Commit Graph

54 Commits

Author SHA1 Message Date
Jonathan Westhues
70ccbebc8f Add extra split planes (not coplanar with any triangle) to the BSP
while building it. That may improve performance, by building a more
balanced tree and actually reducing splitting. Not dramatic
improvements, though; half the triangles for some parts, but no
change or slightly worse for others.

[git-p4: depot-paths = "//depot/solvespace/": change = 1737]
2008-05-24 04:23:25 -08:00
Jonathan Westhues
4d7ffc85f9 Make coplanar faces work properly, by implementing a 2d BSP on each
set of coplanar faces. The polygon count still gets stupid fast;
I'm thinking I can fix that by adding some extra test planes at the
top of the 3d BSP, to quickly cull out stuff that doesn't intersect
us.

[git-p4: depot-paths = "//depot/solvespace/": change = 1736]
2008-05-24 02:34:06 -08:00
Jonathan Westhues
de46118324 Add code to extrude a triangle mesh, and to perform Boolean ops on
a triangle mesh in a BSP. That works, although it splits too often,
the initial triangulations are not good quality, and coplanar faces
are not yet handled. I'll do the coplanar thing tomorrow.

[git-p4: depot-paths = "//depot/solvespace/": change = 1735]
2008-05-23 02:05:07 -08:00
Jonathan Westhues
c079497762 And add mesh.cpp, which I had forgotten.
[git-p4: depot-paths = "//depot/solvespace/": change = 1734]
2008-05-22 02:28:50 -08:00