When choosing color for a new group, consider active, not last, group.
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@ -225,7 +225,7 @@ void Group::MenuGroup(int id) {
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// Copy color from the previous mesh-contributing group.
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// Copy color from the previous mesh-contributing group.
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if(g.IsMeshGroup() && SK.groupOrder.n > 0) {
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if(g.IsMeshGroup() && SK.groupOrder.n > 0) {
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Group *running = SK.GetRunningMeshGroup();
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Group *running = SK.GetRunningMeshGroupFor(SS.GW.activeGroup);
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if(running != NULL) {
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if(running != NULL) {
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g.color = running->color;
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g.color = running->color;
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}
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}
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@ -853,9 +853,8 @@ BBox Sketch::CalculateEntityBBox(bool includingInvisible) {
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return box;
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return box;
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}
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}
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Group *Sketch::GetRunningMeshGroup() {
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Group *Sketch::GetRunningMeshGroupFor(hGroup h) {
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if(groupOrder.n < 1) return NULL;
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Group *g = GetGroup(h);
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Group *g = GetGroup(groupOrder.elem[groupOrder.n - 1]);
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while(g != NULL) {
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while(g != NULL) {
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if(g->IsMeshGroup()) {
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if(g->IsMeshGroup()) {
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return g;
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return g;
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@ -670,7 +670,7 @@ public:
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void Clear(void);
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void Clear(void);
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BBox CalculateEntityBBox(bool includingInvisible);
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BBox CalculateEntityBBox(bool includingInvisible);
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Group *GetRunningMeshGroup();
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Group *GetRunningMeshGroupFor(hGroup h);
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};
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};
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#undef ENTITY
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#undef ENTITY
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#undef CONSTRAINT
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#undef CONSTRAINT
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