solvespace/win32/w32main.cpp
Jonathan Westhues f201d52247 Add hyperlink and colour support to the text window. Don't redraw
the text window every time we refresh the graphics window, because
that's slow. Use classes instead of structs for everything; I don't
understand the template handling for structs. And implement the
IdList, which I will try to use in many places.

[git-p4: depot-paths = "//depot/solvespace/": change = 1655]
2008-03-28 02:00:37 -08:00

480 lines
14 KiB
C++

#include <windows.h>
#include <commctrl.h>
#include <gl/gl.h>
#include <gl/glu.h>
#include <stdarg.h>
#include <string.h>
#include <stdio.h>
#include "solvespace.h"
#define FREEZE_SUBKEY "SolveSpace"
#include "freeze.h"
#define TEXT_HEIGHT 18
#define TEXT_WIDTH 10
HINSTANCE Instance;
HWND TextWnd, GraphicsWnd;
HWND TextWndScrollBar;
int TextWndScrollPos;
int TextWndRows;
HMENU SubMenus[100];
int ClientIsSmallerBy;
HFONT FixedFont, LinkFont;
void dbp(char *str, ...)
{
va_list f;
char buf[1024];
va_start(f, str);
vsprintf(buf, str, f);
OutputDebugString(buf);
OutputDebugString("\n");
}
static void PaintTextWnd(HDC hdc)
{
RECT rect;
GetClientRect(TextWnd, &rect);
// Set up the back-buffer
HDC backDc = CreateCompatibleDC(hdc);
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
HBITMAP backBitmap = CreateCompatibleBitmap(hdc, width, height);
SelectObject(backDc, backBitmap);
HBRUSH hbr = CreateSolidBrush(SS.TW.COLOR_BG_DEFAULT);
FillRect(backDc, &rect, hbr);
SelectObject(backDc, FixedFont);
SetTextColor(backDc, SS.TW.COLOR_FG_DEFAULT);
SetBkColor(backDc, SS.TW.COLOR_BG_DEFAULT);
int rows = height / TEXT_HEIGHT;
rows--;
TextWndRows = rows;
// Let's set up the scroll bar first
SCROLLINFO si;
memset(&si, 0, sizeof(si));
si.cbSize = sizeof(si);
si.fMask = SIF_DISABLENOSCROLL | SIF_ALL;
si.nMin = 0;
si.nMax = SS.TW.rows - 1;
si.nPos = TextWndScrollPos;
si.nPage = rows;
SetScrollInfo(TextWndScrollBar, SB_CTL, &si, TRUE);
int r, c;
for(r = TextWndScrollPos; r < (TextWndScrollPos+rows); r++) {
if(r < 0) continue;
if(r >= SS.TW.MAX_ROWS) continue;
int rr = (r + SS.TW.row0);
while(rr >= SS.TW.MAX_ROWS) rr -= SS.TW.MAX_ROWS;
for(c = 0; c < SS.TW.MAX_COLS; c++) {
char v = '0' + (c % 10);
int color = SS.TW.meta[rr][c].color;
SetTextColor(backDc, SS.TW.colors[color].fg);
SetBkColor(backDc, SS.TW.colors[color].bg);
if(SS.TW.meta[rr][c].link) {
SelectObject(backDc, LinkFont);
} else {
SelectObject(backDc, FixedFont);
}
TextOut(backDc, 4 + c*TEXT_WIDTH, (r-TextWndScrollPos)*TEXT_HEIGHT,
(char *)&(SS.TW.text[rr][c]), 1);
}
}
SetTextColor(backDc, SS.TW.COLOR_FG_CMDLINE);
SetBkColor(backDc, SS.TW.COLOR_BG_CMDLINE);
TextOut(backDc, 4, rows*TEXT_HEIGHT, SS.TW.cmd, SS.TW.MAX_COLS);
HPEN cpen = CreatePen(PS_SOLID, 3, RGB(255, 0, 0));
SelectObject(backDc, cpen);
int y = (rows+1)*TEXT_HEIGHT - 3;
MoveToEx(backDc, 4+(SS.TW.cmdInsert*TEXT_WIDTH), y, NULL);
LineTo(backDc, 4+(SS.TW.cmdInsert*TEXT_WIDTH)+TEXT_WIDTH, y);
// And commit the back buffer
BitBlt(hdc, 0, 0, width, height, backDc, 0, 0, SRCCOPY);
DeleteObject(backBitmap);
DeleteObject(hbr);
DeleteObject(cpen);
DeleteDC(backDc);
}
void HandleTextWindowScrollBar(WPARAM wParam, LPARAM lParam)
{
int prevPos = TextWndScrollPos;
switch(LOWORD(wParam)) {
case SB_LINEUP: TextWndScrollPos--; break;
case SB_PAGEUP: TextWndScrollPos -= 4; break;
case SB_LINEDOWN: TextWndScrollPos++; break;
case SB_PAGEDOWN: TextWndScrollPos += 4; break;
case SB_TOP: TextWndScrollPos = 0; break;
case SB_BOTTOM: TextWndScrollPos = SS.TW.rows; break;
case SB_THUMBTRACK:
case SB_THUMBPOSITION: TextWndScrollPos = HIWORD(wParam); break;
}
TextWndScrollPos = max(0, TextWndScrollPos);
TextWndScrollPos = min(SS.TW.rows - TextWndRows, TextWndScrollPos);
if(prevPos != TextWndScrollPos) {
SCROLLINFO si;
si.cbSize = sizeof(si);
si.fMask = SIF_POS;
si.nPos = TextWndScrollPos;
SetScrollInfo(TextWndScrollBar, SB_CTL, &si, TRUE);
InvalidateRect(TextWnd, NULL, FALSE);
}
}
LRESULT CALLBACK TextWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_CLOSE:
case WM_DESTROY:
PostQuitMessage(0);
break;
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
PaintTextWnd(hdc);
EndPaint(hwnd, &ps);
break;
}
case WM_SIZING: {
RECT *r = (RECT *)lParam;
int hc = (r->bottom - r->top) - ClientIsSmallerBy;
int extra = hc % TEXT_HEIGHT;
switch(wParam) {
case WMSZ_BOTTOM:
case WMSZ_BOTTOMLEFT:
case WMSZ_BOTTOMRIGHT:
r->bottom -= extra;
break;
case WMSZ_TOP:
case WMSZ_TOPLEFT:
case WMSZ_TOPRIGHT:
r->top += extra;
break;
}
hc = (r->bottom - r->top) - ClientIsSmallerBy;
extra = hc % TEXT_HEIGHT;
break;
}
case WM_LBUTTONDOWN:
case WM_MOUSEMOVE: {
int x = LOWORD(lParam);
int y = HIWORD(lParam);
// Find the corresponding character in the text buffer
int r = (y / TEXT_HEIGHT);
int c = (x / TEXT_WIDTH);
if(msg == WM_MOUSEMOVE && r >= TextWndRows) {
SetCursor(LoadCursor(NULL, IDC_ARROW));
break;
}
r += TextWndScrollPos;
if(msg == WM_MOUSEMOVE) {
if(SS.TW.meta[r][c].link) {
SetCursor(LoadCursor(NULL, IDC_HAND));
} else {
SetCursor(LoadCursor(NULL, IDC_ARROW));
}
}
break;
}
case WM_CHAR:
SS.TW.KeyPressed(wParam);
HandleTextWindowScrollBar(SB_BOTTOM, 0);
InvalidateRect(TextWnd, NULL, FALSE);
break;
case WM_SIZE: {
RECT r;
GetWindowRect(TextWndScrollBar, &r);
int sw = r.right - r.left;
GetClientRect(hwnd, &r);
MoveWindow(TextWndScrollBar, r.right - sw, r.top, sw,
(r.bottom - r.top) - TEXT_HEIGHT, TRUE);
InvalidateRect(TextWnd, NULL, FALSE);
break;
}
case WM_VSCROLL:
HandleTextWindowScrollBar(wParam, lParam);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 1;
}
static HGLRC CreateGlContext(HDC hdc)
{
PIXELFORMATDESCRIPTOR pfd;
int pixelFormat;
memset(&pfd, 0, sizeof(pfd));
pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER;
pfd.dwLayerMask = PFD_MAIN_PLANE;
pfd.iPixelType = PFD_TYPE_COLORINDEX;
pfd.cColorBits = 8;
pfd.cDepthBits = 16;
pfd.cAccumBits = 0;
pfd.cStencilBits = 0;
pixelFormat = ChoosePixelFormat(hdc, &pfd);
if(!pixelFormat) oops();
if(!SetPixelFormat(hdc, pixelFormat, &pfd)) oops();
HGLRC hgrc = wglCreateContext(hdc);
wglMakeCurrent(hdc, hgrc);
return hgrc;
}
void Invalidate(void)
{
InvalidateRect(GraphicsWnd, NULL, FALSE);
}
LRESULT CALLBACK GraphicsWndProc(HWND hwnd, UINT msg, WPARAM wParam,
LPARAM lParam)
{
switch (msg) {
case WM_CHAR:
SS.TW.KeyPressed(wParam);
SetForegroundWindow(TextWnd);
HandleTextWindowScrollBar(SB_BOTTOM, 0);
InvalidateRect(TextWnd, NULL, FALSE);
break;
case WM_ERASEBKGND:
break;
case WM_SIZE:
InvalidateRect(GraphicsWnd, NULL, FALSE);
break;
case WM_PAINT: {
InvalidateRect(GraphicsWnd, NULL, FALSE);
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
HGLRC hgrc = CreateGlContext(hdc);
RECT r;
GetClientRect(GraphicsWnd, &r);
int w = r.right - r.left;
int h = r.bottom - r.top;
SS.GW.Paint(w, h);
SwapBuffers(hdc);
wglMakeCurrent(NULL, NULL);
wglDeleteContext(hgrc);
EndPaint(hwnd, &ps);
break;
}
case WM_MOUSEMOVE:
case WM_LBUTTONDOWN:
case WM_MBUTTONDOWN: {
int x = LOWORD(lParam);
int y = HIWORD(lParam);
RECT r;
GetClientRect(GraphicsWnd, &r);
x = x - (r.right - r.left)/2;
y = (r.bottom - r.top)/2 - y;
if(msg == WM_LBUTTONDOWN) {
SS.GW.MouseLeftDown(x, y);
} else if(msg == WM_MBUTTONDOWN) {
SS.GW.MouseMiddleDown(x, y);
} else if(msg == WM_MOUSEMOVE) {
SS.GW.MouseMoved(x, y,
!!(wParam & MK_LBUTTON),
!!(wParam & MK_MBUTTON),
!!(wParam & MK_RBUTTON),
!!(wParam & MK_SHIFT),
!!(wParam & MK_CONTROL));
} else {
oops();
}
break;
}
case WM_CLOSE:
case WM_DESTROY:
PostQuitMessage(0);
return 1;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 1;
}
HMENU CreateGraphicsWindowMenus(void)
{
HMENU top = CreateMenu();
HMENU m;
int i;
int subMenu = 0;
for(i = 0; SS.GW.menu[i].level >= 0; i++) {
if(SS.GW.menu[i].level == 0) {
m = CreateMenu();
AppendMenu(top, MF_STRING | MF_POPUP, (UINT_PTR)m,
SS.GW.menu[i].label);
if(subMenu >= arraylen(SubMenus)) oops();
SubMenus[subMenu] = m;
subMenu++;
} else {
if(SS.GW.menu[i].label) {
AppendMenu(m, MF_STRING, SS.GW.menu[i].id, SS.GW.menu[i].label);
} else {
AppendMenu(m, MF_SEPARATOR, SS.GW.menu[i].id, "");
}
}
}
return top;
}
static void CreateMainWindows(void)
{
WNDCLASSEX wc;
memset(&wc, 0, sizeof(wc));
wc.cbSize = sizeof(wc);
// The graphics window, where the sketch is drawn and shown.
wc.style = CS_BYTEALIGNCLIENT | CS_BYTEALIGNWINDOW | CS_OWNDC |
CS_DBLCLKS;
wc.lpfnWndProc = (WNDPROC)GraphicsWndProc;
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszClassName = "GraphicsWnd";
wc.lpszMenuName = NULL;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hIcon = NULL;
wc.hIconSm = NULL;
if(!RegisterClassEx(&wc)) oops();
HMENU top = CreateGraphicsWindowMenus();
GraphicsWnd = CreateWindowEx(0, "GraphicsWnd", "SolveSpace (View Sketch)",
WS_OVERLAPPED | WS_THICKFRAME | WS_CLIPCHILDREN | WS_MAXIMIZEBOX |
WS_MINIMIZEBOX | WS_SYSMENU | WS_SIZEBOX | WS_CLIPSIBLINGS,
600, 300, 200, 200, NULL, top, Instance, NULL);
if(!GraphicsWnd) oops();
// The text window, with a comand line and some textual information
// about the sketch.
wc.lpfnWndProc = (WNDPROC)TextWndProc;
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
wc.lpszClassName = "TextWnd";
wc.hCursor = NULL;
if(!RegisterClassEx(&wc)) oops();
// We get the desired Alt+Tab behaviour by specifying that the text
// window is a child of the graphics window.
TextWnd = CreateWindowEx(0,
"TextWnd", "SolveSpace (Command Line)",
WS_THICKFRAME | WS_CLIPCHILDREN,
10, 10, 600, 300, GraphicsWnd, (HMENU)NULL, Instance, NULL);
if(!TextWnd) oops();
TextWndScrollBar = CreateWindowEx(0, WC_SCROLLBAR, "", WS_CHILD |
SBS_VERT | SBS_LEFTALIGN | WS_VISIBLE | WS_CLIPSIBLINGS,
200, 100, 100, 100, TextWnd, NULL, Instance, NULL);
// Force the scrollbar to get resized to the window,
TextWndProc(TextWnd, WM_SIZE, 0, 0);
RECT r, rc;
GetWindowRect(TextWnd, &r);
GetClientRect(TextWnd, &rc);
ClientIsSmallerBy = (r.bottom - r.top) - (rc.bottom - rc.top);
}
//-----------------------------------------------------------------------------
// Entry point into the program.
//-----------------------------------------------------------------------------
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
LPSTR lpCmdLine, INT nCmdShow)
{
Instance = hInstance;
// Create the root windows: one for control, with text, and one for
// the graphics
CreateMainWindows();
ThawWindowPos(TextWnd);
ThawWindowPos(GraphicsWnd);
// A monospaced font
FixedFont = CreateFont(TEXT_HEIGHT-1, TEXT_WIDTH, 0, 0, FW_REGULAR, FALSE,
FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, FF_DONTCARE, "Lucida Console");
LinkFont = CreateFont(TEXT_HEIGHT-1, TEXT_WIDTH, 0, 0, FW_REGULAR, TRUE,
TRUE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, FF_DONTCARE, "Lucida Console");
if(!FixedFont)
FixedFont = (HFONT)GetStockObject(SYSTEM_FONT);
if(!LinkFont)
LinkFont = (HFONT)GetStockObject(SYSTEM_FONT);
// Call in to the platform-independent code, and let them do their init
SS.Init();
ShowWindow(TextWnd, SW_SHOWNOACTIVATE);
ShowWindow(GraphicsWnd, SW_SHOW);
// And now it's the message loop. All calls in to the rest of the code
// will be from the wndprocs.
MSG msg;
DWORD ret;
while(ret = GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
FreezeWindowPos(TextWnd);
FreezeWindowPos(GraphicsWnd);
return 0;
}