solvespace/group.cpp
Jonathan Westhues 5a22982e05 Add sweeps. The user specifies a trajectory and a section, in two
separate groups. The section is swept normal to the trajectory,
producing a mesh. I'm doing the triangles only now, not copying
over any entities.

Also fix a bug in the PNG export; rows are 4-aligned, so that was
breaking when the width of the image wasn't divisible by four. Also
fix a bug in lathes, where it generated overlapping triangles for
one segment.

And change the groups to record both "this mesh", the contribution
due to the extrude/lathe/whatever, and the "running mesh", that we
get after applying the requested Boolean op between "this mesh" and
the previous group's "running mesh". I'll use that to make step and
repeats step the mesh too.

[git-p4: depot-paths = "//depot/solvespace/": change = 1801]
2008-06-21 02:18:20 -08:00

685 lines
23 KiB
C++

#include "solvespace.h"
const hParam Param::NO_PARAM = { 0 };
#define NO_PARAM (Param::NO_PARAM)
const hGroup Group::HGROUP_REFERENCES = { 1 };
#define gs (SS.GW.gs)
void Group::AddParam(IdList<Param,hParam> *param, hParam hp, double v) {
Param pa;
memset(&pa, 0, sizeof(pa));
pa.h = hp;
pa.val = v;
param->Add(&pa);
}
void Group::MenuGroup(int id) {
Group g;
ZERO(&g);
g.visible = true;
if(id >= RECENT_IMPORT && id < (RECENT_IMPORT + MAX_RECENT)) {
strcpy(g.impFile, RecentFile[id-RECENT_IMPORT]);
id = GraphicsWindow::MNU_GROUP_IMPORT;
}
SS.GW.GroupSelection();
switch(id) {
case GraphicsWindow::MNU_GROUP_3D:
g.type = DRAWING_3D;
g.name.strcpy("draw-in-3d");
break;
case GraphicsWindow::MNU_GROUP_WRKPL:
g.type = DRAWING_WORKPLANE;
g.name.strcpy("draw-in-plane");
if(gs.points == 1 && gs.n == 1) {
g.subtype = WORKPLANE_BY_POINT_ORTHO;
Vector u = SS.GW.projRight, v = SS.GW.projUp;
u = u.ClosestOrtho();
v = v.Minus(u.ScaledBy(v.Dot(u)));
v = v.ClosestOrtho();
g.predef.q = Quaternion::From(u, v);
g.predef.origin = gs.point[0];
} else if(gs.points == 1 && gs.lineSegments == 2 && gs.n == 3) {
g.subtype = WORKPLANE_BY_LINE_SEGMENTS;
g.predef.origin = gs.point[0];
g.predef.entityB = gs.entity[0];
g.predef.entityC = gs.entity[1];
Vector ut = SS.GetEntity(g.predef.entityB)->VectorGetNum();
Vector vt = SS.GetEntity(g.predef.entityC)->VectorGetNum();
ut = ut.WithMagnitude(1);
vt = vt.WithMagnitude(1);
if(fabs(SS.GW.projUp.Dot(vt)) < fabs(SS.GW.projUp.Dot(ut))) {
SWAP(Vector, ut, vt);
g.predef.swapUV = true;
}
if(SS.GW.projRight.Dot(ut) < 0) g.predef.negateU = true;
if(SS.GW.projUp. Dot(vt) < 0) g.predef.negateV = true;
} else {
Error("Bad selection for new drawing in workplane.");
return;
}
SS.GW.ClearSelection();
break;
case GraphicsWindow::MNU_GROUP_EXTRUDE:
g.type = EXTRUDE;
g.opA = SS.GW.activeGroup;
g.color = RGB(100, 100, 100);
g.predef.entityB = SS.GW.ActiveWorkplane();
g.subtype = ONE_SIDED;
g.name.strcpy("extrude");
break;
case GraphicsWindow::MNU_GROUP_LATHE:
if(gs.points == 1 && gs.vectors == 1 && gs.n == 2) {
g.predef.origin = gs.point[0];
g.predef.entityB = gs.vector[0];
} else if(gs.lineSegments == 1 && gs.n == 1) {
g.predef.origin = SS.GetEntity(gs.entity[0])->point[0];
g.predef.entityB = gs.entity[0];
// since a line segment is a vector
} else {
Error("Bad selection for new lathe group.");
return;
}
g.type = LATHE;
g.opA = SS.GW.activeGroup;
g.color = RGB(100, 100, 100);
g.name.strcpy("lathe");
SS.GW.ClearSelection();
break;
case GraphicsWindow::MNU_GROUP_SWEEP: {
g.type = SWEEP;
// Get the group one before the active group; that's our
// trajectory
int i;
for(i = 1; i < SS.group.n - 1; i++) {
Group *gnext = &(SS.group.elem[i+1]);
if(gnext->h.v == SS.GW.activeGroup.v) {
g.opA = SS.group.elem[i].h;
break;
}
}
if(i >= SS.group.n - 1) {
Error("At least one sketch before the active sketch must "
"exist; that specifies the sweep trajectory.");
return;
}
// The active group is our section
g.opB = SS.GW.activeGroup;
g.color = RGB(100, 100, 100);
g.name.strcpy("sweep");
break;
}
case GraphicsWindow::MNU_GROUP_ROT: {
if(gs.points == 1 && gs.n == 1 && SS.GW.LockedInWorkplane()) {
g.predef.origin = gs.point[0];
Entity *w = SS.GetEntity(SS.GW.ActiveWorkplane());
g.predef.entityB = w->Normal()->h;
g.activeWorkplane = w->h;
} else if(gs.points == 1 && gs.vectors == 1 && gs.n == 2) {
g.predef.origin = gs.point[0];
g.predef.entityB = gs.vector[0];
} else {
Error("Bad selection for new rotation.");
return;
}
g.type = ROTATE;
g.opA = SS.GW.activeGroup;
g.valA = 3;
g.subtype = ONE_SIDED;
g.name.strcpy("rotate");
SS.GW.ClearSelection();
break;
}
case GraphicsWindow::MNU_GROUP_TRANS:
g.type = TRANSLATE;
g.opA = SS.GW.activeGroup;
g.valA = 3;
g.subtype = ONE_SIDED;
g.predef.entityB = SS.GW.ActiveWorkplane();
g.activeWorkplane = SS.GW.ActiveWorkplane();
g.name.strcpy("translate");
break;
case GraphicsWindow::MNU_GROUP_IMPORT: {
g.type = IMPORTED;
g.opA = SS.GW.activeGroup;
if(strlen(g.impFile) == 0) {
if(!GetOpenFile(g.impFile, SLVS_EXT, SLVS_PATTERN)) return;
}
g.name.strcpy("import");
break;
}
default: oops();
}
SS.UndoRemember();
SS.group.AddAndAssignId(&g);
Group *gg = SS.GetGroup(g.h);
if(gg->type == IMPORTED) {
SS.ReloadAllImported();
}
gg->clean = false;
SS.GW.activeGroup = gg->h;
SS.GenerateAll();
if(gg->type == DRAWING_WORKPLANE) {
gg->activeWorkplane = gg->h.entity(0);
}
gg->Activate();
SS.GW.AnimateOntoWorkplane();
TextWindow::ScreenSelectGroup(0, gg->h.v);
SS.later.showTW = true;
}
char *Group::DescriptionString(void) {
static char ret[100];
if(name.str[0]) {
sprintf(ret, "g%03x-%s", h.v, name.str);
} else {
sprintf(ret, "g%03x-(unnamed)", h.v);
}
return ret;
}
void Group::Activate(void) {
if(type == EXTRUDE || type == IMPORTED) {
SS.GW.showFaces = true;
} else {
SS.GW.showFaces = false;
}
SS.MarkGroupDirty(h); // for good measure; shouldn't be needed
SS.later.generateAll = true;
SS.later.showTW = true;
}
void Group::Generate(IdList<Entity,hEntity> *entity,
IdList<Param,hParam> *param)
{
Vector gn = (SS.GW.projRight).Cross(SS.GW.projUp);
Vector gp = SS.GW.projRight.Plus(SS.GW.projUp);
Vector gc = (SS.GW.offset).ScaledBy(-1);
gn = gn.WithMagnitude(200/SS.GW.scale);
gp = gp.WithMagnitude(200/SS.GW.scale);
int a, i;
switch(type) {
case DRAWING_3D:
break;
case DRAWING_WORKPLANE: {
Quaternion q;
if(subtype == WORKPLANE_BY_LINE_SEGMENTS) {
Vector u = SS.GetEntity(predef.entityB)->VectorGetNum();
Vector v = SS.GetEntity(predef.entityC)->VectorGetNum();
u = u.WithMagnitude(1);
Vector n = u.Cross(v);
v = (n.Cross(u)).WithMagnitude(1);
if(predef.swapUV) SWAP(Vector, u, v);
if(predef.negateU) u = u.ScaledBy(-1);
if(predef.negateV) v = v.ScaledBy(-1);
q = Quaternion::From(u, v);
} else if(subtype == WORKPLANE_BY_POINT_ORTHO) {
// Already given, numerically.
q = predef.q;
} else oops();
Entity normal;
memset(&normal, 0, sizeof(normal));
normal.type = Entity::NORMAL_N_COPY;
normal.numNormal = q;
normal.point[0] = h.entity(2);
normal.group = h;
normal.h = h.entity(1);
entity->Add(&normal);
Entity point;
memset(&point, 0, sizeof(point));
point.type = Entity::POINT_N_COPY;
point.numPoint = SS.GetEntity(predef.origin)->PointGetNum();
point.group = h;
point.h = h.entity(2);
entity->Add(&point);
Entity wp;
memset(&wp, 0, sizeof(wp));
wp.type = Entity::WORKPLANE;
wp.normal = normal.h;
wp.point[0] = point.h;
wp.group = h;
wp.h = h.entity(0);
entity->Add(&wp);
break;
}
case EXTRUDE: {
AddParam(param, h.param(0), gn.x);
AddParam(param, h.param(1), gn.y);
AddParam(param, h.param(2), gn.z);
int ai, af;
if(subtype == ONE_SIDED) {
ai = 0; af = 2;
} else if(subtype == TWO_SIDED) {
ai = -1; af = 1;
} else oops();
// Get some arbitrary point in the sketch, that will be used
// as a reference when defining top and bottom faces.
hEntity pt = { 0 };
for(i = 0; i < entity->n; i++) {
Entity *e = &(entity->elem[i]);
if(e->group.v != opA.v) continue;
if(e->IsPoint()) pt = e->h;
e->CalculateNumerical(false);
hEntity he = e->h; e = NULL;
// As soon as I call CopyEntity, e may become invalid! That
// adds entities, which may cause a realloc.
CopyEntity(entity, SS.GetEntity(he), ai, REMAP_BOTTOM,
h.param(0), h.param(1), h.param(2),
NO_PARAM, NO_PARAM, NO_PARAM, NO_PARAM,
true, false);
CopyEntity(entity, SS.GetEntity(he), af, REMAP_TOP,
h.param(0), h.param(1), h.param(2),
NO_PARAM, NO_PARAM, NO_PARAM, NO_PARAM,
true, false);
MakeExtrusionLines(entity, he);
}
// Remapped versions of that arbitrary point will be used to
// provide points on the plane faces.
MakeExtrusionTopBottomFaces(entity, pt);
break;
}
case LATHE: {
break;
}
case SWEEP: {
break;
}
case TRANSLATE: {
// The translation vector
AddParam(param, h.param(0), gp.x);
AddParam(param, h.param(1), gp.y);
AddParam(param, h.param(2), gp.z);
int n = (int)valA, a0 = 0;
if(subtype == ONE_SIDED && skipFirst) {
a0++; n++;
}
for(a = a0; a < n; a++) {
for(i = 0; i < entity->n; i++) {
Entity *e = &(entity->elem[i]);
if(e->group.v != opA.v) continue;
e->CalculateNumerical(false);
CopyEntity(entity, e,
a*2 - (subtype == ONE_SIDED ? 0 : (n-1)),
(a == (n - 1)) ? REMAP_LAST : a,
h.param(0), h.param(1), h.param(2),
NO_PARAM, NO_PARAM, NO_PARAM, NO_PARAM,
true, false);
}
}
break;
}
case ROTATE: {
// The center of rotation
AddParam(param, h.param(0), gc.x);
AddParam(param, h.param(1), gc.y);
AddParam(param, h.param(2), gc.z);
// The rotation quaternion
AddParam(param, h.param(3), 15*PI/180);
AddParam(param, h.param(4), gn.x);
AddParam(param, h.param(5), gn.y);
AddParam(param, h.param(6), gn.z);
int n = (int)valA, a0 = 0;
if(subtype == ONE_SIDED && skipFirst) {
a0++; n++;
}
for(a = a0; a < n; a++) {
for(i = 0; i < entity->n; i++) {
Entity *e = &(entity->elem[i]);
if(e->group.v != opA.v) continue;
e->CalculateNumerical(false);
CopyEntity(entity, e,
a*2 - (subtype == ONE_SIDED ? 0 : (n-1)),
(a == (n - 1)) ? REMAP_LAST : a,
h.param(0), h.param(1), h.param(2),
h.param(3), h.param(4), h.param(5), h.param(6),
false, true);
}
}
break;
}
case IMPORTED:
// The translation vector
AddParam(param, h.param(0), gp.x);
AddParam(param, h.param(1), gp.y);
AddParam(param, h.param(2), gp.z);
// The rotation quaternion
AddParam(param, h.param(3), 1);
AddParam(param, h.param(4), 0);
AddParam(param, h.param(5), 0);
AddParam(param, h.param(6), 0);
for(i = 0; i < impEntity.n; i++) {
Entity *ie = &(impEntity.elem[i]);
CopyEntity(entity, ie, 0, 0,
h.param(0), h.param(1), h.param(2),
h.param(3), h.param(4), h.param(5), h.param(6),
false, false);
}
break;
default: oops();
}
}
void Group::AddEq(IdList<Equation,hEquation> *l, Expr *expr, int index) {
Equation eq;
eq.e = expr;
eq.h = h.equation(index);
l->Add(&eq);
}
void Group::GenerateEquations(IdList<Equation,hEquation> *l) {
Equation eq;
ZERO(&eq);
if(type == IMPORTED) {
// Normalize the quaternion
ExprQuaternion q = {
Expr::From(h.param(3)),
Expr::From(h.param(4)),
Expr::From(h.param(5)),
Expr::From(h.param(6)) };
AddEq(l, (q.Magnitude())->Minus(Expr::From(1)), 0);
} else if(type == ROTATE) {
// The axis and center of rotation are specified numerically
#define EC(x) (Expr::From(x))
#define EP(x) (Expr::From(h.param(x)))
ExprVector orig = SS.GetEntity(predef.origin)->PointGetExprs();
AddEq(l, (orig.x)->Minus(EP(0)), 0);
AddEq(l, (orig.y)->Minus(EP(1)), 1);
AddEq(l, (orig.z)->Minus(EP(2)), 2);
// param 3 is the angle, which is free
Vector axis = SS.GetEntity(predef.entityB)->VectorGetNum();
axis = axis.WithMagnitude(1);
AddEq(l, (EC(axis.x))->Minus(EP(4)), 3);
AddEq(l, (EC(axis.y))->Minus(EP(5)), 4);
AddEq(l, (EC(axis.z))->Minus(EP(6)), 5);
} else if(type == EXTRUDE) {
if(predef.entityB.v != Entity::FREE_IN_3D.v) {
// The extrusion path is locked along a line, normal to the
// specified workplane.
Entity *w = SS.GetEntity(predef.entityB);
ExprVector u = w->Normal()->NormalExprsU();
ExprVector v = w->Normal()->NormalExprsV();
ExprVector extruden = {
Expr::From(h.param(0)),
Expr::From(h.param(1)),
Expr::From(h.param(2)) };
AddEq(l, u.Dot(extruden), 0);
AddEq(l, v.Dot(extruden), 1);
}
} else if(type == TRANSLATE) {
if(predef.entityB.v != Entity::FREE_IN_3D.v) {
Entity *w = SS.GetEntity(predef.entityB);
ExprVector n = w->Normal()->NormalExprsN();
ExprVector trans;
trans = ExprVector::From(h.param(0), h.param(1), h.param(2));
// The translation vector is parallel to the workplane
AddEq(l, trans.Dot(n), 0);
}
}
}
hEntity Group::Remap(hEntity in, int copyNumber) {
// A hash table is used to accelerate the search
int hash = ((unsigned)(in.v*61 + copyNumber)) % REMAP_PRIME;
int i = remapCache[hash];
if(i >= 0 && i < remap.n) {
EntityMap *em = &(remap.elem[i]);
if(em->input.v == in.v && em->copyNumber == copyNumber) {
return h.entity(em->h.v);
}
}
// but if we don't find it in the hash table, then linear search
for(i = 0; i < remap.n; i++) {
EntityMap *em = &(remap.elem[i]);
if(em->input.v == in.v && em->copyNumber == copyNumber) {
// We already have a mapping for this entity.
remapCache[hash] = i;
return h.entity(em->h.v);
}
}
// And if we still don't find it, then create a new entry.
EntityMap em;
em.input = in;
em.copyNumber = copyNumber;
remap.AddAndAssignId(&em);
return h.entity(em.h.v);
}
void Group::MakeExtrusionLines(IdList<Entity,hEntity> *el, hEntity in) {
Entity *ep = SS.GetEntity(in);
Entity en;
ZERO(&en);
if(ep->IsPoint()) {
// A point gets extruded to form a line segment
en.point[0] = Remap(ep->h, REMAP_TOP);
en.point[1] = Remap(ep->h, REMAP_BOTTOM);
en.group = h;
en.h = Remap(ep->h, REMAP_PT_TO_LINE);
en.type = Entity::LINE_SEGMENT;
el->Add(&en);
} else if(ep->type == Entity::LINE_SEGMENT) {
// A line gets extruded to form a plane face; an endpoint of the
// original line is a point in the plane, and the line is in the plane.
Vector a = SS.GetEntity(ep->point[0])->PointGetNum();
Vector b = SS.GetEntity(ep->point[1])->PointGetNum();
Vector ab = b.Minus(a);
en.param[0] = h.param(0);
en.param[1] = h.param(1);
en.param[2] = h.param(2);
en.numPoint = a;
en.numNormal = Quaternion::From(0, ab.x, ab.y, ab.z);
en.group = h;
en.h = Remap(ep->h, REMAP_LINE_TO_FACE);
en.type = Entity::FACE_XPROD;
el->Add(&en);
}
}
void Group::MakeExtrusionTopBottomFaces(IdList<Entity,hEntity> *el, hEntity pt)
{
if(pt.v == 0) return;
Group *src = SS.GetGroup(opA);
Vector n = src->poly.normal;
Entity en;
ZERO(&en);
en.type = Entity::FACE_NORMAL_PT;
en.group = h;
en.numNormal = Quaternion::From(0, n.x, n.y, n.z);
en.point[0] = Remap(pt, REMAP_TOP);
en.h = Remap(Entity::NO_ENTITY, REMAP_TOP);
el->Add(&en);
en.point[0] = Remap(pt, REMAP_BOTTOM);
en.h = Remap(Entity::NO_ENTITY, REMAP_BOTTOM);
el->Add(&en);
}
void Group::CopyEntity(IdList<Entity,hEntity> *el,
Entity *ep, int timesApplied, int remap,
hParam dx, hParam dy, hParam dz,
hParam qw, hParam qvx, hParam qvy, hParam qvz,
bool asTrans, bool asAxisAngle)
{
Entity en;
memset(&en, 0, sizeof(en));
en.type = ep->type;
en.h = Remap(ep->h, remap);
en.timesApplied = timesApplied;
en.group = h;
en.construction = ep->construction;
switch(ep->type) {
case Entity::WORKPLANE:
// Don't copy these.
return;
case Entity::LINE_SEGMENT:
en.point[0] = Remap(ep->point[0], remap);
en.point[1] = Remap(ep->point[1], remap);
break;
case Entity::CUBIC:
en.point[0] = Remap(ep->point[0], remap);
en.point[1] = Remap(ep->point[1], remap);
en.point[2] = Remap(ep->point[2], remap);
en.point[3] = Remap(ep->point[3], remap);
break;
case Entity::CIRCLE:
en.point[0] = Remap(ep->point[0], remap);
en.normal = Remap(ep->normal, remap);
en.distance = Remap(ep->distance, remap);
break;
case Entity::ARC_OF_CIRCLE:
en.point[0] = Remap(ep->point[0], remap);
en.point[1] = Remap(ep->point[1], remap);
en.point[2] = Remap(ep->point[2], remap);
en.normal = Remap(ep->normal, remap);
break;
case Entity::POINT_N_COPY:
case Entity::POINT_N_TRANS:
case Entity::POINT_N_ROT_TRANS:
case Entity::POINT_N_ROT_AA:
case Entity::POINT_IN_3D:
case Entity::POINT_IN_2D:
if(asTrans) {
en.type = Entity::POINT_N_TRANS;
en.param[0] = dx;
en.param[1] = dy;
en.param[2] = dz;
} else {
if(asAxisAngle) {
en.type = Entity::POINT_N_ROT_AA;
} else {
en.type = Entity::POINT_N_ROT_TRANS;
}
en.param[0] = dx;
en.param[1] = dy;
en.param[2] = dz;
en.param[3] = qw;
en.param[4] = qvx;
en.param[5] = qvy;
en.param[6] = qvz;
}
en.numPoint = ep->actPoint;
break;
case Entity::NORMAL_N_COPY:
case Entity::NORMAL_N_ROT:
case Entity::NORMAL_N_ROT_AA:
case Entity::NORMAL_IN_3D:
case Entity::NORMAL_IN_2D:
if(asTrans) {
en.type = Entity::NORMAL_N_COPY;
} else {
if(asAxisAngle) {
en.type = Entity::NORMAL_N_ROT_AA;
} else {
en.type = Entity::NORMAL_N_ROT;
}
en.param[0] = qw;
en.param[1] = qvx;
en.param[2] = qvy;
en.param[3] = qvz;
}
en.numNormal = ep->actNormal;
en.point[0] = Remap(ep->point[0], remap);
break;
case Entity::DISTANCE_N_COPY:
case Entity::DISTANCE:
en.type = Entity::DISTANCE_N_COPY;
en.numDistance = ep->actDistance;
break;
case Entity::FACE_NORMAL_PT:
case Entity::FACE_XPROD:
case Entity::FACE_N_ROT_TRANS:
if(asTrans || asAxisAngle) return;
en.type = Entity::FACE_N_ROT_TRANS;
en.param[0] = dx;
en.param[1] = dy;
en.param[2] = dz;
en.param[3] = qw;
en.param[4] = qvx;
en.param[5] = qvy;
en.param[6] = qvz;
en.numPoint = ep->actPoint;
en.numNormal = ep->actNormal;
break;
default:
oops();
}
en.forceHidden = !ep->actVisible;
el->Add(&en);
}
void Group::TagEdgesFromLineSegments(SEdgeList *el) {
int i, j;
for(i = 0; i < SS.entity.n; i++) {
Entity *e = &(SS.entity.elem[i]);
if(e->group.v != opA.v) continue;
if(e->type != Entity::LINE_SEGMENT) continue;
Vector p0 = SS.GetEntity(e->point[0])->PointGetNum();
Vector p1 = SS.GetEntity(e->point[1])->PointGetNum();
for(j = 0; j < el->l.n; j++) {
SEdge *se = &(el->l.elem[j]);
if((p0.Equals(se->a) && p1.Equals(se->b))) se->tag = e->h.v;
if((p0.Equals(se->b) && p1.Equals(se->a))) se->tag = e->h.v;
}
}
}