Make translate/rotate groups inherit the "suppress solid model" option.
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@ -20,6 +20,7 @@ Bug fixes:
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* Forcibly show the current group once we start a drawing operation.
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* DXF export: always declare layers before using them.
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* Do not truncate operations on selections to first 32 selected entities.
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* Translate and rotate groups inherit the "suppress solid model" setting.
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2.1
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---
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@ -203,8 +203,10 @@ void Group::GenerateShellAndMesh(void) {
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// not our own previous group.
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srcg = SK.GetGroup(opA);
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GenerateForStepAndRepeat<SShell>(&(srcg->thisShell), &thisShell);
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GenerateForStepAndRepeat<SMesh> (&(srcg->thisMesh), &thisMesh);
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if(!srcg->suppress) {
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GenerateForStepAndRepeat<SShell>(&(srcg->thisShell), &thisShell);
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GenerateForStepAndRepeat<SMesh> (&(srcg->thisMesh), &thisMesh);
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}
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} else if(type == EXTRUDE && haveSrc) {
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Group *src = SK.GetGroup(opA);
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Vector translate = Vector::From(h.param(0), h.param(1), h.param(2));
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