solvespace/src/toolbar.cpp
EvilSpirit 4128a5d8d4 Convert GraphicsWindow::pending.operation to enum class.
This follows the previous commit. Unlike it, though, a small change
to control flow is made to separate the command and pending operation
enumerations.
2016-05-25 07:58:29 +00:00

257 lines
10 KiB
C++

//-----------------------------------------------------------------------------
// The toolbar that appears at the top left of the graphics window, where the
// user can select icons with the mouse, to perform operations equivalent to
// selecting a menu item or using a keyboard shortcut.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
static const char *SPACER = "";
static struct {
const char *iconName;
Command menu;
const char *tip;
Pixmap icon;
} Toolbar[] = {
{ "line", Command::LINE_SEGMENT, "Sketch line segment", {} },
{ "rectangle", Command::RECTANGLE, "Sketch rectangle", {} },
{ "circle", Command::CIRCLE, "Sketch circle", {} },
{ "arc", Command::ARC, "Sketch arc of a circle", {} },
{ "text", Command::TTF_TEXT, "Sketch curves from text in a TrueType font", {} },
{ "tangent-arc", Command::TANGENT_ARC, "Create tangent arc at selected point", {} },
{ "bezier", Command::CUBIC, "Sketch cubic Bezier spline", {} },
{ "point", Command::DATUM_POINT, "Sketch datum point", {} },
{ "construction", Command::CONSTRUCTION, "Toggle construction", {} },
{ "trim", Command::SPLIT_CURVES, "Split lines / curves where they intersect", {} },
{ SPACER, Command::NONE, 0, {} },
{ "length", Command::DISTANCE_DIA, "Constrain distance / diameter / length", {} },
{ "angle", Command::ANGLE, "Constrain angle", {} },
{ "horiz", Command::HORIZONTAL, "Constrain to be horizontal", {} },
{ "vert", Command::VERTICAL, "Constrain to be vertical", {} },
{ "parallel", Command::PARALLEL, "Constrain to be parallel or tangent", {} },
{ "perpendicular", Command::PERPENDICULAR, "Constrain to be perpendicular", {} },
{ "pointonx", Command::ON_ENTITY, "Constrain point on line / curve / plane / point", {} },
{ "symmetric", Command::SYMMETRIC, "Constrain symmetric", {} },
{ "equal", Command::EQUAL, "Constrain equal length / radius / angle", {} },
{ "same-orientation",Command::ORIENTED_SAME, "Constrain normals in same orientation", {} },
{ "other-supp", Command::OTHER_ANGLE, "Other supplementary angle", {} },
{ "ref", Command::REFERENCE, "Toggle reference dimension", {} },
{ SPACER, Command::NONE, 0, {} },
{ "extrude", Command::GROUP_EXTRUDE, "New group extruding active sketch", {} },
{ "lathe", Command::GROUP_LATHE, "New group rotating active sketch", {} },
{ "step-rotate", Command::GROUP_ROT, "New group step and repeat rotating", {} },
{ "step-translate", Command::GROUP_TRANS, "New group step and repeat translating", {} },
{ "sketch-in-plane", Command::GROUP_WRKPL, "New group in new workplane (thru given entities)", {} },
{ "sketch-in-3d", Command::GROUP_3D, "New group in 3d", {} },
{ "assemble", Command::GROUP_LINK, "New group linking / assembling file", {} },
{ SPACER, Command::NONE, 0, {} },
{ "in3d", Command::NEAREST_ISO, "Nearest isometric view", {} },
{ "ontoworkplane", Command::ONTO_WORKPLANE, "Align view to active workplane", {} },
{ NULL, Command::NONE, 0, {} }
};
void GraphicsWindow::ToolbarDraw() {
ToolbarDrawOrHitTest(0, 0, true, NULL);
}
bool GraphicsWindow::ToolbarMouseMoved(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
Command nh = Command::NONE;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
if(!withinToolbar) nh = Command::NONE;
if(nh != toolbarTooltipped) {
// Don't let the tool tip move around if the mouse moves within the
// same item.
toolbarMouseX = x;
toolbarMouseY = y;
toolbarTooltipped = Command::NONE;
}
if(nh != toolbarHovered) {
toolbarHovered = nh;
SetTimerFor(1000);
PaintGraphics();
}
// So if we moved off the toolbar, then toolbarHovered is now equal to
// zero, so it doesn't matter if the tool tip timer expires. And if
// we moved from one item to another, we reset the timer, so also okay.
return withinToolbar;
}
bool GraphicsWindow::ToolbarMouseDown(int x, int y) {
x += ((int)width/2);
y += ((int)height/2);
Command nh = Command::NONE;
bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
// They might have clicked within the toolbar, but not on a button.
if(withinToolbar && nh != Command::NONE) {
for(int i = 0; SS.GW.menu[i].level >= 0; i++) {
if(nh == SS.GW.menu[i].id) {
(SS.GW.menu[i].fn)((Command)SS.GW.menu[i].id);
break;
}
}
}
return withinToolbar;
}
bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my,
bool paint, Command *menuHit)
{
int i;
int x = 17, y = (int)(height - 52);
int fudge = 8;
int h = 32*16 + 3*16 + fudge;
int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
bool withinToolbar =
(mx >= aleft && mx <= aright && my <= atop && my >= abot);
if(!paint && !withinToolbar) {
// This gets called every MouseMove event, so return quickly.
return false;
}
if(paint) {
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glTranslated(-1, -1, 0);
glScaled(2.0/width, 2.0/height, 0);
glDisable(GL_LIGHTING);
double c = 30.0/255;
glColor4d(c, c, c, 1.0);
ssglAxisAlignedQuad(aleft, aright, atop, abot);
}
struct {
bool show;
const char *str;
} toolTip = { false, NULL };
bool leftpos = true;
for(i = 0; Toolbar[i].iconName; i++) {
if(Toolbar[i].iconName == SPACER) {
if(!leftpos) {
leftpos = true;
y -= 32;
x -= 32;
}
y -= 16;
if(paint) {
// Draw a separator bar in a slightly different color.
int divw = 30, divh = 2;
glColor4d(0.17, 0.17, 0.17, 1);
x += 16;
y += 24;
ssglAxisAlignedQuad(x+divw, x-divw, y+divh, y-divh);
x -= 16;
y -= 24;
}
continue;
}
if(Toolbar[i].icon.IsEmpty()) {
std::string name = ssprintf("icons/graphics-window/%s.png", Toolbar[i].iconName);
Toolbar[i].icon = LoadPNG(name);
}
if(paint) {
glColor4d(0, 0, 0, 1.0);
Point2d o = { (double)(x - Toolbar[i].icon.width / 2),
(double)(y - Toolbar[i].icon.height / 2) };
ssglDrawPixmap(Toolbar[i].icon, o, /*flip=*/true);
if(toolbarHovered == Toolbar[i].menu ||
(pending.operation == Pending::COMMAND &&
pending.command == Toolbar[i].menu)) {
// Highlight the hovered or pending item.
glColor4d(1, 1, 0, 0.3);
int boxhw = 15;
ssglAxisAlignedQuad(x+boxhw, x-boxhw, y+boxhw, y-boxhw);
}
if(toolbarTooltipped == Toolbar[i].menu) {
// Display the tool tip for this item; postpone till later
// so that no one draws over us. Don't need position since
// that's just wherever the mouse is.
toolTip.show = true;
toolTip.str = Toolbar[i].tip;
}
} else {
int boxhw = 16;
if(mx < (x+boxhw) && mx > (x - boxhw) &&
my < (y+boxhw) && my > (y - boxhw))
{
if(menuHit) *menuHit = Toolbar[i].menu;
}
}
if(leftpos) {
x += 32;
leftpos = false;
} else {
x -= 32;
y -= 32;
leftpos = true;
}
}
if(paint) {
// Do this last so that nothing can draw over it.
if(toolTip.show) {
ssglInitializeBitmapFont();
std::string str = toolTip.str;
for(i = 0; SS.GW.menu[i].level >= 0; i++) {
if(toolbarTooltipped == SS.GW.menu[i].id) {
std::string accel = MakeAcceleratorLabel(SS.GW.menu[i].accel);
if(!accel.empty()) {
str += ssprintf(" (%s)", accel.c_str());
}
break;
}
}
int tw = str.length() * (SS.TW.CHAR_WIDTH - 1) + 10,
th = SS.TW.LINE_HEIGHT + 2;
double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3;
glLineWidth(1);
glColor4d(1.0, 1.0, 0.6, 1.0);
ssglAxisAlignedQuad(ox, ox+tw, oy, oy+th);
glColor4d(0.0, 0.0, 0.0, 1.0);
ssglAxisAlignedLineLoop(ox, ox+tw, oy, oy+th);
glColor4d(0, 0, 0, 1);
glPushMatrix();
glTranslated(ox+5, oy+3, 0);
glScaled(1, -1, 1);
ssglBitmapText(str, Vector::From(0, 0, 0));
glPopMatrix();
}
ssglDepthRangeLockToFront(false);
}
return withinToolbar;
}
void GraphicsWindow::TimerCallback() {
SS.GW.toolbarTooltipped = SS.GW.toolbarHovered;
PaintGraphics();
}