
This follows the previous commit. Unlike it, though, a small change to control flow is made to separate the command and pending operation enumerations.
257 lines
10 KiB
C++
257 lines
10 KiB
C++
//-----------------------------------------------------------------------------
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// The toolbar that appears at the top left of the graphics window, where the
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// user can select icons with the mouse, to perform operations equivalent to
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// selecting a menu item or using a keyboard shortcut.
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//
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// Copyright 2008-2013 Jonathan Westhues.
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//-----------------------------------------------------------------------------
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#include "solvespace.h"
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static const char *SPACER = "";
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static struct {
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const char *iconName;
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Command menu;
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const char *tip;
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Pixmap icon;
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} Toolbar[] = {
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{ "line", Command::LINE_SEGMENT, "Sketch line segment", {} },
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{ "rectangle", Command::RECTANGLE, "Sketch rectangle", {} },
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{ "circle", Command::CIRCLE, "Sketch circle", {} },
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{ "arc", Command::ARC, "Sketch arc of a circle", {} },
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{ "text", Command::TTF_TEXT, "Sketch curves from text in a TrueType font", {} },
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{ "tangent-arc", Command::TANGENT_ARC, "Create tangent arc at selected point", {} },
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{ "bezier", Command::CUBIC, "Sketch cubic Bezier spline", {} },
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{ "point", Command::DATUM_POINT, "Sketch datum point", {} },
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{ "construction", Command::CONSTRUCTION, "Toggle construction", {} },
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{ "trim", Command::SPLIT_CURVES, "Split lines / curves where they intersect", {} },
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{ SPACER, Command::NONE, 0, {} },
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{ "length", Command::DISTANCE_DIA, "Constrain distance / diameter / length", {} },
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{ "angle", Command::ANGLE, "Constrain angle", {} },
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{ "horiz", Command::HORIZONTAL, "Constrain to be horizontal", {} },
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{ "vert", Command::VERTICAL, "Constrain to be vertical", {} },
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{ "parallel", Command::PARALLEL, "Constrain to be parallel or tangent", {} },
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{ "perpendicular", Command::PERPENDICULAR, "Constrain to be perpendicular", {} },
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{ "pointonx", Command::ON_ENTITY, "Constrain point on line / curve / plane / point", {} },
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{ "symmetric", Command::SYMMETRIC, "Constrain symmetric", {} },
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{ "equal", Command::EQUAL, "Constrain equal length / radius / angle", {} },
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{ "same-orientation",Command::ORIENTED_SAME, "Constrain normals in same orientation", {} },
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{ "other-supp", Command::OTHER_ANGLE, "Other supplementary angle", {} },
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{ "ref", Command::REFERENCE, "Toggle reference dimension", {} },
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{ SPACER, Command::NONE, 0, {} },
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{ "extrude", Command::GROUP_EXTRUDE, "New group extruding active sketch", {} },
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{ "lathe", Command::GROUP_LATHE, "New group rotating active sketch", {} },
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{ "step-rotate", Command::GROUP_ROT, "New group step and repeat rotating", {} },
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{ "step-translate", Command::GROUP_TRANS, "New group step and repeat translating", {} },
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{ "sketch-in-plane", Command::GROUP_WRKPL, "New group in new workplane (thru given entities)", {} },
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{ "sketch-in-3d", Command::GROUP_3D, "New group in 3d", {} },
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{ "assemble", Command::GROUP_LINK, "New group linking / assembling file", {} },
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{ SPACER, Command::NONE, 0, {} },
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{ "in3d", Command::NEAREST_ISO, "Nearest isometric view", {} },
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{ "ontoworkplane", Command::ONTO_WORKPLANE, "Align view to active workplane", {} },
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{ NULL, Command::NONE, 0, {} }
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};
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void GraphicsWindow::ToolbarDraw() {
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ToolbarDrawOrHitTest(0, 0, true, NULL);
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}
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bool GraphicsWindow::ToolbarMouseMoved(int x, int y) {
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x += ((int)width/2);
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y += ((int)height/2);
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Command nh = Command::NONE;
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bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
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if(!withinToolbar) nh = Command::NONE;
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if(nh != toolbarTooltipped) {
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// Don't let the tool tip move around if the mouse moves within the
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// same item.
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toolbarMouseX = x;
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toolbarMouseY = y;
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toolbarTooltipped = Command::NONE;
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}
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if(nh != toolbarHovered) {
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toolbarHovered = nh;
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SetTimerFor(1000);
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PaintGraphics();
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}
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// So if we moved off the toolbar, then toolbarHovered is now equal to
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// zero, so it doesn't matter if the tool tip timer expires. And if
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// we moved from one item to another, we reset the timer, so also okay.
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return withinToolbar;
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}
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bool GraphicsWindow::ToolbarMouseDown(int x, int y) {
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x += ((int)width/2);
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y += ((int)height/2);
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Command nh = Command::NONE;
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bool withinToolbar = ToolbarDrawOrHitTest(x, y, false, &nh);
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// They might have clicked within the toolbar, but not on a button.
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if(withinToolbar && nh != Command::NONE) {
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for(int i = 0; SS.GW.menu[i].level >= 0; i++) {
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if(nh == SS.GW.menu[i].id) {
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(SS.GW.menu[i].fn)((Command)SS.GW.menu[i].id);
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break;
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}
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}
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}
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return withinToolbar;
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}
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bool GraphicsWindow::ToolbarDrawOrHitTest(int mx, int my,
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bool paint, Command *menuHit)
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{
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int i;
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int x = 17, y = (int)(height - 52);
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int fudge = 8;
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int h = 32*16 + 3*16 + fudge;
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int aleft = 0, aright = 66, atop = y+16+fudge/2, abot = y+16-h;
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bool withinToolbar =
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(mx >= aleft && mx <= aright && my <= atop && my >= abot);
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if(!paint && !withinToolbar) {
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// This gets called every MouseMove event, so return quickly.
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return false;
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}
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if(paint) {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glTranslated(-1, -1, 0);
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glScaled(2.0/width, 2.0/height, 0);
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glDisable(GL_LIGHTING);
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double c = 30.0/255;
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glColor4d(c, c, c, 1.0);
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ssglAxisAlignedQuad(aleft, aright, atop, abot);
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}
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struct {
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bool show;
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const char *str;
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} toolTip = { false, NULL };
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bool leftpos = true;
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for(i = 0; Toolbar[i].iconName; i++) {
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if(Toolbar[i].iconName == SPACER) {
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if(!leftpos) {
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leftpos = true;
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y -= 32;
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x -= 32;
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}
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y -= 16;
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if(paint) {
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// Draw a separator bar in a slightly different color.
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int divw = 30, divh = 2;
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glColor4d(0.17, 0.17, 0.17, 1);
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x += 16;
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y += 24;
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ssglAxisAlignedQuad(x+divw, x-divw, y+divh, y-divh);
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x -= 16;
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y -= 24;
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}
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continue;
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}
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if(Toolbar[i].icon.IsEmpty()) {
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std::string name = ssprintf("icons/graphics-window/%s.png", Toolbar[i].iconName);
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Toolbar[i].icon = LoadPNG(name);
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}
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if(paint) {
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glColor4d(0, 0, 0, 1.0);
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Point2d o = { (double)(x - Toolbar[i].icon.width / 2),
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(double)(y - Toolbar[i].icon.height / 2) };
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ssglDrawPixmap(Toolbar[i].icon, o, /*flip=*/true);
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if(toolbarHovered == Toolbar[i].menu ||
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(pending.operation == Pending::COMMAND &&
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pending.command == Toolbar[i].menu)) {
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// Highlight the hovered or pending item.
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glColor4d(1, 1, 0, 0.3);
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int boxhw = 15;
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ssglAxisAlignedQuad(x+boxhw, x-boxhw, y+boxhw, y-boxhw);
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}
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if(toolbarTooltipped == Toolbar[i].menu) {
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// Display the tool tip for this item; postpone till later
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// so that no one draws over us. Don't need position since
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// that's just wherever the mouse is.
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toolTip.show = true;
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toolTip.str = Toolbar[i].tip;
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}
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} else {
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int boxhw = 16;
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if(mx < (x+boxhw) && mx > (x - boxhw) &&
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my < (y+boxhw) && my > (y - boxhw))
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{
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if(menuHit) *menuHit = Toolbar[i].menu;
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}
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}
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if(leftpos) {
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x += 32;
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leftpos = false;
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} else {
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x -= 32;
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y -= 32;
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leftpos = true;
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}
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}
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if(paint) {
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// Do this last so that nothing can draw over it.
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if(toolTip.show) {
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ssglInitializeBitmapFont();
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std::string str = toolTip.str;
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for(i = 0; SS.GW.menu[i].level >= 0; i++) {
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if(toolbarTooltipped == SS.GW.menu[i].id) {
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std::string accel = MakeAcceleratorLabel(SS.GW.menu[i].accel);
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if(!accel.empty()) {
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str += ssprintf(" (%s)", accel.c_str());
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}
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break;
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}
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}
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int tw = str.length() * (SS.TW.CHAR_WIDTH - 1) + 10,
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th = SS.TW.LINE_HEIGHT + 2;
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double ox = toolbarMouseX + 3, oy = toolbarMouseY + 3;
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glLineWidth(1);
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glColor4d(1.0, 1.0, 0.6, 1.0);
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ssglAxisAlignedQuad(ox, ox+tw, oy, oy+th);
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glColor4d(0.0, 0.0, 0.0, 1.0);
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ssglAxisAlignedLineLoop(ox, ox+tw, oy, oy+th);
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glColor4d(0, 0, 0, 1);
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glPushMatrix();
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glTranslated(ox+5, oy+3, 0);
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glScaled(1, -1, 1);
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ssglBitmapText(str, Vector::From(0, 0, 0));
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glPopMatrix();
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}
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ssglDepthRangeLockToFront(false);
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}
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return withinToolbar;
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}
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void GraphicsWindow::TimerCallback() {
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SS.GW.toolbarTooltipped = SS.GW.toolbarHovered;
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PaintGraphics();
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}
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