![]() so now we've got the exact curve loops, with their direction standardized so that we can tell which direction is out. We still need the polygon in any case, since that's a convenient way to find each curve's winding number. And remove some more leftover code from mesh sweeps. [git-p4: depot-paths = "//depot/solvespace/": change = 1897] |
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ratpoly.cpp | ||
surface.h |