Revised the MSVC Makefile and build
* Generate icons.h and icons-proto.h in the source directory instead of obj/, so that pre-generated copies of these files can be distributed without being blown away by "make clean"; also updated the source files that #include these to reflect the new location * Compilation rules rewritten as batch-mode inference rules * Use Windows commands instead of Unix ones ("del" instead of "rm", "move" instead of "mv", etc.) * Sorted the object lists * Use tabs to indent rule bodies
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129
Makefile
129
Makefile
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# SolveSpace may be built using Microsoft Visual Studio 2003 or newer.
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# (MSVC++ 6.0 is not supported.)
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DEFINES = /D_WIN32_WINNT=0x500 /DISOLATION_AWARE_ENABLED /D_WIN32_IE=0x500 /DWIN32_LEAN_AND_MEAN /DWIN32
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# Use the multi-threaded static libc because libpng and zlib do; not sure if anything bad
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# happens if those mix, but don't want to risk it.
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CFLAGS = /W3 /nologo -MT -Iextlib /D_DEBUG /D_CRT_SECURE_NO_WARNINGS /I. /Zi /EHs # /O2
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CXXFLAGS = /W3 /nologo /MT /D_DEBUG /D_CRT_SECURE_NO_DEPRECATE /D_CRT_SECURE_NO_WARNINGS /I. /Iextlib /Zi /EHs # /O2
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HEADERS = win32\freeze.h ui.h solvespace.h dsc.h sketch.h expr.h polygon.h srf\surface.h
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OBJDIR = obj
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W32OBJS = $(OBJDIR)\w32main.obj \
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$(OBJDIR)\w32util.obj \
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$(OBJDIR)\freeze.obj \
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W32OBJS = $(OBJDIR)\freeze.obj \
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$(OBJDIR)\w32main.obj \
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$(OBJDIR)\w32util.obj
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SSOBJS = $(OBJDIR)\solvespace.obj \
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$(OBJDIR)\textwin.obj \
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$(OBJDIR)\textscreens.obj \
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$(OBJDIR)\confscreen.obj \
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$(OBJDIR)\describescreen.obj \
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$(OBJDIR)\graphicswin.obj \
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$(OBJDIR)\modify.obj \
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SSOBJS = \
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$(OBJDIR)\bsp.obj \
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$(OBJDIR)\clipboard.obj \
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$(OBJDIR)\view.obj \
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$(OBJDIR)\util.obj \
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$(OBJDIR)\style.obj \
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$(OBJDIR)\entity.obj \
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$(OBJDIR)\drawentity.obj \
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$(OBJDIR)\group.obj \
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$(OBJDIR)\groupmesh.obj \
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$(OBJDIR)\request.obj \
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$(OBJDIR)\glhelper.obj \
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$(OBJDIR)\expr.obj \
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$(OBJDIR)\confscreen.obj \
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$(OBJDIR)\constraint.obj \
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$(OBJDIR)\constrainteq.obj \
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$(OBJDIR)\mouse.obj \
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$(OBJDIR)\describescreen.obj \
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$(OBJDIR)\draw.obj \
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$(OBJDIR)\toolbar.obj \
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$(OBJDIR)\drawconstraint.obj \
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$(OBJDIR)\file.obj \
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$(OBJDIR)\undoredo.obj \
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$(OBJDIR)\system.obj \
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$(OBJDIR)\polygon.obj \
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$(OBJDIR)\mesh.obj \
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$(OBJDIR)\bsp.obj \
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$(OBJDIR)\ttf.obj \
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$(OBJDIR)\generate.obj \
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$(OBJDIR)\drawentity.obj \
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$(OBJDIR)\entity.obj \
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$(OBJDIR)\export.obj \
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$(OBJDIR)\exportvector.obj \
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$(OBJDIR)\exportstep.obj \
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$(OBJDIR)\exportvector.obj \
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$(OBJDIR)\expr.obj \
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$(OBJDIR)\file.obj \
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$(OBJDIR)\generate.obj \
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$(OBJDIR)\glhelper.obj \
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$(OBJDIR)\graphicswin.obj \
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$(OBJDIR)\group.obj \
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$(OBJDIR)\groupmesh.obj \
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$(OBJDIR)\mesh.obj \
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$(OBJDIR)\modify.obj \
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$(OBJDIR)\mouse.obj \
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$(OBJDIR)\polygon.obj \
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$(OBJDIR)\request.obj \
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$(OBJDIR)\solvespace.obj \
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$(OBJDIR)\style.obj \
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$(OBJDIR)\system.obj \
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$(OBJDIR)\textscreens.obj \
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$(OBJDIR)\textwin.obj \
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$(OBJDIR)\toolbar.obj \
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$(OBJDIR)\ttf.obj \
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$(OBJDIR)\undoredo.obj \
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$(OBJDIR)\util.obj \
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$(OBJDIR)\view.obj
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SRFOBJS = $(OBJDIR)\ratpoly.obj \
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SRFOBJS = $(OBJDIR)\boolean.obj \
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$(OBJDIR)\curve.obj \
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$(OBJDIR)\surface.obj \
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$(OBJDIR)\triangulate.obj \
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$(OBJDIR)\boolean.obj \
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$(OBJDIR)\surfinter.obj \
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$(OBJDIR)\raycast.obj \
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$(OBJDIR)\merge.obj \
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$(OBJDIR)\ratpoly.obj \
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$(OBJDIR)\raycast.obj \
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$(OBJDIR)\surface.obj \
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$(OBJDIR)\surfinter.obj \
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$(OBJDIR)\triangulate.obj
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RES = $(OBJDIR)\resource.res
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LIBS = user32.lib gdi32.lib comctl32.lib advapi32.lib shell32.lib opengl32.lib glu32.lib \
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extlib\libpng.lib extlib\zlib.lib extlib\si\siapp.lib
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all: $(OBJDIR)/solvespace.exe
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@cp $(OBJDIR)/solvespace.exe .
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PERL = perl
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all: $(OBJDIR)\solvespace.exe
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@copy /y $(OBJDIR)\solvespace.exe .
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@echo solvespace.exe
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clean:
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rm -f obj/*
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del /q obj\*
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$(OBJDIR)/solvespace.exe: $(SRFOBJS) $(SSOBJS) $(W32OBJS) $(FREEZE) $(RES)
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@$(CC) $(DEFINES) $(CFLAGS) -Fe$(OBJDIR)/solvespace.exe $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(FREEZE) $(RES) $(LIBS)
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editbin /nologo /STACK:8388608 $(OBJDIR)/solvespace.exe
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@echo solvespace.exe
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$(OBJDIR)\solvespace.exe: $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(RES)
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$(CXX) $(DEFINES) $(CXXFLAGS) /Fe$(OBJDIR)\solvespace.exe $(SSOBJS) $(SRFOBJS) $(W32OBJS) $(RES) $(LIBS)
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editbin /nologo /STACK:8388608 $(OBJDIR)\solvespace.exe
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$(SSOBJS): $(@B).cpp $(HEADERS)
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@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj $(@B).cpp
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{.}.cpp{$(OBJDIR)}.obj::
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$(CXX) $(CXXFLAGS) $(DEFINES) /c /Fo$(OBJDIR)\ $<
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$(SRFOBJS): srf\$(@B).cpp $(HEADERS)
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@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj srf\$(@B).cpp
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{srf}.cpp{$(OBJDIR)}.obj::
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$(CXX) $(CXXFLAGS) $(DEFINES) /c /Fo$(OBJDIR)\ $<
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$(W32OBJS): win32/$(@B).cpp $(HEADERS)
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@$(CC) $(CFLAGS) $(DEFINES) -c -Fo$(OBJDIR)/$(@B).obj win32/$(@B).cpp
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{win32}.cpp{$(OBJDIR)}.obj::
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$(CXX) $(CXXFLAGS) $(DEFINES) /c /Fo$(OBJDIR)\ $<
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$(RES): win32/$(@B).rc icon.ico
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rc win32/$(@B).rc
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mv win32/$(@B).res $(OBJDIR)/$(@B).res
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$(RES): win32\$(@B).rc icon.ico
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$(RC) /fo$@ win32\$(@B).rc
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toolbar.cpp: $(OBJDIR)/icons.h
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$(OBJDIR)\glhelper.obj: bitmapextra.table bitmapfont.table font.table
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textwin.cpp: $(OBJDIR)/icons.h
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$(OBJDIR)\textwin.obj: icons.h
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glhelper.cpp: bitmapfont.table font.table bitmapextra.table
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$(OBJDIR)\toolbar.obj: icons.h
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$(OBJDIR)/icons.h: icons/* png2c.pl
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perl png2c.pl $(OBJDIR)/icons.h $(OBJDIR)/icons-proto.h
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icons.h: icons\*.png png2c.pl
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$(PERL) png2c.pl $@ icons-proto.h
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bitmapextra.table: icons\*.png pngchar2c.pl
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$(PERL) pngchar2c.pl >tmp.$@
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move /y tmp.$@ $@
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@ -4,8 +4,7 @@
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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#include "obj/icons-proto.h"
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#include <stdarg.h>
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#include <icons-proto.h>
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const TextWindow::Color TextWindow::fgColors[] = {
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{ 'd', RGB(255, 255, 255) },
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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#include "obj/icons.h"
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#include <icons.h>
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BYTE SPACER[1];
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static const struct {
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