Fix incorrect rendering of XYZ axes in the bottom left corner.
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@ -557,7 +557,7 @@ void Entity::Draw(DrawAs how, Canvas *canvas) {
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}
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stroke.layer = (asReference) ? Canvas::Layer::FRONT : Canvas::Layer::NORMAL;
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stroke.layer = (asReference) ? Canvas::Layer::FRONT : Canvas::Layer::NORMAL;
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if(how == DrawAs::DEFAULT) {
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if(how != DrawAs::HOVERED && how != DrawAs::SELECTED) {
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// Always draw the x, y, and z axes in red, green, and blue;
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// Always draw the x, y, and z axes in red, green, and blue;
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// brighter for the ones at the bottom left of the screen,
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// brighter for the ones at the bottom left of the screen,
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// dimmer for the ones at the model origin.
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// dimmer for the ones at the model origin.
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