Parametric 2d/3d CAD
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whitequark a525f03371 Move icons to res/icons/; remove png2c.
This commit integrates icons in the resource system so that they
can be loaded (or reloaded, without restarting) in @2x mode, which
will be added in a future commit. png2c is no longer necessary.

png2c used to perform the following transformation:
  if(r + g + b < 11) r = g = b = 11;

This is now achieved by switching the icons to RGBA mode and adding
alpha channel with the following imagemagick invocation, which is
equivalent to the transformation above:
  for i in *.png; do
    convert -fuzz 4% -channel rgba -matte \
            -fill "rgba(255,255,255,0)" -opaque black \
            $i $i
  done

The Debian package solvespace now includes /usr/share/solvespace;
this should be split out into solvespace-data later.
2016-05-18 11:24:24 +00:00
.travis Update CI scripts to respect the vA.B tag name format. 2016-05-17 14:53:36 +00:00
cmake Embed git commit hash in the "About" dialog. 2016-04-23 22:53:21 +00:00
debian Move icons to res/icons/; remove png2c. 2016-05-18 11:24:24 +00:00
exposed Enable -Wall -Wextra -Wno-unused-parameter on GCC/Clang. 2016-05-08 00:01:35 +00:00
extlib DXF: export "actual measurement" for dimensions. 2016-05-17 12:34:35 +00:00
include Enable -Wall -Wextra -Wno-unused-parameter on GCC/Clang. 2016-05-08 00:01:35 +00:00
res Move icons to res/icons/; remove png2c. 2016-05-18 11:24:24 +00:00
src Move icons to res/icons/; remove png2c. 2016-05-18 11:24:24 +00:00
tools Move icons to res/icons/; remove png2c. 2016-05-18 11:24:24 +00:00
.gitattributes Added a .gitattributes file 2013-11-19 18:17:55 -05:00
.gitignore Build Debian packages with debug symbols. 2016-01-13 06:45:17 +00:00
.gitmodules Move everything from whitequark/solvespace to solvespace/solvespace. 2016-04-23 19:39:39 +00:00
.travis.yml Move everything from whitequark/solvespace to solvespace/solvespace. 2016-04-23 19:39:39 +00:00
appveyor.yml Update CI scripts to respect the vA.B tag name format. 2016-05-17 14:53:36 +00:00
CMakeLists.txt Implement a resource system. 2016-05-18 11:24:23 +00:00
COPYING.txt Changes in preparation for the release of SolveSpace under the GPL, 2013-07-28 14:08:34 -08:00
README.md Move everything from whitequark/solvespace to solvespace/solvespace. 2016-04-23 19:39:39 +00:00
wishlist.txt Make oops() calls exit instead of entering debugger by default, 2011-03-05 12:52:57 -08:00

SolveSpace

This repository contains the source code of SolveSpace, a parametric 2d/3d CAD.

Installation

Mac OS X (>=10.6 64-bit), Debian (>=jessie) and Ubuntu (>=trusty)

Binary packages for Mac OS X and Debian derivatives are available via GitHub releases.

Other systems

See below.

Building on Linux

Building for Linux

You will need CMake, libpng, zlib, json-c, fontconfig, freetype, gtkmm 2.4, pangomm 1.4, OpenGL and OpenGL GLU. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install libpng12-dev libjson-c-dev libfreetype6-dev \
                libfontconfig1-dev libgtkmm-2.4-dev libpangomm-1.4-dev \
                libgl-dev libglu-dev libglew-dev cmake

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake ..
make
sudo make install

A fully functional port to GTK3 is available, but not recommended for use due to bugs in this toolkit.

Building for Windows

You will need CMake, a Windows cross-compiler, and Wine with binfmt support. On a Debian derivative (e.g. Ubuntu) these can be installed with:

apt-get install cmake mingw-w64 wine-binfmt

Before building, check out the necessary submodules:

git submodule update --init

After that, build 32-bit SolveSpace as following:

mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw32.cmake ..
make solvespace

Or, build 64-bit SolveSpace as following:

mkdir build
cd build
cmake -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake ..
make solvespace

The application is built as build/src/solvespace.exe.

Space Navigator support will not be available.

Building on Mac OS X

You will need XCode tools, CMake, libpng and Freetype. Assuming you use homebrew, these can be installed with:

brew install cmake libpng freetype

XCode has to be installed via AppStore; it requires a free Apple ID.

Before building, check out the necessary submodules:

git submodule update --init extlib/libdxfrw

After that, build SolveSpace as following:

mkdir build
cd build
cmake ..
make

The app bundle is built in build/src/solvespace.app.

Building on Windows

You will need cmake and Visual C++.

GUI build

Check out the git submodules. Create a directory build in the source tree and point cmake-gui to the source tree and that directory. Press "Configure" and "Generate", then open build\solvespace.sln with Visual C++ and build it.

Command-line build

First, ensure that git and cl (the Visual C++ compiler driver) are in your %PATH%; the latter is usually done by invoking vcvarsall.bat from your Visual Studio install. Then, run the following in cmd or PowerShell:

git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles"
nmake

MSVC build

It is also possible to build SolveSpace using MinGW, though Space Navigator support will be disabled.

First, ensure that git and gcc are in your $PATH. Then, run the following in bash:

git submodule update --init
mkdir build
cd build
cmake ..
make

License

SolveSpace is distributed under the terms of the GPL3 license.