Write params if system is solved as REDUNDANT_OKAY.
A system solved as REDUNDANT_OKAY is still solved correctly,
even if the UI would consider this an error, in case that
g->allowRedundant==false. So there's no reason to discard this
solution; we might find it useful if a system loses a degree of
freedom while dragging, or to avoid regeneration after redundant
constraints are allowed.
This commit also reverts commit 3ff236c
, as that is not necessary
anymore.
This commit is contained in:
parent
8a96ca894c
commit
bc43365eff
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@ -463,10 +463,8 @@ int System::Solve(Group *g, int *dof, List<hConstraint> *bad,
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if(!rankOk) {
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if(!rankOk) {
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if(!g->allowRedundant) {
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if(!g->allowRedundant) {
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if(andFindBad) FindWhichToRemoveToFixJacobian(g, bad);
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if(andFindBad) FindWhichToRemoveToFixJacobian(g, bad);
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return System::REDUNDANT_OKAY;
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}
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}
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}
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} else {
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// This is not the full Jacobian, but any substitutions or single-eq
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// This is not the full Jacobian, but any substitutions or single-eq
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// solves removed one equation and one unknown, therefore no effect
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// solves removed one equation and one unknown, therefore no effect
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// on the number of DOF.
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// on the number of DOF.
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@ -492,7 +490,7 @@ int System::Solve(Group *g, int *dof, List<hConstraint> *bad,
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}
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}
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}
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}
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}
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}
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}
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// System solved correctly, so write the new values back in to the
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// System solved correctly, so write the new values back in to the
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// main parameter table.
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// main parameter table.
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for(i = 0; i < param.n; i++) {
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for(i = 0; i < param.n; i++) {
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@ -469,7 +469,6 @@ void TextWindow::ScreenAllowRedundant(int link, uint32_t v) {
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Group *g = SK.GetGroup(SS.TW.shown.group);
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Group *g = SK.GetGroup(SS.TW.shown.group);
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g->allowRedundant = true;
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g->allowRedundant = true;
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SS.MarkGroupDirty(g->h);
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SS.GenerateAll();
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SS.GenerateAll();
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SS.TW.shown.screen = SCREEN_GROUP_INFO;
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SS.TW.shown.screen = SCREEN_GROUP_INFO;
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