solvespace/srf/surface.h
Jonathan Westhues bc70089dd0 Add code to subdivide (with de Castljau's algorithm) a surface, and
use that for surface-line intersections. That has major problems
with the heuristic on when to stop and do Newton polishing.

There's also an issue with all the Newton stuff when surfaces join
tangent.

And update the wishlist to reflect current needs.

[git-p4: depot-paths = "//depot/solvespace/": change = 1925]
2009-03-08 02:59:57 -08:00

279 lines
8.7 KiB
C++

#ifndef __SURFACE_H
#define __SURFACE_H
// Utility functions, Bernstein polynomials of order 1-3 and their derivatives.
double Bernstein(int k, int deg, double t);
double BernsteinDerivative(int k, int deg, double t);
class SSurface;
// Utility data structure, a two-dimensional BSP to accelerate polygon
// operations.
class SBspUv {
public:
Point2d a, b;
SBspUv *pos;
SBspUv *neg;
SBspUv *more;
static const int INSIDE = 100;
static const int OUTSIDE = 200;
static const int EDGE_PARALLEL = 300;
static const int EDGE_ANTIPARALLEL = 400;
static const int EDGE_OTHER = 500;
static SBspUv *Alloc(void);
static SBspUv *From(SEdgeList *el);
Point2d IntersectionWith(Point2d a, Point2d b);
SBspUv *InsertEdge(Point2d a, Point2d b);
int ClassifyPoint(Point2d p, Point2d eb);
int ClassifyEdge(Point2d ea, Point2d eb);
};
// Now the data structures to represent a shell of trimmed rational polynomial
// surfaces.
class SShell;
class hSSurface {
public:
DWORD v;
};
class hSCurve {
public:
DWORD v;
};
// Stuff for rational polynomial curves, of degree one to three. These are
// our inputs.
class SBezier {
public:
int tag;
int deg;
Vector ctrl[4];
double weight[4];
Vector PointAt(double t);
Vector Start(void);
Vector Finish(void);
void MakePwlInto(List<Vector> *l);
void MakePwlInto(List<Vector> *l, Vector offset);
void MakePwlWorker(List<Vector> *l, double ta, double tb, Vector offset);
void GetBoundingProjd(Vector u, Vector orig, double *umin, double *umax);
void Reverse(void);
SBezier TransformedBy(Vector t, Quaternion q);
static SBezier From(Vector p0, Vector p1, Vector p2, Vector p3);
static SBezier From(Vector p0, Vector p1, Vector p2);
static SBezier From(Vector p0, Vector p1);
};
class SBezierList {
public:
List<SBezier> l;
void Clear(void);
};
class SBezierLoop {
public:
List<SBezier> l;
inline void Clear(void) { l.Clear(); }
void Reverse(void);
void MakePwlInto(SContour *sc);
void GetBoundingProjd(Vector u, Vector orig, double *umin, double *umax);
static SBezierLoop FromCurves(SBezierList *spcl,
bool *allClosed, SEdge *errorAt);
};
class SBezierLoopSet {
public:
List<SBezierLoop> l;
Vector normal;
Vector point;
static SBezierLoopSet From(SBezierList *spcl, SPolygon *poly,
bool *allClosed, SEdge *errorAt);
void GetBoundingProjd(Vector u, Vector orig, double *umin, double *umax);
void Clear(void);
};
// Stuff for the surface trim curves: piecewise linear
class SCurve {
public:
hSCurve h;
// In a Boolean, C = A op B. The curves in A and B get copied into C, and
// therefore must get new hSCurves assigned. For the curves in A and B,
// we use newH to record their new handle in C.
hSCurve newH;
static const int FROM_A = 100;
static const int FROM_B = 200;
static const int FROM_INTERSECTION = 300;
int source;
bool isExact;
SBezier exact;
List<Vector> pts;
hSSurface surfA;
hSSurface surfB;
static SCurve FromTransformationOf(SCurve *a, Vector t, Quaternion q);
SCurve MakeCopySplitAgainst(SShell *agnstA, SShell *agnstB,
SSurface *srfA, SSurface *srfB);
void Clear(void);
};
// A segment of a curve by which a surface is trimmed: indicates which curve,
// by its handle, and the starting and ending points of our segment of it.
// The vector out points out of the surface; it, the surface outer normal,
// and a tangent to the beginning of the curve are all orthogonal.
class STrimBy {
public:
hSCurve curve;
bool backwards;
// If a trim runs backwards, then start and finish still correspond to
// the actual start and finish, but they appear in reverse order in
// the referenced curve.
Vector start;
Vector finish;
static STrimBy STrimBy::EntireCurve(SShell *shell, hSCurve hsc, bool bkwds);
};
// An intersection point between a line and a surface
class SInter {
public:
int tag;
Vector p;
SSurface *srf;
hSSurface hsrf;
Vector surfNormal; // of the intersecting surface, at pinter
bool onEdge; // pinter is on edge of trim poly
};
// A rational polynomial surface in Bezier form.
class SSurface {
public:
hSSurface h;
int color;
DWORD face;
int degm, degn;
Vector ctrl[4][4];
double weight[4][4];
List<STrimBy> trim;
// For testing whether a point (u, v) on the surface lies inside the trim
SBspUv *bsp;
static SSurface FromExtrusionOf(SBezier *spc, Vector t0, Vector t1);
static SSurface FromPlane(Vector pt, Vector u, Vector v);
static SSurface FromTransformationOf(SSurface *a, Vector t, Quaternion q,
bool includingTrims);
SSurface MakeCopyTrimAgainst(SShell *against, SShell *parent, SShell *into,
int type, bool opA);
void TrimFromEdgeList(SEdgeList *el);
void IntersectAgainst(SSurface *b, SShell *agnstA, SShell *agnstB,
SShell *into);
void AddExactIntersectionCurve(SBezier *sb, SSurface *srfB,
SShell *agnstA, SShell *agnstB, SShell *into);
typedef struct {
int tag;
Point2d p;
} Inter;
void WeightControlPoints(void);
void UnWeightControlPoints(void);
void CopyRowOrCol(bool row, int this_ij, SSurface *src, int src_ij);
void BlendRowOrCol(bool row, int this_ij, SSurface *a, int a_ij,
SSurface *b, int b_ij);
void SplitInHalf(bool byU, SSurface *sa, SSurface *sb);
void AllPointsIntersecting(Vector a, Vector b,
List<SInter> *l, bool seg, bool trimmed);
void AllPointsIntersectingUntrimmed(Vector a, Vector b,
int *cnt, int *level,
List<Inter> *l, bool segment,
SSurface *sorig);
void ClosestPointTo(Vector p, double *u, double *v, bool converge=true);
bool PointIntersectingLine(Vector p0, Vector p1, double *u, double *v);
void PointOnSurfaces(SSurface *s1, SSurface *s2, double *u, double *v);
Vector PointAt(double u, double v);
void TangentsAt(double u, double v, Vector *tu, Vector *tv);
Vector NormalAt(double u, double v);
void GetAxisAlignedBounding(Vector *ptMax, Vector *ptMin);
bool CoincidentWithPlane(Vector n, double d);
bool CoincidentWith(SSurface *ss, bool sameNormal);
bool IsExtrusion(SBezier *of, Vector *along);
void TriangulateInto(SShell *shell, SMesh *sm);
void MakeEdgesInto(SShell *shell, SEdgeList *sel, bool asUv);
void MakeClassifyingBsp(SShell *shell);
double ChordToleranceForEdge(Vector a, Vector b);
void Reverse(void);
void Clear(void);
};
class SShell {
public:
IdList<SCurve,hSCurve> curve;
IdList<SSurface,hSSurface> surface;
void MakeFromExtrusionOf(SBezierLoopSet *sbls, Vector t0, Vector t1,
int color);
void MakeFromUnionOf(SShell *a, SShell *b);
void MakeFromDifferenceOf(SShell *a, SShell *b);
static const int AS_UNION = 10;
static const int AS_DIFFERENCE = 11;
static const int AS_INTERSECT = 12;
void MakeFromBoolean(SShell *a, SShell *b, int type);
void CopyCurvesSplitAgainst(bool opA, SShell *agnst, SShell *into);
void CopySurfacesTrimAgainst(SShell *against, SShell *into, int t, bool a);
void MakeIntersectionCurvesAgainst(SShell *against, SShell *into);
void MakeClassifyingBsps(void);
void AllPointsIntersecting(Vector a, Vector b, List<SInter> *il,
bool seg, bool trimmed);
void MakeCoincidentEdgesInto(SSurface *proto, bool sameNormal,
SEdgeList *el);
void CleanupAfterBoolean(void);
static const int INSIDE = 100;
static const int OUTSIDE = 200;
static const int SURF_PARALLEL = 300;
static const int SURF_ANTIPARALLEL = 400;
static const int EDGE_PARALLEL = 500;
static const int EDGE_ANTIPARALLEL = 600;
static const int EDGE_TANGENT = 700;
int ClassifyPoint(Vector p, Vector out);
void MakeFromCopyOf(SShell *a);
void MakeFromTransformationOf(SShell *a, Vector trans, Quaternion q);
void TriangulateInto(SMesh *sm);
void MakeEdgesInto(SEdgeList *sel);
void Clear(void);
};
#endif