Fix refactoring issue in gl2shader.h.
Oops, I accidentally changed the order of fields where I shouldn't have; add a comment to avoid this in the future.
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@ -25,6 +25,10 @@
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namespace SolveSpace {
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namespace SolveSpace {
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//-----------------------------------------------------------------------------
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// Floating-point data structures; the layout of these must match shaders
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//-----------------------------------------------------------------------------
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class Vector2f {
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class Vector2f {
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public:
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public:
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float x, y;
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float x, y;
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@ -45,7 +49,7 @@ public:
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class Vector4f {
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class Vector4f {
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public:
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public:
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float w, x, y, z;
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float x, y, z, w;
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static Vector4f From(float x, float y, float z, float w);
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static Vector4f From(float x, float y, float z, float w);
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static Vector4f From(const Vector &v, float w);
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static Vector4f From(const Vector &v, float w);
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@ -53,6 +57,10 @@ public:
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static Vector4f From(const RgbaColor &c);
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static Vector4f From(const RgbaColor &c);
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};
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};
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//-----------------------------------------------------------------------------
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// Wrappers for our shaders
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//-----------------------------------------------------------------------------
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class Shader {
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class Shader {
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public:
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public:
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GLuint program;
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GLuint program;
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