solvespace/solvespace.h
Jonathan Westhues 19c6be530f Bits and pieces of SolveSpace; zoom works now, and some stuff to
draw planes that I will use to do the datum planes. Still haven't
settled upon the request/entity/group structure, and that's the
dependency before doing much real.

[git-p4: depot-paths = "//depot/solvespace/": change = 1656]
2008-04-01 02:48:44 -08:00

56 lines
1.3 KiB
C++

#ifndef __SOLVESPACE_H
#define __SOLVESPACE_H
// Debugging functions
#define oops() do { dbp("oops at line %d, file %s", __LINE__, __FILE__); \
exit(-1); } while(0)
#ifndef min
#define min(x, y) ((x) < (y) ? (x) : (y))
#endif
#ifndef max
#define max(x, y) ((x) > (y) ? (x) : (y))
#endif
void dbp(char *str, ...);
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include <windows.h> // required for GL stuff
#include <gl/gl.h>
#include <gl/glu.h>
#include "dsc.h"
#include "ui.h"
#include "sketch.h"
void Invalidate(void);
#define arraylen(x) (sizeof((x))/sizeof((x)[0]))
#define PI (3.1415926535897931)
void MakeMatrix(double *mat, double a11, double a12, double a13, double a14,
double a21, double a22, double a23, double a24,
double a31, double a32, double a33, double a34,
double a41, double a42, double a43, double a44);
class SolveSpace {
public:
TextWindow TW;
GraphicsWindow GW;
IdList<Request,hRequest> req;
IdList<Entity,hEntity> entity;
IdList<Point,hPoint> point;
IdList<Param,hParam> param;
void Init(void);
};
extern SolveSpace SS;
#endif