solvespace/sketch.cpp
Jonathan Westhues 853c6cb59c A big change, to add a concept of normals. These are "oriented
vectors", represented by unit quaternions. This permits me to add
circles, where the normal defines the plane of the circle.

Still many things painful. The interface for editing normals is not
so intuitive, and it's not yet clear how I would e.g. export a
circle entity and recreate it properly, since that entity has a
param not associated with a normal or point.

And the transformed points/normals do not yet support rotations.
That will be necessary soon.

[git-p4: depot-paths = "//depot/solvespace/": change = 1705]
2008-05-04 22:18:01 -08:00

380 lines
10 KiB
C++

#include "solvespace.h"
const hEntity Entity::FREE_IN_3D = { 0 };
const hGroup Group::HGROUP_REFERENCES = { 1 };
const hRequest Request::HREQUEST_REFERENCE_XY = { 1 };
const hRequest Request::HREQUEST_REFERENCE_YZ = { 2 };
const hRequest Request::HREQUEST_REFERENCE_ZX = { 3 };
void Group::AddParam(IdList<Param,hParam> *param, hParam hp, double v) {
Param pa;
memset(&pa, 0, sizeof(pa));
pa.h = hp;
pa.val = v;
param->Add(&pa);
}
void Group::MenuGroup(int id) {
Group g;
memset(&g, 0, sizeof(g));
g.visible = true;
switch(id) {
case GraphicsWindow::MNU_GROUP_DRAWING:
g.type = DRAWING;
g.name.strcpy("drawing");
break;
case GraphicsWindow::MNU_GROUP_EXTRUDE:
g.type = EXTRUDE;
g.opA.v = 2;
g.name.strcpy("extrude");
break;
default: oops();
}
SS.group.AddAndAssignId(&g);
SS.GenerateAll(SS.GW.solving == GraphicsWindow::SOLVE_ALWAYS);
SS.GW.activeGroup = g.h;
SS.TW.Show();
}
char *Group::DescriptionString(void) {
static char ret[100];
if(name.str[0]) {
sprintf(ret, "g%03x-%s", h.v, name.str);
} else {
sprintf(ret, "g%03x-(unnamed)", h.v);
}
return ret;
}
void Group::Generate(IdList<Entity,hEntity> *entity,
IdList<Param,hParam> *param)
{
int i;
switch(type) {
case DRAWING:
return;
case EXTRUDE:
AddParam(param, h.param(0), 50);
AddParam(param, h.param(1), 50);
AddParam(param, h.param(2), 50);
for(i = 0; i < entity->n; i++) {
Entity *e = &(entity->elem[i]);
if(e->group.v != opA.v) continue;
CopyEntity(e->h, 0, h.param(0), h.param(1), h.param(2), true);
}
break;
default: oops();
}
}
hEntity Group::Remap(hEntity in, int copyNumber) {
int i;
for(i = 0; i < remap.n; i++) {
EntityMap *em = &(remap.elem[i]);
if(em->input.v == in.v && em->copyNumber == copyNumber) {
// We already have a mapping for this entity.
return h.entity(em->h.v);
}
}
// We don't have a mapping yet, so create one.
EntityMap em;
em.input = in;
em.copyNumber = copyNumber;
remap.AddAndAssignId(&em);
return h.entity(em.h.v);
}
void Group::CopyEntity(hEntity in, int a, hParam dx, hParam dy, hParam dz,
bool isExtrusion)
{
Entity *ep = SS.GetEntity(in);
Entity en;
memset(&en, 0, sizeof(en));
en.type = ep->type;
en.h = Remap(ep->h, a);
en.group = h;
switch(ep->type) {
case Entity::WORKPLANE:
// Don't copy these.
return;
case Entity::LINE_SEGMENT:
en.point[0] = Remap(ep->point[0], a);
en.point[1] = Remap(ep->point[1], a);
break;
case Entity::CUBIC:
en.point[0] = Remap(ep->point[0], a);
en.point[1] = Remap(ep->point[1], a);
en.point[2] = Remap(ep->point[2], a);
en.point[3] = Remap(ep->point[3], a);
break;
case Entity::CIRCLE:
en.point[0] = Remap(ep->point[0], a);
en.normal = Remap(ep->normal, a);
en.param[0] = ep->param[0]; // XXX make numerical somehow later
break;
case Entity::POINT_IN_3D:
case Entity::POINT_IN_2D:
en.type = Entity::POINT_XFRMD;
en.param[0] = dx;
en.param[1] = dy;
en.param[2] = dz;
en.numPoint = ep->PointGetNum();
if(isExtrusion) {
if(a != 0) oops();
SS.entity.Add(&en);
en.point[0] = ep->h;
en.point[1] = en.h;
en.h = Remap(ep->h, 1);
en.type = Entity::LINE_SEGMENT;
// And then this line segment gets added
}
break;
case Entity::NORMAL_IN_3D:
case Entity::NORMAL_IN_2D:
en.type = Entity::NORMAL_XFRMD;
en.numNormal = ep->NormalGetNum();
en.point[0] = Remap(ep->point[0], a);
break;
default:
oops();
}
SS.entity.Add(&en);
}
void Group::MakePolygons(void) {
faces.Clear();
if(type == DRAWING) {
edges.l.Clear();
int i;
for(i = 0; i < SS.entity.n; i++) {
Entity *e = &(SS.entity.elem[i]);
if(e->group.v != h.v) continue;
e->GenerateEdges(&edges);
}
SPolygon poly;
memset(&poly, 0, sizeof(poly));
SEdge error;
if(edges.AssemblePolygon(&poly, &error)) {
polyError.yes = false;
faces.Add(&poly);
} else {
polyError.yes = true;
polyError.notClosedAt = error;
poly.Clear();
}
} else if(type == EXTRUDE) {
Vector translate;
translate.x = SS.GetParam(h.param(0))->val;
translate.y = SS.GetParam(h.param(1))->val;
translate.z = SS.GetParam(h.param(2))->val;
edges.l.Clear();
Group *src = SS.GetGroup(opA);
if(src->faces.n != 1) return;
(src->faces.elem[0]).MakeEdgesInto(&edges);
SPolygon poly;
SEdge error;
// The bottom
memset(&poly, 0, sizeof(poly));
if(!edges.AssemblePolygon(&poly, &error)) oops();
faces.Add(&poly);
// The sides
int i;
for(i = 0; i < edges.l.n; i++) {
SEdge *edge = &(edges.l.elem[i]);
memset(&poly, 0, sizeof(poly));
poly.AddEmptyContour();
poly.AddPoint(edge->a);
poly.AddPoint(edge->b);
poly.AddPoint((edge->b).Plus(translate));
poly.AddPoint((edge->a).Plus(translate));
poly.AddPoint(edge->a);
faces.Add(&poly);
edge->a = (edge->a).Plus(translate);
edge->b = (edge->b).Plus(translate);
}
// The top
memset(&poly, 0, sizeof(poly));
if(!edges.AssemblePolygon(&poly, &error)) oops();
faces.Add(&poly);
}
}
void Group::Draw(void) {
if(!visible) return;
if(polyError.yes) {
glxColor4d(1, 0, 0, 0.2);
glLineWidth(10);
glBegin(GL_LINES);
glxVertex3v(polyError.notClosedAt.a);
glxVertex3v(polyError.notClosedAt.b);
glEnd();
glLineWidth(1);
glxColor3d(1, 0, 0);
glPushMatrix();
glxTranslatev(polyError.notClosedAt.b);
glxOntoWorkplane(SS.GW.projRight, SS.GW.projUp);
glxWriteText("not closed contour!");
glPopMatrix();
} else {
int i;
glEnable(GL_LIGHTING);
GLfloat vec[] = { 0, 0, 0.5, 1.0 };
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, vec);
for(i = 0; i < faces.n; i++) {
glxFillPolygon(&(faces.elem[i]));
}
glDisable(GL_LIGHTING);
}
}
hParam Request::AddParam(IdList<Param,hParam> *param, hParam hp) {
Param pa;
memset(&pa, 0, sizeof(pa));
pa.h = hp;
param->Add(&pa);
return hp;
}
void Request::Generate(IdList<Entity,hEntity> *entity,
IdList<Param,hParam> *param)
{
int points = 0;
int params = 0;
int et = 0;
bool hasNormal = false;
int i;
Entity e;
memset(&e, 0, sizeof(e));
switch(type) {
case Request::WORKPLANE:
et = Entity::WORKPLANE;
points = 1;
hasNormal = true;
break;
case Request::DATUM_POINT:
et = 0;
points = 1;
break;
case Request::LINE_SEGMENT:
et = Entity::LINE_SEGMENT;
points = 2;
break;
case Request::CIRCLE:
et = Entity::CIRCLE;
points = 1;
params = 1;
hasNormal = true;
break;
case Request::CUBIC:
et = Entity::CUBIC;
points = 4;
break;
default: oops();
}
// Generate the entity that's specific to this request.
e.type = et;
e.group = group;
e.workplane = workplane;
e.h = h.entity(0);
// And generate entities for the points
for(i = 0; i < points; i++) {
Entity p;
memset(&p, 0, sizeof(p));
p.workplane = workplane;
// points start from entity 1, except for datum point case
p.h = h.entity(i+(et ? 1 : 0));
p.group = group;
if(workplane.v == Entity::FREE_IN_3D.v) {
p.type = Entity::POINT_IN_3D;
// params for x y z
p.param[0] = AddParam(param, h.param(16 + 3*i + 0));
p.param[1] = AddParam(param, h.param(16 + 3*i + 1));
p.param[2] = AddParam(param, h.param(16 + 3*i + 2));
} else {
p.type = Entity::POINT_IN_2D;
// params for u v
p.param[0] = AddParam(param, h.param(16 + 3*i + 0));
p.param[1] = AddParam(param, h.param(16 + 3*i + 1));
}
entity->Add(&p);
e.point[i] = p.h;
}
if(hasNormal) {
Entity n;
memset(&n, 0, sizeof(n));
n.workplane = workplane;
n.h = h.entity(16);
n.group = group;
if(workplane.v == Entity::FREE_IN_3D.v) {
n.type = Entity::NORMAL_IN_3D;
n.param[0] = AddParam(param, h.param(32+0));
n.param[1] = AddParam(param, h.param(32+1));
n.param[2] = AddParam(param, h.param(32+2));
n.param[3] = AddParam(param, h.param(32+3));
} else {
n.type = Entity::NORMAL_IN_2D;
// and this is just a copy of the workplane quaternion,
// so no params required
}
if(points < 1) oops();
// The point determines where the normal gets displayed on-screen;
// it's entirely cosmetic.
n.point[0] = e.point[0];
entity->Add(&n);
e.normal = n.h;
}
// And generate any params not associated with the point that
// we happen to need.
for(i = 0; i < params; i++) {
e.param[i] = AddParam(param, h.param(i));
}
if(et) entity->Add(&e);
}
char *Request::DescriptionString(void) {
static char ret[100];
if(name.str[0]) {
sprintf(ret, "r%03x-%s", h.v, name.str);
} else {
sprintf(ret, "r%03x-(unnamed)", h.v);
}
return ret;
}