OS X: map the backspace key to the "Delete" function.
Apple hardware does not have a discrete Delete key, so Backspace is used for deleting stuff instead.
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@ -353,8 +353,6 @@ CONVERT(Rect)
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if(NSString *nsChr = [event charactersIgnoringModifiers])
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if(NSString *nsChr = [event charactersIgnoringModifiers])
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chr = [nsChr characterAtIndex:0];
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chr = [nsChr characterAtIndex:0];
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if(chr == NSDeleteCharacter) /* map delete back to backspace */
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chr = '\b';
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if(chr >= NSF1FunctionKey && chr <= NSF12FunctionKey)
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if(chr >= NSF1FunctionKey && chr <= NSF12FunctionKey)
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chr = SolveSpace::GraphicsWindow::FUNCTION_KEY_BASE + (chr - NSF1FunctionKey);
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chr = SolveSpace::GraphicsWindow::FUNCTION_KEY_BASE + (chr - NSF1FunctionKey);
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@ -632,12 +630,15 @@ void InitMainMenu(NSMenu *mainMenu) {
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label = [[NSString stringWithUTF8String:entry->label]
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label = [[NSString stringWithUTF8String:entry->label]
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stringByReplacingOccurrencesOfString:@"&" withString:@""];
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stringByReplacingOccurrencesOfString:@"&" withString:@""];
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unichar accel_char = entry->accel &
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unichar accelChar = entry->accel &
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~(GraphicsWindow::SHIFT_MASK | GraphicsWindow::CTRL_MASK);
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~(GraphicsWindow::SHIFT_MASK | GraphicsWindow::CTRL_MASK);
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if(accel_char > GraphicsWindow::FUNCTION_KEY_BASE &&
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if(accelChar > GraphicsWindow::FUNCTION_KEY_BASE &&
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accel_char <= GraphicsWindow::FUNCTION_KEY_BASE + 12)
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accelChar <= GraphicsWindow::FUNCTION_KEY_BASE + 12) {
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accel_char = NSF1FunctionKey + (accel_char - GraphicsWindow::FUNCTION_KEY_BASE - 1);
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accelChar = NSF1FunctionKey + (accelChar - GraphicsWindow::FUNCTION_KEY_BASE - 1);
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NSString *accel = [NSString stringWithCharacters:&accel_char length:1];
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} else if(accelChar == GraphicsWindow::DELETE_KEY) {
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accelChar = NSBackspaceCharacter;
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}
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NSString *accel = [NSString stringWithCharacters:&accelChar length:1];
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menuItem = [levels[entry->level] addItemWithTitle:label
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menuItem = [levels[entry->level] addItemWithTitle:label
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action:NULL keyEquivalent:[accel lowercaseString]];
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action:NULL keyEquivalent:[accel lowercaseString]];
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