Explicitly request a 24-bit depth buffer in FLTK port.
See http://solvespace.com/forum.pl?action=viewthread&parent=417.
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@ -34,6 +34,10 @@
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#include <FL/gl.h>
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#include <FL/gl.h>
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#include <FL/names.h>
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#include <FL/names.h>
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#ifndef __APPLE__
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#include <GL/glx.h>
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#endif
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#include "solvespace.h"
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#include "solvespace.h"
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#define fl_snprintf snprintf
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#define fl_snprintf snprintf
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@ -368,7 +372,22 @@ public:
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Graphics_Gl_Window(int x, int y, int w, int h)
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Graphics_Gl_Window(int x, int y, int w, int h)
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: Fl_Gl_Window(x, y, w, h)
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: Fl_Gl_Window(x, y, w, h)
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{
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{
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#ifndef __APPLE__
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/* Explicitly request a 24-bit depth buffer on X11.
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Otherwise, a 8-bit depth buffer might be selected, which
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is too shallow and will result in rendering artifacts. */
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static int alist[] = {
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GLX_RGBA,
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GLX_RED_SIZE, 8,
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GLX_GREEN_SIZE, 8,
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GLX_BLUE_SIZE, 8,
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GLX_DEPTH_SIZE, 24,
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None
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};
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mode(alist);
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#else
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mode(FL_RGB | FL_DOUBLE);
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mode(FL_RGB | FL_DOUBLE);
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#endif
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}
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}
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virtual int handle(int event) {
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virtual int handle(int event) {
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