Add Apple-specific OpenGL include statements.
This commit is contained in:
parent
55e2d6b06d
commit
1cd2e2be2f
|
@ -23,8 +23,13 @@
|
||||||
#ifdef WIN32
|
#ifdef WIN32
|
||||||
# include <windows.h> // required by GL headers
|
# include <windows.h> // required by GL headers
|
||||||
#endif
|
#endif
|
||||||
#include <GL/gl.h>
|
#ifdef __APPLE__
|
||||||
#include <GL/glu.h>
|
# include <OpenGL/gl.h>
|
||||||
|
# include <OpenGL/glu.h>
|
||||||
|
#else
|
||||||
|
# include <GL/gl.h>
|
||||||
|
# include <GL/glu.h>
|
||||||
|
#endif
|
||||||
|
|
||||||
// The few floating-point equality comparisons in SolveSpace have been
|
// The few floating-point equality comparisons in SolveSpace have been
|
||||||
// carefully considered, so we disable the -Wfloat-equal warning for them
|
// carefully considered, so we disable the -Wfloat-equal warning for them
|
||||||
|
|
Loading…
Reference in New Issue
Block a user