solvespace/src/style.cpp
Daniel Richard G 1bc73c4a75 Renamed the RGB() macro to RGBi() to avoid collisions with Microsoft
Microsoft defines an RGB() macro that at one point was compatible with our
version (returning a packed integer containing 8-bit red, green and blue
channels), but is no longer, and the incompatibility led to an awkward
situation in w32main.cpp where we had to restore Microsoft's form of the
macro in order for the commctrl.h header to compile. By renaming the macro
to RGBi()---analogous to the RGBf() macro we already define---we avoid the
hassle entirely.
2013-12-02 04:27:34 -05:00

874 lines
28 KiB
C++

//-----------------------------------------------------------------------------
// Implementation of a cosmetic line style, which determines the color and
// other appearance of a line or curve on-screen and in exported files. Some
// styles are predefined, and others can be created by the user.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
#include <png.h>
const Style::Default Style::Defaults[] = {
{ { ACTIVE_GRP }, "ActiveGrp", RGBf(1.0, 1.0, 1.0), 1.5, },
{ { CONSTRUCTION }, "Construction", RGBf(0.1, 0.7, 0.1), 1.5, },
{ { INACTIVE_GRP }, "InactiveGrp", RGBf(0.5, 0.3, 0.0), 1.5, },
{ { DATUM }, "Datum", RGBf(0.0, 0.8, 0.0), 1.5, },
{ { SOLID_EDGE }, "SolidEdge", RGBf(0.8, 0.8, 0.8), 1.0, },
{ { CONSTRAINT }, "Constraint", RGBf(1.0, 0.1, 1.0), 1.0, },
{ { SELECTED }, "Selected", RGBf(1.0, 0.0, 0.0), 1.5, },
{ { HOVERED }, "Hovered", RGBf(1.0, 1.0, 0.0), 1.5, },
{ { CONTOUR_FILL }, "ContourFill", RGBf(0.0, 0.1, 0.1), 1.0, },
{ { NORMALS }, "Normals", RGBf(0.0, 0.4, 0.4), 1.0, },
{ { ANALYZE }, "Analyze", RGBf(0.0, 1.0, 1.0), 1.0, },
{ { DRAW_ERROR }, "DrawError", RGBf(1.0, 0.0, 0.0), 8.0, },
{ { DIM_SOLID }, "DimSolid", RGBf(0.1, 0.1, 0.1), 1.0, },
{ { 0 }, NULL, NULL_COLOR, 0.0 }
};
char *Style::CnfColor(const char *prefix) {
static char name[100];
sprintf(name, "Style_%s_Color", prefix);
return name;
}
char *Style::CnfWidth(const char *prefix) {
static char name[100];
sprintf(name, "Style_%s_Width", prefix);
return name;
}
char *Style::CnfPrefixToName(const char *prefix) {
static char name[100];
int i = 0, j;
strcpy(name, "#def-");
j = 5;
while(prefix[i] && j < 90) {
if(isupper(prefix[i]) && i != 0) {
name[j++] = '-';
}
name[j++] = (char)tolower(prefix[i]);
i++;
}
name[j++] = '\0';
return name;
}
void Style::CreateAllDefaultStyles(void) {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
(void)Get(d->h);
}
}
void Style::CreateDefaultStyle(hStyle h) {
bool isDefaultStyle = true;
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
if(d->h.v == h.v) break;
}
if(!d->h.v) {
// Not a default style; so just create it the same as our default
// active group entity style.
d = &(Defaults[0]);
isDefaultStyle = false;
}
Style ns;
ZERO(&ns);
ns.color = CnfThawColor(d->color, CnfColor(d->cnfPrefix));
ns.width = CnfThawFloat((float)(d->width), CnfWidth(d->cnfPrefix));
ns.widthAs = UNITS_AS_PIXELS;
ns.textHeight = DEFAULT_TEXT_HEIGHT;
ns.textHeightAs = UNITS_AS_PIXELS;
ns.textOrigin = 0;
ns.textAngle = 0;
ns.visible = true;
ns.exportable = true;
ns.filled = false;
ns.fillColor = RGBf(0.3, 0.3, 0.3);
ns.h = h;
if(isDefaultStyle) {
ns.name.strcpy(CnfPrefixToName(d->cnfPrefix));
} else {
ns.name.strcpy("new-custom-style");
}
SK.style.Add(&ns);
}
void Style::LoadFactoryDefaults(void) {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
Style *s = Get(d->h);
s->color = d->color;
s->width = d->width;
s->widthAs = UNITS_AS_PIXELS;
s->textHeight = DEFAULT_TEXT_HEIGHT;
s->textHeightAs = UNITS_AS_PIXELS;
s->textOrigin = 0;
s->textAngle = 0;
s->visible = true;
s->exportable = true;
s->filled = false;
s->fillColor = RGBf(0.3, 0.3, 0.3);
s->name.strcpy(CnfPrefixToName(d->cnfPrefix));
}
SS.backgroundColor = RGBi(0, 0, 0);
if(SS.bgImage.fromFile) MemFree(SS.bgImage.fromFile);
SS.bgImage.fromFile = NULL;
}
void Style::FreezeDefaultStyles(void) {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
CnfFreezeColor(Color(d->h), CnfColor(d->cnfPrefix));
CnfFreezeFloat((float)Width(d->h), CnfWidth(d->cnfPrefix));
}
}
uint32_t Style::CreateCustomStyle(void) {
SS.UndoRemember();
uint32_t vs = max((uint32_t)Style::FIRST_CUSTOM, SK.style.MaximumId() + 1);
hStyle hs = { vs };
(void)Style::Get(hs);
return hs.v;
}
void Style::AssignSelectionToStyle(uint32_t v) {
bool showError = false;
SS.GW.GroupSelection();
SS.UndoRemember();
int i;
for(i = 0; i < SS.GW.gs.entities; i++) {
hEntity he = SS.GW.gs.entity[i];
if(!he.isFromRequest()) {
showError = true;
continue;
}
hRequest hr = he.request();
Request *r = SK.GetRequest(hr);
r->style.v = v;
SS.MarkGroupDirty(r->group);
}
for(i = 0; i < SS.GW.gs.constraints; i++) {
hConstraint hc = SS.GW.gs.constraint[i];
Constraint *c = SK.GetConstraint(hc);
if(c->type != Constraint::COMMENT) continue;
c->disp.style.v = v;
}
if(showError) {
Error("Can't assign style to an entity that's derived from another "
"entity; try assigning a style to this entity's parent.");
}
SS.GW.ClearSelection();
InvalidateGraphics();
SS.later.generateAll = true;
// And show that style's info screen in the text window.
SS.TW.GoToScreen(TextWindow::SCREEN_STYLE_INFO);
SS.TW.shown.style.v = v;
SS.later.showTW = true;
}
//-----------------------------------------------------------------------------
// Look up a style by its handle. If that style does not exist, then create
// the style, according to our table of default styles.
//-----------------------------------------------------------------------------
Style *Style::Get(hStyle h) {
if(h.v == 0) h.v = ACTIVE_GRP;
Style *s = SK.style.FindByIdNoOops(h);
if(s) {
// It exists, good.
return s;
} else {
// It doesn't exist; so we should create it and then return that.
CreateDefaultStyle(h);
return SK.style.FindById(h);
}
}
//-----------------------------------------------------------------------------
// A couple of wrappers, so that I can call these functions with either an
// hStyle or with the integer corresponding to that hStyle.v.
//-----------------------------------------------------------------------------
RgbColor Style::Color(int s, bool forExport) {
hStyle hs = { (uint32_t)s };
return Color(hs, forExport);
}
float Style::Width(int s) {
hStyle hs = { (uint32_t)s };
return Width(hs);
}
//-----------------------------------------------------------------------------
// If a color is almost white, then we can rewrite it to black, just so that
// it won't disappear on file formats with a light background.
//-----------------------------------------------------------------------------
RgbColor Style::RewriteColor(RgbColor rgbin) {
Vector rgb = Vector::From(rgbin.redF(), rgbin.greenF(), rgbin.blueF());
rgb = rgb.Minus(Vector::From(1, 1, 1));
if(rgb.Magnitude() < 0.4 && SS.fixExportColors) {
// This is an almost-white color in a default style, which is
// good for the default on-screen view (black bg) but probably
// not desired in the exported files, which typically are shown
// against white backgrounds.
return RGBi(0, 0, 0);
} else {
return rgbin;
}
}
//-----------------------------------------------------------------------------
// Return the stroke color associated with our style as 8-bit RGB.
//-----------------------------------------------------------------------------
RgbColor Style::Color(hStyle h, bool forExport) {
Style *s = Get(h);
if(forExport) {
return RewriteColor(s->color);
} else {
return s->color;
}
}
//-----------------------------------------------------------------------------
// Return the fill color associated with our style as 8-bit RGB.
//-----------------------------------------------------------------------------
RgbColor Style::FillColor(hStyle h, bool forExport) {
Style *s = Get(h);
if(forExport) {
return RewriteColor(s->fillColor);
} else {
return s->fillColor;
}
}
//-----------------------------------------------------------------------------
// Return the width associated with our style in pixels..
//-----------------------------------------------------------------------------
float Style::Width(hStyle h) {
double r = 1.0;
Style *s = Get(h);
if(s->widthAs == UNITS_AS_MM) {
r = s->width * SS.GW.scale;
} else if(s->widthAs == UNITS_AS_PIXELS) {
r = s->width;
}
// This returns a float because glLineWidth expects a float, avoid casts.
return (float)r;
}
//-----------------------------------------------------------------------------
// Return the width associated with our style in millimeters..
//-----------------------------------------------------------------------------
double Style::WidthMm(int hs) {
double widthpx = Width(hs);
return widthpx / SS.GW.scale;
}
//-----------------------------------------------------------------------------
// Return the associated text height, in pixels.
//-----------------------------------------------------------------------------
double Style::TextHeight(hStyle hs) {
Style *s = Get(hs);
if(s->textHeightAs == UNITS_AS_MM) {
return s->textHeight * SS.GW.scale;
} else if(s->textHeightAs == UNITS_AS_PIXELS) {
return s->textHeight;
} else {
return DEFAULT_TEXT_HEIGHT;
}
}
//-----------------------------------------------------------------------------
// Should lines and curves from this style appear in the output file? Only
// if it's both shown and exportable.
//-----------------------------------------------------------------------------
bool Style::Exportable(int si) {
hStyle hs = { (uint32_t)si };
Style *s = Get(hs);
return (s->exportable) && (s->visible);
}
//-----------------------------------------------------------------------------
// Return the appropriate style for our entity. If the entity has a style
// explicitly assigned, then it's that style. Otherwise it's the appropriate
// default style.
//-----------------------------------------------------------------------------
hStyle Style::ForEntity(hEntity he) {
Entity *e = SK.GetEntity(he);
// If the entity has a special style, use that. If that style doesn't
// exist yet, then it will get created automatically later.
if(e->style.v != 0) {
return e->style;
}
// Otherwise, we use the default rules.
hStyle hs;
if(e->group.v != SS.GW.activeGroup.v) {
hs.v = INACTIVE_GRP;
} else if(e->construction) {
hs.v = CONSTRUCTION;
} else {
hs.v = ACTIVE_GRP;
}
return hs;
}
char *Style::DescriptionString(void) {
static char ret[100];
if(name.str[0]) {
sprintf(ret, "s%03x-%s", h.v, name.str);
} else {
sprintf(ret, "s%03x-(unnamed)", h.v);
}
return ret;
}
void TextWindow::ScreenShowListOfStyles(int link, uint32_t v) {
SS.TW.GoToScreen(SCREEN_LIST_OF_STYLES);
}
void TextWindow::ScreenShowStyleInfo(int link, uint32_t v) {
SS.TW.GoToScreen(SCREEN_STYLE_INFO);
SS.TW.shown.style.v = v;
}
void TextWindow::ScreenLoadFactoryDefaultStyles(int link, uint32_t v) {
Style::LoadFactoryDefaults();
SS.TW.GoToScreen(SCREEN_LIST_OF_STYLES);
}
void TextWindow::ScreenCreateCustomStyle(int link, uint32_t v) {
Style::CreateCustomStyle();
}
void TextWindow::ScreenChangeBackgroundColor(int link, uint32_t v) {
RgbColor rgb = SS.backgroundColor;
SS.TW.ShowEditControlWithColorPicker(v, 3, rgb);
SS.TW.edit.meaning = EDIT_BACKGROUND_COLOR;
}
static int RoundUpToPowerOfTwo(int v)
{
int i;
for(i = 0; i < 31; i++) {
int vt = (1 << i);
if(vt >= v) {
return vt;
}
}
return 0;
}
void TextWindow::ScreenBackgroundImage(int link, uint32_t v) {
if(SS.bgImage.fromFile) MemFree(SS.bgImage.fromFile);
SS.bgImage.fromFile = NULL;
if(link == 'l') {
FILE *f = NULL;
png_struct *png_ptr = NULL;
png_info *info_ptr = NULL;
char importFile[MAX_PATH] = "";
if(!GetOpenFile(importFile, PNG_EXT, PNG_PATTERN)) goto err;
f = fopen(importFile, "rb");
if(!f) goto err;
uint8_t header[8];
if (fread(header, 1, 8, f) != 8)
goto err;
if(png_sig_cmp(header, 0, 8)) goto err;
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING,
NULL, NULL, NULL);
if(!png_ptr) goto err;
info_ptr = png_create_info_struct(png_ptr);
if(!info_ptr) goto err;
if(setjmp(png_jmpbuf(png_ptr))) goto err;
png_init_io(png_ptr, f);
png_set_sig_bytes(png_ptr, 8);
png_read_png(png_ptr, info_ptr,
PNG_TRANSFORM_EXPAND | PNG_TRANSFORM_STRIP_ALPHA, NULL);
int w; w = (int)png_get_image_width(png_ptr, info_ptr);
int h; h = (int)png_get_image_height(png_ptr, info_ptr);
uint8_t **rows; rows = png_get_rows(png_ptr, info_ptr);
// Round to next-highest powers of two, since the textures require
// that. And round up to 4, to guarantee 32-bit alignment.
int rw; rw = max(4, RoundUpToPowerOfTwo(w));
int rh; rh = max(4, RoundUpToPowerOfTwo(h));
SS.bgImage.fromFile = (uint8_t *)MemAlloc(rw*rh*3);
{for(int i = 0; i < h; i++) {
memcpy(SS.bgImage.fromFile + ((h - 1) - i)*(rw*3), rows[i], w*3);
}}
SS.bgImage.w = w;
SS.bgImage.h = h;
SS.bgImage.rw = rw;
SS.bgImage.rh = rh;
SS.bgImage.scale = SS.GW.scale;
SS.bgImage.origin = SS.GW.offset.ScaledBy(-1);
err:
if(png_ptr) png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
if(f) fclose(f);
}
SS.later.showTW = true;
}
void TextWindow::ScreenChangeBackgroundImageScale(int link, uint32_t v) {
char str[300];
sprintf(str, "%.3f", SS.bgImage.scale * SS.MmPerUnit());
SS.TW.edit.meaning = EDIT_BACKGROUND_IMG_SCALE;
SS.TW.ShowEditControl(v, 10, str);
}
void TextWindow::ShowListOfStyles(void) {
Printf(true, "%Ft color style-name");
bool darkbg = false;
Style *s;
for(s = SK.style.First(); s; s = SK.style.NextAfter(s)) {
Printf(false, "%Bp %Bz %Bp %Fl%Ll%f%D%s%E",
darkbg ? 'd' : 'a',
&s->color,
darkbg ? 'd' : 'a',
ScreenShowStyleInfo, s->h.v,
s->DescriptionString());
darkbg = !darkbg;
}
Printf(true, " %Fl%Ll%fcreate a new custom style%E",
&ScreenCreateCustomStyle);
Printf(false, "");
RgbColor rgb = SS.backgroundColor;
Printf(false, "%Ft background color (r, g, b)%E");
Printf(false, "%Ba %@, %@, %@ %Fl%D%f%Ll[change]%E",
rgb.redF(), rgb.greenF(), rgb.blueF(),
top[rows-1] + 2, &ScreenChangeBackgroundColor);
Printf(false, "");
Printf(false, "%Ft background bitmap image%E");
if(SS.bgImage.fromFile) {
Printf(false, "%Ba %Ftwidth:%E %dpx %Ftheight:%E %dpx",
SS.bgImage.w, SS.bgImage.h);
Printf(false, " %Ftscale:%E %# px/%s %Fl%Ll%f%D[change]%E",
SS.bgImage.scale*SS.MmPerUnit(),
SS.UnitName(),
&ScreenChangeBackgroundImageScale, top[rows-1] + 2);
Printf(false, "%Ba %Fl%Lc%fclear background image%E",
&ScreenBackgroundImage);
} else {
Printf(false, "%Ba none - %Fl%Ll%fload background image%E",
&ScreenBackgroundImage);
Printf(false, " (bottom left will be center of view)");
}
Printf(false, "");
Printf(false, " %Fl%Ll%fload factory defaults%E",
&ScreenLoadFactoryDefaultStyles);
}
void TextWindow::ScreenChangeStyleName(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
SS.TW.ShowEditControl(10, 12, s->name.str);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = EDIT_STYLE_NAME;
}
void TextWindow::ScreenDeleteStyle(int link, uint32_t v) {
SS.UndoRemember();
hStyle hs = { v };
Style *s = SK.style.FindByIdNoOops(hs);
if(s) {
SK.style.RemoveById(hs);
// And it will get recreated automatically if something is still using
// the style, so no need to do anything else.
}
SS.TW.GoToScreen(SCREEN_LIST_OF_STYLES);
InvalidateGraphics();
}
void TextWindow::ScreenChangeStyleWidthOrTextHeight(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
double val = (link == 't') ? s->textHeight : s->width;
int units = (link == 't') ? s->textHeightAs : s->widthAs;
char str[300];
if(units == Style::UNITS_AS_PIXELS) {
sprintf(str, "%.2f", val);
} else {
strcpy(str, SS.MmToString(val));
}
int row = 0, col = 9;
if(link == 'w') {
row = 17; // width for a default style
} else if(link == 'W') {
row = 17; // width for a custom style
} else if(link == 't') {
row = 33; // text height (for custom styles only)
col++;
}
SS.TW.ShowEditControl(row, col, str);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = (link == 't') ? EDIT_STYLE_TEXT_HEIGHT :
EDIT_STYLE_WIDTH;
}
void TextWindow::ScreenChangeStyleTextAngle(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
char str[300];
sprintf(str, "%.2f", s->textAngle);
SS.TW.ShowEditControl(37, 9, str);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = EDIT_STYLE_TEXT_ANGLE;
}
void TextWindow::ScreenChangeStyleColor(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
// Same function used for stroke and fill colors
int row, col, em;
RgbColor rgb;
if(link == 's') {
row = 15; col = 13;
em = EDIT_STYLE_COLOR;
rgb = s->color;
} else if(link == 'f') {
row = 25; col = 13;
em = EDIT_STYLE_FILL_COLOR;
rgb = s->fillColor;
} else {
oops();
}
SS.TW.ShowEditControlWithColorPicker(row, col, rgb);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = em;
}
void TextWindow::ScreenChangeStyleYesNo(int link, uint32_t v) {
SS.UndoRemember();
hStyle hs = { v };
Style *s = Style::Get(hs);
switch(link) {
// Units for the width
case 'w':
if(s->widthAs != Style::UNITS_AS_MM) {
s->widthAs = Style::UNITS_AS_MM;
s->width /= SS.GW.scale;
}
break;
case 'W':
if(s->widthAs != Style::UNITS_AS_PIXELS) {
s->widthAs = Style::UNITS_AS_PIXELS;
s->width *= SS.GW.scale;
}
break;
// Units for the height
case 'g':
if(s->textHeightAs != Style::UNITS_AS_MM) {
s->textHeightAs = Style::UNITS_AS_MM;
s->textHeight /= SS.GW.scale;
}
break;
case 'G':
if(s->textHeightAs != Style::UNITS_AS_PIXELS) {
s->textHeightAs = Style::UNITS_AS_PIXELS;
s->textHeight *= SS.GW.scale;
}
break;
case 'e':
s->exportable = !(s->exportable);
break;
case 'v':
s->visible = !(s->visible);
break;
case 'f':
s->filled = !(s->filled);
break;
// Horizontal text alignment
case 'L':
s->textOrigin |= Style::ORIGIN_LEFT;
s->textOrigin &= ~Style::ORIGIN_RIGHT;
break;
case 'H':
s->textOrigin &= ~Style::ORIGIN_LEFT;
s->textOrigin &= ~Style::ORIGIN_RIGHT;
break;
case 'R':
s->textOrigin &= ~Style::ORIGIN_LEFT;
s->textOrigin |= Style::ORIGIN_RIGHT;
break;
// Vertical text alignment
case 'B':
s->textOrigin |= Style::ORIGIN_BOT;
s->textOrigin &= ~Style::ORIGIN_TOP;
break;
case 'V':
s->textOrigin &= ~Style::ORIGIN_BOT;
s->textOrigin &= ~Style::ORIGIN_TOP;
break;
case 'T':
s->textOrigin &= ~Style::ORIGIN_BOT;
s->textOrigin |= Style::ORIGIN_TOP;
break;
}
InvalidateGraphics();
}
bool TextWindow::EditControlDoneForStyles(const char *str) {
Style *s;
switch(edit.meaning) {
case EDIT_STYLE_TEXT_HEIGHT:
case EDIT_STYLE_WIDTH: {
SS.UndoRemember();
s = Style::Get(edit.style);
double v;
int units = (edit.meaning == EDIT_STYLE_TEXT_HEIGHT) ?
s->textHeightAs : s->widthAs;
if(units == Style::UNITS_AS_MM) {
v = SS.StringToMm(str);
} else {
v = atof(str);
}
v = max(0, v);
if(edit.meaning == EDIT_STYLE_TEXT_HEIGHT) {
s->textHeight = v;
} else {
s->width = v;
}
break;
}
case EDIT_STYLE_TEXT_ANGLE:
SS.UndoRemember();
s = Style::Get(edit.style);
s->textAngle = WRAP_SYMMETRIC(atof(str), 360);
break;
case EDIT_BACKGROUND_COLOR:
case EDIT_STYLE_FILL_COLOR:
case EDIT_STYLE_COLOR: {
Vector rgb;
if(sscanf(str, "%lf, %lf, %lf", &rgb.x, &rgb.y, &rgb.z)==3) {
rgb = rgb.ClampWithin(0, 1);
if(edit.meaning == EDIT_STYLE_COLOR) {
SS.UndoRemember();
s = Style::Get(edit.style);
s->color = RGBf(rgb.x, rgb.y, rgb.z);
} else if(edit.meaning == EDIT_STYLE_FILL_COLOR) {
SS.UndoRemember();
s = Style::Get(edit.style);
s->fillColor = RGBf(rgb.x, rgb.y, rgb.z);
} else {
SS.backgroundColor = RGBf(rgb.x, rgb.y, rgb.z);
}
} else {
Error("Bad format: specify color as r, g, b");
}
break;
}
case EDIT_STYLE_NAME:
if(!StringAllPrintable(str) || !*str) {
Error("Invalid characters. Allowed are: A-Z a-z 0-9 _ -");
} else {
SS.UndoRemember();
s = Style::Get(edit.style);
s->name.strcpy(str);
}
break;
case EDIT_BACKGROUND_IMG_SCALE: {
Expr *e = Expr::From(str, true);
if(e) {
double ev = e->Eval();
if(ev < 0.001 || isnan(ev)) {
Error("Scale must not be zero or negative!");
} else {
SS.bgImage.scale = ev / SS.MmPerUnit();
}
}
break;
}
default: return false;
}
return true;
}
void TextWindow::ShowStyleInfo(void) {
Printf(true, "%Fl%f%Ll(back to list of styles)%E", &ScreenShowListOfStyles);
Style *s = Style::Get(shown.style);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(true, "%FtSTYLE %E%s ", s->DescriptionString());
} else {
Printf(true, "%FtSTYLE %E%s "
"[%Fl%Ll%D%frename%E/%Fl%Ll%D%fdel%E]",
s->DescriptionString(),
s->h.v, &ScreenChangeStyleName,
s->h.v, &ScreenDeleteStyle);
}
Printf(true, "%Ft line stroke style%E");
Printf(false, "%Ba %Ftcolor %E%Bz %Ba (%@, %@, %@) %D%f%Ls%Fl[change]%E",
&s->color,
s->color.redF(), s->color.greenF(), s->color.blueF(),
s->h.v, ScreenChangeStyleColor);
// The line width, and its units
if(s->widthAs == Style::UNITS_AS_PIXELS) {
Printf(false, " %Ftwidth%E %@ %D%f%Lp%Fl[change]%E",
s->width,
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
(s->h.v < Style::FIRST_CUSTOM) ? 'w' : 'W');
} else {
Printf(false, " %Ftwidth%E %s %D%f%Lp%Fl[change]%E",
SS.MmToString(s->width),
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
(s->h.v < Style::FIRST_CUSTOM) ? 'w' : 'W');
}
bool widthpx = (s->widthAs == Style::UNITS_AS_PIXELS);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(false,"%Ba %Ftin units of %Fdpixels%E");
} else {
Printf(false,"%Ba %Ftin units of %Fd"
"%D%f%LW%c pixels%E "
"%D%f%Lw%c %s",
s->h.v, &ScreenChangeStyleYesNo,
widthpx ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
!widthpx ? RADIO_TRUE : RADIO_FALSE,
SS.UnitName());
}
if(s->h.v >= Style::FIRST_CUSTOM) {
// The fill color, and whether contours are filled
Printf(false, "");
Printf(false, "%Ft contour fill style%E");
Printf(false,
"%Ba %Ftcolor %E%Bz %Ba (%@, %@, %@) %D%f%Lf%Fl[change]%E",
&s->fillColor,
s->fillColor.redF(), s->fillColor.greenF(), s->fillColor.blueF(),
s->h.v, ScreenChangeStyleColor);
Printf(false, "%Bd %D%f%Lf%c contours are filled%E",
s->h.v, &ScreenChangeStyleYesNo,
s->filled ? CHECK_TRUE : CHECK_FALSE);
}
// The text height, and its units
Printf(false, "");
Printf(false, "%Ft text comment style%E");
const char *chng = (s->h.v < Style::FIRST_CUSTOM) ? "" : "[change]";
if(s->textHeightAs == Style::UNITS_AS_PIXELS) {
Printf(false, "%Ba %Ftheight %E%@ %D%f%Lt%Fl%s%E",
s->textHeight,
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
chng);
} else {
Printf(false, "%Ba %Ftheight %E%s %D%f%Lt%Fl%s%E",
SS.MmToString(s->textHeight),
s->h.v, &ScreenChangeStyleWidthOrTextHeight,
chng);
}
bool textHeightpx = (s->textHeightAs == Style::UNITS_AS_PIXELS);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(false,"%Bd %Ftin units of %Fdpixels");
} else {
Printf(false,"%Bd %Ftin units of %Fd"
"%D%f%LG%c pixels%E "
"%D%f%Lg%c %s",
s->h.v, &ScreenChangeStyleYesNo,
textHeightpx ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
!textHeightpx ? RADIO_TRUE : RADIO_FALSE,
SS.UnitName());
}
if(s->h.v >= Style::FIRST_CUSTOM) {
Printf(false, "%Ba %Ftangle %E%@ %D%f%Ll%Fl[change]%E",
s->textAngle,
s->h.v, &ScreenChangeStyleTextAngle);
Printf(false, "");
Printf(false, "%Ft text comment alignment%E");
bool neither;
neither = !(s->textOrigin & (Style::ORIGIN_LEFT | Style::ORIGIN_RIGHT));
Printf(false, "%Ba "
"%D%f%LL%c left%E "
"%D%f%LH%c center%E "
"%D%f%LR%c right%E ",
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_LEFT) ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
neither ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_RIGHT) ? RADIO_TRUE : RADIO_FALSE);
neither = !(s->textOrigin & (Style::ORIGIN_BOT | Style::ORIGIN_TOP));
Printf(false, "%Bd "
"%D%f%LB%c bottom%E "
"%D%f%LV%c center%E "
"%D%f%LT%c top%E ",
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_BOT) ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
neither ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
(s->textOrigin & Style::ORIGIN_TOP) ? RADIO_TRUE : RADIO_FALSE);
}
if(s->h.v >= Style::FIRST_CUSTOM) {
Printf(false, "");
Printf(false, " %Fd%D%f%Lv%c show these objects on screen%E",
s->h.v, &ScreenChangeStyleYesNo,
s->visible ? CHECK_TRUE : CHECK_FALSE);
Printf(false, " %Fd%D%f%Le%c export these objects%E",
s->h.v, &ScreenChangeStyleYesNo,
s->exportable ? CHECK_TRUE : CHECK_FALSE);
Printf(false, "");
Printf(false, "To assign lines or curves to this style,");
Printf(false, "right-click them on the drawing.");
}
}
void TextWindow::ScreenAssignSelectionToStyle(int link, uint32_t v) {
Style::AssignSelectionToStyle(v);
}