Remove unused includingConstruction argument of Entity::GenerateEdges.

This commit is contained in:
whitequark 2016-05-24 03:47:08 +00:00
parent 68c4d6f704
commit 8372154384
2 changed files with 3 additions and 5 deletions

View File

@ -121,9 +121,7 @@ void Entity::Draw(bool drawAsHidden) {
DrawOrGetDistance();
}
void Entity::GenerateEdges(SEdgeList *el, bool includingConstruction) {
if(construction && !includingConstruction) return;
void Entity::GenerateEdges(SEdgeList *el) {
SBezierList *sbl = GetOrGenerateBezierCurves();
int i, j;
@ -152,7 +150,7 @@ SEdgeList *Entity::GetOrGenerateEdges() {
edges.l.Clear();
}
if(edges.l.n == 0)
GenerateEdges(&edges, /*includingConstruction=*/true);
GenerateEdges(&edges);
edgesChordTol = SS.ChordTolMm();
return &edges;
}

View File

@ -507,7 +507,7 @@ public:
void ComputeInterpolatingSpline(SBezierList *sbl, bool periodic) const;
void GenerateBezierCurves(SBezierList *sbl) const;
void GenerateEdges(SEdgeList *el, bool includingConstruction=false);
void GenerateEdges(SEdgeList *el);
static void DrawAll(bool drawAsHidden);
void Draw(bool drawAsHidden);