Three.js: various control improvements.
Specifically: * touchscreen devices are now supported; * rotation is now more like what SolveSpace itself does. The code is split in two parts because MSVC can't handle string literals longer than 16Ki.
This commit is contained in:
parent
e1f614101f
commit
affc88f342
692
src/export.cpp
692
src/export.cpp
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@ -843,197 +843,501 @@ void SolveSpaceUI::ExportMeshAsThreeJsTo(FILE *f, const std::string &filename,
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STriangle *tr;
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SEdge *e;
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Vector bndl, bndh;
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const char htmlbegin[] =
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"<!DOCTYPE html>\n"
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"<html lang=\"en\">\n"
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" <head>\n"
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" <meta charset=\"utf-8\"></meta>\n"
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" <title>Three.js Solvespace Mesh</title>\n"
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" <script src=\"http://threejs.org/build/three.min.js\"></script>\n"
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" <script src=\"http://threejs.org/examples/js/controls/OrthographicTrackballControls.js\"></script>\n"
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" <style type=\"text/css\">\n"
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" body { margin: 0; overflow: hidden; }\n"
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" </style>\n"
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" </head>\n"
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" <body>\n"
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" <script>\n"
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" window.solvespace = function(obj, params) {\n"
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" var scene, edgeScene, camera, edgeCamera, renderer;\n"
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" var geometry, controls, material, mesh, edges;\n"
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" var width, height, edgeBias;\n"
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" var directionalLightArray = [];\n"
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"\n"
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" if(typeof params === \"undefined\" || !(\"width\" in params)) {\n"
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" width = window.innerWidth;\n"
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" } else {\n"
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" width = params.width;\n"
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" }\n"
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"\n"
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" if(typeof params === \"undefined\" || !(\"height\" in params)) {\n"
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" height = window.innerHeight;\n"
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" } else {\n"
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" height = params.height;\n"
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" }\n"
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" edgeBias = obj.bounds.edgeBias;\n"
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"\n"
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" domElement = init();\n"
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" render();\n"
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" return domElement;\n"
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"\n"
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" function init() {\n"
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" scene = new THREE.Scene();\n"
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" edgeScene = new THREE.Scene();\n"
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"\n"
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" var ratio = (width/height);\n"
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" camera = new THREE.OrthographicCamera(-obj.bounds.x * ratio,\n"
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" obj.bounds.x * ratio, obj.bounds.y, -obj.bounds.y, obj.bounds.near,\n"
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" obj.bounds.far*10);\n"
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" camera.position.z = obj.bounds.z*3;\n"
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"\n"
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" mesh = createMesh(obj);\n"
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" scene.add(mesh);\n"
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" edges = createEdges(obj);\n"
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" edgeScene.add(edges);\n"
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"\n"
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" for(var i = 0; i < obj.lights.d.length; i++) {\n"
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" var lightColor = new THREE.Color(obj.lights.d[i].intensity,\n"
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" obj.lights.d[i].intensity, obj.lights.d[i].intensity);\n"
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" var directionalLight = new THREE.DirectionalLight(lightColor, 1);\n"
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" directionalLight.position.set(obj.lights.d[i].direction[0],\n"
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" obj.lights.d[i].direction[1], obj.lights.d[i].direction[2]);\n"
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" directionalLightArray.push(directionalLight);\n"
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" scene.add(directionalLight);\n"
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" }\n"
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"\n"
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" var lightColor = new THREE.Color(obj.lights.a, obj.lights.a, obj.lights.a);\n"
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" var ambientLight = new THREE.AmbientLight(lightColor.getHex());\n"
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" scene.add(ambientLight);\n"
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"\n"
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" renderer = new THREE.WebGLRenderer();\n"
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" renderer.setPixelRatio(window.devicePixelRatio);\n"
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" renderer.setSize(width, height);\n"
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" renderer.autoClear = false;\n"
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"\n"
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" controls = new THREE.OrthographicTrackballControls(camera, renderer.domElement);\n"
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" controls.screen.width = width;\n"
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" controls.screen.height = height;\n"
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" controls.radius = (width + height)/4;\n"
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" controls.rotateSpeed = 2.0;\n"
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" controls.zoomSpeed = 2.0;\n"
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" controls.panSpeed = 1.0;\n"
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" controls.staticMoving = true;\n"
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" controls.addEventListener(\"change\", render);\n"
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" controls.addEventListener(\"change\", lightUpdate);\n"
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" controls.addEventListener(\"change\", setControlsCenter);\n"
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"\n"
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" animate();\n"
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" return renderer.domElement;\n"
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" }\n"
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"\n"
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" function animate() {\n"
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" requestAnimationFrame(animate);\n"
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" controls.update();\n"
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" }\n"
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"\n"
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" function render() {\n"
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" renderer.clear();\n"
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" renderer.render(scene, camera);\n"
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" var oldFar = camera.far\n"
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" camera.far = camera.far + edgeBias;\n"
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" camera.updateProjectionMatrix();\n"
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" renderer.render(edgeScene, camera);\n"
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" camera.far = oldFar;\n"
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" camera.updateProjectionMatrix();\n"
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" }\n"
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"\n"
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" function lightUpdate() {\n"
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" var projRight = new THREE.Vector3();\n"
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" var projZ = new THREE.Vector3();\n"
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" var changeBasis = new THREE.Matrix3();\n"
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"\n"
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" // The original light positions were in camera space.\n"
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" // Project them into standard space using camera's basis\n"
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" // vectors (up, target, and their cross product).\n"
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" projRight.copy(camera.up);\n"
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" projZ.copy(camera.position).sub(controls.target).normalize();\n"
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" projRight.cross(projZ).normalize();\n"
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" changeBasis.set(projRight.x, camera.up.x, controls.target.x,\n"
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" projRight.y, camera.up.y, controls.target.y,\n"
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" projRight.z, camera.up.z, controls.target.z);\n"
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"\n"
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" for(var i = 0; i < obj.lights.d.length; i++) {\n"
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" var newLightPos = changeBasis.applyToVector3Array(\n"
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" [obj.lights.d[i].direction[0], obj.lights.d[i].direction[1],\n"
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" obj.lights.d[i].direction[2]]);\n"
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" directionalLightArray[i].position.set(newLightPos[0],\n"
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" newLightPos[1], newLightPos[2]);\n"
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" }\n"
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" }\n"
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"\n"
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" function setControlsCenter() {\n"
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" var rect = renderer.domElement.getBoundingClientRect()\n"
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" controls.screen.left = rect.left + document.body.scrollLeft;\n"
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" controls.screen.top = rect.top + document.body.scrollTop;\n"
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" }\n"
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"\n"
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" function createMesh(mesh_obj) {\n"
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" var geometry = new THREE.Geometry();\n"
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" var materialIndex = 0, materialList = [];\n"
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" var opacitiesSeen = {};\n"
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"\n"
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" for(var i = 0; i < mesh_obj.points.length; i++) {\n"
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" geometry.vertices.push(new THREE.Vector3(mesh_obj.points[i][0],\n"
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" mesh_obj.points[i][1], mesh_obj.points[i][2]));\n"
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" }\n"
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"\n"
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" for(var i = 0; i < mesh_obj.faces.length; i++) {\n"
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" var currOpacity = ((mesh_obj.colors[i] & 0xFF000000) >>> 24)/255.0;\n"
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" if(opacitiesSeen[currOpacity] === undefined) {\n"
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" opacitiesSeen[currOpacity] = materialIndex;\n"
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" materialIndex++;\n"
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" materialList.push(new THREE.MeshLambertMaterial(\n"
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" {vertexColors: THREE.FaceColors, opacity: currOpacity,\n"
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" transparent: true}));\n"
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" }\n"
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"\n"
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" geometry.faces.push(new THREE.Face3(mesh_obj.faces[i][0],\n"
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" mesh_obj.faces[i][1], mesh_obj.faces[i][2],\n"
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" [new THREE.Vector3(mesh_obj.normals[i][0][0],\n"
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" mesh_obj.normals[i][0][1], mesh_obj.normals[i][0][2]),\n"
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" new THREE.Vector3(mesh_obj.normals[i][1][0],\n"
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" mesh_obj.normals[i][1][1], mesh_obj.normals[i][1][2]),\n"
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" new THREE.Vector3(mesh_obj.normals[i][2][0],\n"
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" mesh_obj.normals[i][2][1], mesh_obj.normals[i][2][2])],\n"
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" new THREE.Color(mesh_obj.colors[i] & 0x00FFFFFF),\n"
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" opacitiesSeen[currOpacity]));\n"
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" }\n"
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"\n"
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" geometry.computeBoundingSphere();\n"
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" return new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materialList));\n"
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" }\n"
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"\n"
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" function createEdges(mesh_obj) {\n"
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" var geometry = new THREE.Geometry();\n"
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" var material = new THREE.LineBasicMaterial();\n"
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"\n"
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" for(var i = 0; i < mesh_obj.edges.length; i++) {\n"
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" geometry.vertices.push(new THREE.Vector3(mesh_obj.edges[i][0][0],\n"
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" mesh_obj.edges[i][0][1], mesh_obj.edges[i][0][2]),\n"
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" new THREE.Vector3(mesh_obj.edges[i][1][0],\n"
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" mesh_obj.edges[i][1][1], mesh_obj.edges[i][1][2]));\n"
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" }\n"
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"\n"
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" return new THREE.Line(geometry, material, THREE.LinePieces);\n"
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" }\n"
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" };\n"
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"\n"
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" </script>\n"
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" <script>\n";
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const char htmlend[] =
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" document.body.appendChild(solvespace(solvespace_model_%s));\n"
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" </script>\n"
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" </body>\n"
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"</html>\n";
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const char htmlbegin0[] = R"(
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8"></meta>
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<title>Three.js Solvespace Mesh</title>
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<script src="http://threejs.org/build/three.js"></script>
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<script src="http://hammerjs.github.io/dist/hammer.js"></script>
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<style type="text/css">
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body { margin: 0; overflow: hidden; }
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</style>
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</head>
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<body>
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<script>
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</script>
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<script>
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SolvespaceCamera = function(renderWidth, renderHeight, scale, up, right, offset) {
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THREE.Camera.call(this);
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this.type = 'SolvespaceCamera';
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this.renderWidth = renderWidth;
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this.renderHeight = renderHeight;
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this.zoomScale = scale; /* Avoid namespace collision w/ THREE.Object.scale */
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this.up = up;
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this.right = right;
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this.offset = offset;
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this.depthBias = 0;
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this.updateProjectionMatrix();
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};
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SolvespaceCamera.prototype = Object.create(THREE.Camera.prototype);
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SolvespaceCamera.prototype.constructor = SolvespaceCamera;
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SolvespaceCamera.prototype.updateProjectionMatrix = function() {
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var temp = new THREE.Matrix4();
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var offset = new THREE.Matrix4().makeTranslation(this.offset.x, this.offset.y, this.offset.z);
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// Convert to right handed- do up cross right instead.
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var n = new THREE.Vector3().crossVectors(this.up, this.right);
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var rotate = new THREE.Matrix4().makeBasis(this.right, this.up, n);
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rotate.transpose();
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/* FIXME: At some point we ended up using row-major.
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THREE.js wants column major. Scale/depth correct unaffected b/c diagonal
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matrices remain the same when transposed. makeTranslation also makes
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a column-major matrix. */
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/* TODO: If we want perspective, we need an additional matrix
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here which will modify w for perspective divide. */
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var scale = new THREE.Matrix4().makeScale(2 * this.zoomScale / this.renderWidth,
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2 * this.zoomScale / this.renderHeight, this.zoomScale / 30000.0);
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temp.multiply(scale);
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temp.multiply(rotate);
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temp.multiply(offset);
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this.projectionMatrix.copy(temp);
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};
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SolvespaceCamera.prototype.NormalizeProjectionVectors = function() {
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/* After rotating, up and right may no longer be orthogonal.
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However, their cross product will produce the correct
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rotated plane, and we can recover an orthogonal basis. */
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var n = new THREE.Vector3().crossVectors(this.right, this.up);
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this.up = new THREE.Vector3().crossVectors(n, this.right);
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this.right.normalize();
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this.up.normalize();
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};
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SolvespaceCamera.prototype.rotate = function(right, up) {
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var oldRight = new THREE.Vector3().copy(this.right).normalize();
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var oldUp = new THREE.Vector3().copy(this.up).normalize();
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this.up.applyAxisAngle(oldRight, up);
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this.right.applyAxisAngle(oldUp, right);
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this.NormalizeProjectionVectors();
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}
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SolvespaceCamera.prototype.offsetProj = function(right, up) {
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var shift = new THREE.Vector3(right * this.right.x + up * this.up.x,
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right * this.right.y + up * this.up.y,
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right * this.right.z + up * this.up.z);
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this.offset.add(shift);
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}
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/* Calculate the offset in terms of up and right projection vectors
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that will preserve the world coordinates of the current mouse position after
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the zoom. */
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SolvespaceCamera.prototype.zoomTo = function(x, y, delta) {
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// Get offset components in world coordinates, in terms of up/right.
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var projOffsetX = this.offset.dot(this.right);
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var projOffsetY = this.offset.dot(this.up);
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/* Remove offset before scaling so, that mouse position changes
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proportionally to the model and independent of current offset. */
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var centerRightI = x/this.zoomScale - projOffsetX;
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var centerUpI = y/this.zoomScale - projOffsetY;
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var zoomFactor;
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/* Zoom 20% every 100 delta. */
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if(delta < 0) {
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zoomFactor = (-delta * 0.002 + 1);
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}
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else if(delta > 0) {
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zoomFactor = (delta * (-1.0/600.0) + 1)
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}
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else {
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return;
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}
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this.zoomScale = this.zoomScale * zoomFactor;
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var centerRightF = x/this.zoomScale - projOffsetX;
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var centerUpF = y/this.zoomScale - projOffsetY;
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this.offset.addScaledVector(this.right, centerRightF - centerRightI);
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this.offset.addScaledVector(this.up, centerUpF - centerUpI);
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}
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SolvespaceControls = function(object, domElement) {
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var _this = this;
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this.object = object;
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this.domElement = ( domElement !== undefined ) ? domElement : document;
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var threePan = new Hammer.Pan({event : 'threepan', pointers : 3, enable : false});
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var panAfterTap = new Hammer.Pan({event : 'panaftertap', enable : false});
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this.touchControls = new Hammer.Manager(domElement, {
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recognizers: [
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[Hammer.Pinch, { enable: true }],
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[Hammer.Pan],
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[Hammer.Tap],
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]
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});
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this.touchControls.add(threePan);
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this.touchControls.add(panAfterTap);
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var changeEvent = {
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type: 'change'
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};
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var startEvent = {
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type: 'start'
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};
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var endEvent = {
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type: 'end'
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};
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var _changed = false;
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var _mouseMoved = false;
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//var _touchPoints = new Array();
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var _offsetPrev = new THREE.Vector2(0, 0);
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var _offsetCur = new THREE.Vector2(0, 0);
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var _rotatePrev = new THREE.Vector2(0, 0);
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var _rotateCur = new THREE.Vector2(0, 0);
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// Used during touch events.
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var _rotateOrig = new THREE.Vector2(0, 0);
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var _offsetOrig = new THREE.Vector2(0, 0);
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var _prevScale = 1.0;
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this.handleEvent = function(event) {
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if (typeof this[event.type] == 'function') {
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this[event.type](event);
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}
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}
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function mousedown(event) {
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event.preventDefault();
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event.stopPropagation();
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switch (event.button) {
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case 0:
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_rotateCur.set(event.screenX, event.screenY);
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_rotatePrev.copy(_rotateCur);
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document.addEventListener('mousemove', mousemove, false);
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document.addEventListener('mouseup', mouseup, false);
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break;
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case 2:
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_offsetCur.set(event.screenX, event.screenY);
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_offsetPrev.copy(_offsetCur);
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document.addEventListener('mousemove', mousemove, false);
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document.addEventListener('mouseup', mouseup, false);
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break;
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default:
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break;
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}
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}
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function wheel( event ) {
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event.preventDefault();
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/* FIXME: Width and height might not be supported universally, but
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can be calculated? */
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var box = _this.domElement.getBoundingClientRect();
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object.zoomTo(event.clientX - box.width/2 - box.left,
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-(event.clientY - box.height/2 - box.top), event.deltaY);
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_changed = true;
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}
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function mousemove(event) {
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switch (event.button) {
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case 0:
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_rotateCur.set(event.screenX, event.screenY);
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var diff = new THREE.Vector2().subVectors(_rotateCur, _rotatePrev)
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.multiplyScalar(1 / object.zoomScale);
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object.rotate(-0.3 * Math.PI / 180 * diff.x * object.zoomScale,
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-0.3 * Math.PI / 180 * diff.y * object.zoomScale);
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_changed = true;
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_rotatePrev.copy(_rotateCur);
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break;
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case 2:
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_mouseMoved = true;
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_offsetCur.set(event.screenX, event.screenY);
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var diff = new THREE.Vector2().subVectors(_offsetCur, _offsetPrev)
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.multiplyScalar(1 / object.zoomScale);
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object.offsetProj(diff.x, -diff.y);
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_changed = true;
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_offsetPrev.copy(_offsetCur)
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break;
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}
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}
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|
||||
|
||||
function mouseup(event) {
|
||||
/* TODO: Opera mouse gestures will intercept this event, making it
|
||||
possible to have multiple mousedown events consecutively without
|
||||
a corresponding mouseup (so multiple viewports can be rotated/panned
|
||||
simultaneously). Disable mouse gestures for now. */
|
||||
event.preventDefault();
|
||||
event.stopPropagation();
|
||||
|
||||
document.removeEventListener('mousemove', mousemove);
|
||||
document.removeEventListener('mouseup', mouseup);
|
||||
|
||||
_this.dispatchEvent(endEvent);
|
||||
}
|
||||
|
||||
function pan(event) {
|
||||
/* neWcur - prev does not necessarily equal (cur + diff) - prev.
|
||||
Floating point is not associative. */
|
||||
touchDiff = new THREE.Vector2(event.deltaX, event.deltaY);
|
||||
_rotateCur.addVectors(_rotateOrig, touchDiff);
|
||||
incDiff = new THREE.Vector2().subVectors(_rotateCur, _rotatePrev)
|
||||
.multiplyScalar(1 / object.zoomScale);
|
||||
object.rotate(-0.3 * Math.PI / 180 * incDiff.x * object.zoomScale,
|
||||
-0.3 * Math.PI / 180 * incDiff.y * object.zoomScale);
|
||||
_changed = true;
|
||||
_rotatePrev.copy(_rotateCur);
|
||||
}
|
||||
|
||||
function panstart(event) {
|
||||
/* TODO: Dynamically enable pan function? */
|
||||
_rotateOrig.copy(_rotateCur);
|
||||
}
|
||||
|
||||
function pinchstart(event) {
|
||||
_prevScale = event.scale;
|
||||
}
|
||||
|
||||
function pinch(event) {
|
||||
/* FIXME: Width and height might not be supported universally, but
|
||||
can be calculated? */
|
||||
var box = _this.domElement.getBoundingClientRect();
|
||||
|
||||
/* 16.6... pixels chosen heuristically... matches my touchpad. */
|
||||
if (event.scale < _prevScale) {
|
||||
object.zoomTo(event.center.x - box.width/2 - box.left,
|
||||
-(event.center.y - box.height/2 - box.top), 100/6.0);
|
||||
_changed = true;
|
||||
} else if (event.scale > _prevScale) {
|
||||
object.zoomTo(event.center.x - box.width/2 - box.left,
|
||||
-(event.center.y - box.height/2 - box.top), -100/6.0);
|
||||
_changed = true;
|
||||
}
|
||||
|
||||
_prevScale = event.scale;
|
||||
}
|
||||
|
||||
/* A tap will enable panning/disable rotate. */
|
||||
function tap(event) {
|
||||
panAfterTap.set({enable : true});
|
||||
_this.touchControls.get('pan').set({enable : false});
|
||||
}
|
||||
|
||||
function panaftertap(event) {
|
||||
touchDiff = new THREE.Vector2(event.deltaX, event.deltaY);
|
||||
_offsetCur.addVectors(_offsetOrig, touchDiff);
|
||||
incDiff = new THREE.Vector2().subVectors(_offsetCur, _offsetPrev)
|
||||
.multiplyScalar(1 / object.zoomScale);
|
||||
object.offsetProj(incDiff.x, -incDiff.y);
|
||||
_changed = true;
|
||||
_offsetPrev.copy(_offsetCur);
|
||||
}
|
||||
|
||||
function panaftertapstart(event) {
|
||||
_offsetOrig.copy(_offsetCur);
|
||||
}
|
||||
|
||||
function panaftertapend(event) {
|
||||
panAfterTap.set({enable : false});
|
||||
_this.touchControls.get('pan').set({enable : true});
|
||||
}
|
||||
|
||||
function contextmenu(event) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
this.update = function() {
|
||||
if (_changed) {
|
||||
_this.dispatchEvent(changeEvent);
|
||||
_changed = false;
|
||||
}
|
||||
}
|
||||
|
||||
this.domElement.addEventListener('mousedown', mousedown, false);
|
||||
this.domElement.addEventListener('wheel', wheel, false);
|
||||
this.domElement.addEventListener('contextmenu', contextmenu, false);
|
||||
|
||||
/* Hammer.on wraps addEventListener */
|
||||
// Rotate
|
||||
this.touchControls.on('pan', pan);
|
||||
this.touchControls.on('panstart', panstart);
|
||||
|
||||
// Zoom
|
||||
this.touchControls.on('pinch', pinch);
|
||||
this.touchControls.on('pinchstart', pinchstart);
|
||||
|
||||
//Pan
|
||||
this.touchControls.on('tap', tap);
|
||||
this.touchControls.on('panaftertapstart', panaftertapstart);
|
||||
this.touchControls.on('panaftertap', panaftertap);
|
||||
this.touchControls.on('panaftertapend', panaftertapend);
|
||||
}
|
||||
|
||||
SolvespaceControls.prototype = Object.create(THREE.EventDispatcher.prototype);
|
||||
SolvespaceControls.prototype.constructor = SolvespaceControls;
|
||||
|
||||
|
||||
solvespace = function(obj, params) {
|
||||
var scene, edgeScene, camera, edgeCamera, renderer;
|
||||
var geometry, controls, material, mesh, edges;
|
||||
var width, height;
|
||||
var directionalLightArray = [];
|
||||
|
||||
if (typeof params === "undefined" || !("width" in params)) {
|
||||
width = window.innerWidth;
|
||||
} else {
|
||||
width = params.width;
|
||||
}
|
||||
|
||||
if (typeof params === "undefined" || !("height" in params)) {
|
||||
height = window.innerHeight;
|
||||
} else {
|
||||
height = params.height;
|
||||
}
|
||||
|
||||
domElement = init();
|
||||
render();
|
||||
return domElement;
|
||||
|
||||
|
||||
function init() {
|
||||
scene = new THREE.Scene();
|
||||
edgeScene = new THREE.Scene();
|
||||
|
||||
camera = new SolvespaceCamera(width,
|
||||
height, 5, new THREE.Vector3(0, 1, 0),
|
||||
new THREE.Vector3(1, 0, 0), new THREE.Vector3(0, 0, 0));
|
||||
|
||||
mesh = createMesh(obj);
|
||||
scene.add(mesh);
|
||||
edges = createEdges(obj);
|
||||
edgeScene.add(edges);
|
||||
|
||||
for (var i = 0; i < obj.lights.d.length; i++) {
|
||||
var lightColor = new THREE.Color(obj.lights.d[i].intensity,
|
||||
obj.lights.d[i].intensity, obj.lights.d[i].intensity);
|
||||
var directionalLight = new THREE.DirectionalLight(lightColor, 1);
|
||||
directionalLight.position.set(obj.lights.d[i].direction[0],
|
||||
obj.lights.d[i].direction[1], obj.lights.d[i].direction[2]);
|
||||
directionalLightArray.push(directionalLight);
|
||||
scene.add(directionalLight);
|
||||
}
|
||||
|
||||
var lightColor = new THREE.Color(obj.lights.a, obj.lights.a, obj.lights.a);
|
||||
var ambientLight = new THREE.AmbientLight(lightColor.getHex());
|
||||
scene.add(ambientLight);
|
||||
|
||||
renderer = new THREE.WebGLRenderer({ antialias: true});
|
||||
renderer.setSize(width, height);
|
||||
renderer.autoClear = false;
|
||||
|
||||
controls = new SolvespaceControls(camera, renderer.domElement);
|
||||
controls.addEventListener("change", render);
|
||||
controls.addEventListener("change", lightUpdate);
|
||||
|
||||
animate();
|
||||
return renderer.domElement;
|
||||
})";
|
||||
const char htmlbegin1[] = R"(
|
||||
function animate() {
|
||||
requestAnimationFrame(animate);
|
||||
controls.update();
|
||||
}
|
||||
|
||||
function render() {
|
||||
var context = renderer.getContext();
|
||||
camera.updateProjectionMatrix();
|
||||
renderer.clear();
|
||||
|
||||
context.depthRange(0.1, 1);
|
||||
renderer.render(scene, camera);
|
||||
|
||||
context.depthRange(0.1-(2/60000.0), 1-(2/60000.0));
|
||||
renderer.render(edgeScene, camera);
|
||||
}
|
||||
|
||||
function lightUpdate() {
|
||||
var changeBasis = new THREE.Matrix4();
|
||||
|
||||
// The original light positions were in camera space.
|
||||
// Project them into standard space using camera's basis
|
||||
// vectors (up, target, and their cross product).
|
||||
n = new THREE.Vector3().crossVectors(camera.up, camera.right);
|
||||
changeBasis.makeBasis(camera.right, camera.up, n);
|
||||
|
||||
for (var i = 0; i < 2; i++) {
|
||||
var newLightPos = changeBasis.applyToVector3Array(
|
||||
[obj.lights.d[i].direction[0], obj.lights.d[i].direction[1],
|
||||
obj.lights.d[i].direction[2]]);
|
||||
directionalLightArray[i].position.set(newLightPos[0],
|
||||
newLightPos[1], newLightPos[2]);
|
||||
}
|
||||
}
|
||||
|
||||
function createMesh(meshObj) {
|
||||
var geometry = new THREE.Geometry();
|
||||
var materialIndex = 0;
|
||||
var materialList = [];
|
||||
var opacitiesSeen = {};
|
||||
|
||||
for (var i = 0; i < meshObj.points.length; i++) {
|
||||
geometry.vertices.push(new THREE.Vector3(meshObj.points[i][0],
|
||||
meshObj.points[i][1], meshObj.points[i][2]));
|
||||
}
|
||||
|
||||
for (var i = 0; i < meshObj.faces.length; i++) {
|
||||
var currOpacity = ((meshObj.colors[i] & 0xFF000000) >>> 24) / 255.0;
|
||||
if (opacitiesSeen[currOpacity] === undefined) {
|
||||
opacitiesSeen[currOpacity] = materialIndex;
|
||||
materialIndex++;
|
||||
materialList.push(new THREE.MeshLambertMaterial({
|
||||
vertexColors: THREE.FaceColors,
|
||||
opacity: currOpacity,
|
||||
transparent: true,
|
||||
side: THREE.DoubleSide
|
||||
}));
|
||||
}
|
||||
|
||||
geometry.faces.push(new THREE.Face3(meshObj.faces[i][0],
|
||||
meshObj.faces[i][1], meshObj.faces[i][2],
|
||||
[new THREE.Vector3(meshObj.normals[i][0][0],
|
||||
meshObj.normals[i][0][1], meshObj.normals[i][0][2]),
|
||||
new THREE.Vector3(meshObj.normals[i][1][0],
|
||||
meshObj.normals[i][1][1], meshObj.normals[i][1][2]),
|
||||
new THREE.Vector3(meshObj.normals[i][2][0],
|
||||
meshObj.normals[i][2][1], meshObj.normals[i][2][2])],
|
||||
new THREE.Color(meshObj.colors[i] & 0x00FFFFFF),
|
||||
opacitiesSeen[currOpacity]));
|
||||
}
|
||||
|
||||
geometry.computeBoundingSphere();
|
||||
return new THREE.Mesh(geometry, new THREE.MultiMaterial(materialList));
|
||||
}
|
||||
|
||||
function createEdges(meshObj) {
|
||||
var geometry = new THREE.Geometry();
|
||||
var material = new THREE.LineBasicMaterial();
|
||||
|
||||
for (var i = 0; i < meshObj.edges.length; i++) {
|
||||
geometry.vertices.push(new THREE.Vector3(meshObj.edges[i][0][0],
|
||||
meshObj.edges[i][0][1], meshObj.edges[i][0][2]),
|
||||
new THREE.Vector3(meshObj.edges[i][1][0],
|
||||
meshObj.edges[i][1][1], meshObj.edges[i][1][2]));
|
||||
}
|
||||
|
||||
geometry.computeBoundingSphere();
|
||||
return new THREE.LineSegments(geometry, material);
|
||||
}
|
||||
};
|
||||
)";
|
||||
const char htmlend[] = R"(
|
||||
document.body.appendChild(solvespace(solvespace_model_%s));
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
)";
|
||||
|
||||
// A default three.js viewer with OrthographicTrackballControls is
|
||||
// generated as a comment preceding the data.
|
||||
|
@ -1073,8 +1377,10 @@ void SolveSpaceUI::ExportMeshAsThreeJsTo(FILE *f, const std::string &filename,
|
|||
baseFilename[i] = '_';
|
||||
}
|
||||
|
||||
if(extension == "html")
|
||||
fputs(htmlbegin, f);
|
||||
if(extension == "html") {
|
||||
fputs(htmlbegin0, f);
|
||||
fputs(htmlbegin1, f);
|
||||
}
|
||||
|
||||
fprintf(f, "var solvespace_model_%s = {\n"
|
||||
" bounds: {\n"
|
||||
|
|
Loading…
Reference in New Issue
Block a user