Don't enable GL_POLYGON_SMOOTH. That looks awful on my other
laptop, for some graphics card reason. [git-p4: depot-paths = "//depot/solvespace/": change = 1869]
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draw.cpp
3
draw.cpp
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@ -908,7 +908,8 @@ void GraphicsWindow::Paint(int w, int h) {
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_BLEND);
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glEnable(GL_BLEND);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_POLYGON_SMOOTH);
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// don't enable GL_POLYGON_SMOOTH; that looks ugly on some graphics cards,
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// drawn with leaks in the mesh
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glEnable(GL_POLYGON_OFFSET_LINE);
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glEnable(GL_POLYGON_OFFSET_LINE);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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