Add a command to create an arc that's tangent to two line segments.

This was possible before (by drawing everything explicitly), but
now it's easy.

[git-p4: depot-paths = "//depot/solvespace/": change = 1838]
This commit is contained in:
Jonathan Westhues 2008-07-13 18:45:11 -08:00
parent f70bbb3e7f
commit 4afc881bf2
4 changed files with 155 additions and 6 deletions

View File

@ -55,7 +55,9 @@ void Constraint::AddConstraint(Constraint *c, bool rememberForUndo) {
SS.later.generateAll = true;
}
void Constraint::Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA)
void Constraint::Constrain(int type, hEntity ptA, hEntity ptB,
hEntity entityA, hEntity entityB,
bool other)
{
Constraint c;
memset(&c, 0, sizeof(c));
@ -65,11 +67,16 @@ void Constraint::Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA)
c.ptA = ptA;
c.ptB = ptB;
c.entityA = entityA;
c.entityB = entityB;
c.other = other;
AddConstraint(&c, false);
}
void Constraint::Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA){
Constrain(type, ptA, ptB, entityA, Entity::NO_ENTITY, false);
}
void Constraint::ConstrainCoincident(hEntity ptA, hEntity ptB) {
Constrain(POINTS_COINCIDENT, ptA, ptB, Entity::NO_ENTITY);
Constrain(POINTS_COINCIDENT, ptA, ptB,
Entity::NO_ENTITY, Entity::NO_ENTITY, false);
}
void Constraint::MenuConstrain(int id) {

View File

@ -514,12 +514,152 @@ void GraphicsWindow::MenuRequest(int id) {
SS.GW.EnsureValidActives();
SS.later.showTW = true;
break;
case MNU_ARC: {
SS.GW.GroupSelection();
if(SS.GW.gs.n == 1 && SS.GW.gs.points == 1) {
if(!SS.GW.LockedInWorkplane()) {
Error("Must be sketching in workplane to create tangent "
"arc.");
break;
}
// Find two line segments that join at the specified point,
// and blend them with a tangent arc. First, find the
// requests that generate the line segments.
Vector pshared = SS.GetEntity(SS.GW.gs.point[0])->PointGetNum();
SS.GW.ClearSelection();
int i, c = 0;
Entity *line[2];
Request *lineReq[2];
bool point1[2];
for(i = 0; i < SS.request.n; i++) {
Request *r = &(SS.request.elem[i]);
if(r->group.v != SS.GW.activeGroup.v) continue;
if(r->type != Request::LINE_SEGMENT) continue;
if(r->construction) continue;
Entity *e = SS.GetEntity(r->h.entity(0));
Vector p0 = SS.GetEntity(e->point[0])->PointGetNum(),
p1 = SS.GetEntity(e->point[1])->PointGetNum();
if(p0.Equals(pshared) || p1.Equals(pshared)) {
if(c < 2) {
line[c] = e;
lineReq[c] = r;
point1[c] = (p1.Equals(pshared));
}
c++;
}
}
if(c != 2) {
Error("To create a tangent arc, select a point where "
"two non-construction line segments join.");
break;
}
SS.UndoRemember();
Entity *wrkpl = SS.GetEntity(SS.GW.ActiveWorkplane());
Vector wn = wrkpl->Normal()->NormalN();
hEntity hshared = (line[0])->point[point1[0] ? 1 : 0],
hother0 = (line[0])->point[point1[0] ? 0 : 1],
hother1 = (line[1])->point[point1[1] ? 0 : 1];
Vector pother0 = SS.GetEntity(hother0)->PointGetNum(),
pother1 = SS.GetEntity(hother1)->PointGetNum();
Vector v0shared = pshared.Minus(pother0),
v1shared = pshared.Minus(pother1);
hEntity srcline0 = (line[0])->h,
srcline1 = (line[1])->h;
(lineReq[0])->construction = true;
(lineReq[1])->construction = true;
// And thereafter we mustn't touch the entity or req ptrs,
// because the new requests/entities we add might force a
// realloc.
memset(line, 0, sizeof(line));
memset(lineReq, 0, sizeof(lineReq));
// The sign of vv determines whether shortest distance is
// clockwise or anti-clockwise.
Vector v = (wn.Cross(v0shared)).WithMagnitude(1);
double vv = v1shared.Dot(v);
double dot = (v0shared.WithMagnitude(1)).Dot(
v1shared.WithMagnitude(1));
double theta = acos(dot);
double r = 200/SS.GW.scale;
// Set the radius so that no more than one third of the
// line segment disappears.
r = min(r, v0shared.Magnitude()*tan(theta/2)/3);
r = min(r, v1shared.Magnitude()*tan(theta/2)/3);
double el = r/tan(theta/2);
hRequest rln0 = SS.GW.AddRequest(Request::LINE_SEGMENT, false),
rln1 = SS.GW.AddRequest(Request::LINE_SEGMENT, false);
hRequest rarc = SS.GW.AddRequest(Request::ARC_OF_CIRCLE, false);
Entity *ln0 = SS.GetEntity(rln0.entity(0)),
*ln1 = SS.GetEntity(rln1.entity(0));
Entity *arc = SS.GetEntity(rarc.entity(0));
SS.GetEntity(ln0->point[0])->PointForceTo(pother0);
Constraint::ConstrainCoincident(ln0->point[0], hother0);
SS.GetEntity(ln1->point[0])->PointForceTo(pother1);
Constraint::ConstrainCoincident(ln1->point[0], hother1);
Vector arc0 = pshared.Minus(v0shared.WithMagnitude(el));
Vector arc1 = pshared.Minus(v1shared.WithMagnitude(el));
SS.GetEntity(ln0->point[1])->PointForceTo(arc0);
SS.GetEntity(ln1->point[1])->PointForceTo(arc1);
Constraint::Constrain(Constraint::PT_ON_LINE,
ln0->point[1], Entity::NO_ENTITY, srcline0);
Constraint::Constrain(Constraint::PT_ON_LINE,
ln1->point[1], Entity::NO_ENTITY, srcline1);
Vector center = arc0;
int a, b;
if(vv < 0) {
a = 1; b = 2;
center = center.Minus(v0shared.Cross(wn).WithMagnitude(r));
} else {
a = 2; b = 1;
center = center.Plus(v0shared.Cross(wn).WithMagnitude(r));
}
SS.GetEntity(arc->point[0])->PointForceTo(center);
SS.GetEntity(arc->point[a])->PointForceTo(arc0);
SS.GetEntity(arc->point[b])->PointForceTo(arc1);
Constraint::ConstrainCoincident(arc->point[a], ln0->point[1]);
Constraint::ConstrainCoincident(arc->point[b], ln1->point[1]);
Constraint::Constrain(Constraint::ARC_LINE_TANGENT,
Entity::NO_ENTITY, Entity::NO_ENTITY,
arc->h, ln0->h, (a==2));
Constraint::Constrain(Constraint::ARC_LINE_TANGENT,
Entity::NO_ENTITY, Entity::NO_ENTITY,
arc->h, ln1->h, (b==2));
SS.later.generateAll = true;
} else {
s = "click point on arc (draws anti-clockwise)";
goto c;
}
break;
}
case MNU_DATUM_POINT: s = "click to place datum point"; goto c;
case MNU_LINE_SEGMENT: s = "click first point of line segment"; goto c;
case MNU_CUBIC: s = "click first point of cubic segment"; goto c;
case MNU_CIRCLE: s = "click center of circle"; goto c;
case MNU_ARC: s = "click point on arc (draws anti-clockwise)"; goto c;
case MNU_WORKPLANE: s = "click origin of workplane"; goto c;
case MNU_RECTANGLE: s = "click one corner of rectangle"; goto c;
case MNU_TTF_TEXT: s = "click top left of text"; goto c;

View File

@ -535,6 +535,9 @@ public:
static void ConstrainCoincident(hEntity ptA, hEntity ptB);
static void Constrain(int type, hEntity ptA, hEntity ptB, hEntity entityA);
static void Constrain(int type, hEntity ptA, hEntity ptB,
hEntity entityA, hEntity entityB,
bool other);
};
class hEquation {

View File

@ -1,6 +1,5 @@
get rid of the oops() calls in the mesh codes
some kind of rounding / chamfer
auto-generate circles and faces when lathing
copy the section geometry to other end when sweeping
cylindrical faces