) {
if (data.colorscheme) {
data.colorA = colorscheme[data.colorscheme].colorA;
data.colorB = colorscheme[data.colorscheme].colorB;
}
data.widths = [
(canvasContext.measureText(data.text[0]).width|0) + 10,
(canvasContext.measureText(data.text[1]).width|0) + 10,
];
var result = imageTemplate(data);
// Run the SVG through SVGO.
optimize(result, function(object) { cb(object.data); });
}
module.exports = makeImage;