solvespace/dsc.h
Jonathan Westhues 8498a99588 Add preliminary lathe (solid of revolution) support. I'm generating
just the mesh, no derived entities (but I suppose that I could turn
all points into circles).

And fix some bugs where equations didn't get unique IDs, and make
it possible to lock on to the group's workplane automatically, if
you press W while free in 3d with no workplane selected.

[git-p4: depot-paths = "//depot/solvespace/": change = 1780]
2008-06-06 03:35:28 -08:00

218 lines
5.2 KiB
C++

#ifndef __DSC_H
#define __DSC_H
typedef unsigned long DWORD;
typedef unsigned char BYTE;
class Vector;
class Point2d;
class hEntity;
class hParam;
class Quaternion {
public:
// a + (vx)*i + (vy)*j + (vz)*k
double w, vx, vy, vz;
static Quaternion From(double w, double vx, double vy, double vz);
static Quaternion From(hParam w, hParam vx, hParam vy, hParam vz);
static Quaternion From(Vector u, Vector v);
Quaternion Plus(Quaternion b);
Quaternion Minus(Quaternion b);
Quaternion ScaledBy(double s);
double Magnitude(void);
Quaternion WithMagnitude(double s);
// Call a rotation matrix [ u' v' n' ]'; this returns the first and
// second rows, where that matrix is generated by this quaternion
Vector RotationU(void);
Vector RotationV(void);
Vector RotationN(void);
Vector Rotate(Vector p);
Quaternion ToThe(double p);
Quaternion Inverse(void);
Quaternion Times(Quaternion b);
};
class Vector {
public:
double x, y, z;
static Vector From(double x, double y, double z);
static Vector From(hParam x, hParam y, hParam z);
static Vector AtIntersectionOfPlanes(Vector n1, double d1,
Vector n2, double d2);
bool Equals(Vector v);
Vector Plus(Vector b);
Vector Minus(Vector b);
Vector Negated(void);
Vector Cross(Vector b);
double Dot(Vector b);
Vector Normal(int which);
Vector RotatedAbout(Vector orig, Vector axis, double theta);
Vector RotatedAbout(Vector axis, double theta);
double DistanceToLine(Vector p0, Vector dp);
double Magnitude(void);
Vector WithMagnitude(double s);
Vector ScaledBy(double s);
Vector ProjectInto(hEntity wrkpl);
Vector ProjectVectorInto(hEntity wrkpl);
double DivPivoting(Vector delta);
Vector ClosestOrtho(void);
Point2d Project2d(Vector u, Vector v);
};
class Point2d {
public:
double x, y;
Point2d Plus(Point2d b);
Point2d Minus(Point2d b);
Point2d ScaledBy(double s);
double DistanceTo(Point2d p);
double DistanceToLine(Point2d p0, Point2d dp, bool segment);
double Magnitude(void);
Point2d WithMagnitude(double v);
};
template <class T, class H>
class IdList {
public:
T *elem;
int n;
int elemsAllocated;
H AddAndAssignId(T *t) {
int i;
DWORD id = 0;
for(i = 0; i < n; i++) {
id = max(id, elem[i].h.v);
}
t->h.v = (id + 1);
Add(t);
return t->h;
}
void Add(T *t) {
if(n >= elemsAllocated) {
elemsAllocated = (elemsAllocated + 32)*2;
elem = (T *)MemRealloc(elem, elemsAllocated*sizeof(elem[0]));
}
int i = 0;
if(n == 0 || elem[n-1].h.v < t->h.v) {
i = n;
} else {
while(i < n && elem[i].h.v < t->h.v) {
i++;
}
}
if(i < n && elem[i].h.v == t->h.v) oops();
memmove(elem+i+1, elem+i, (n-i)*sizeof(elem[0]));
elem[i] = *t;
n++;
}
T *FindById(H h) {
T *t = FindByIdNoOops(h);
if(!t) {
dbp("failed to look up item %08x, searched %d items", h.v, n);
oops();
}
return t;
}
T *FindByIdNoOops(H h) {
int first = 0, last = n-1;
while(first <= last) {
int mid = (first + last)/2;
H hm = elem[mid].h;
if(hm.v > h.v) {
last = mid-1; // and first stays the same
} else if(hm.v < h.v) {
first = mid+1; // and last stays the same
} else {
return &(elem[mid]);
}
}
return NULL;
}
void ClearTags(void) {
int i;
for(i = 0; i < n; i++) {
elem[i].tag = 0;
}
}
void Tag(H h, int tag) {
int i;
for(i = 0; i < n; i++) {
if(elem[i].h.v == h.v) {
elem[i].tag = tag;
}
}
}
void RemoveTagged(void) {
int src, dest;
dest = 0;
for(src = 0; src < n; src++) {
if(elem[src].tag) {
// this item should be deleted
} else {
if(src != dest) {
elem[dest] = elem[src];
}
dest++;
}
}
n = dest;
// and elemsAllocated is untouched, because we didn't resize
}
void RemoveById(H h) {
ClearTags();
FindById(h)->tag = 1;
RemoveTagged();
}
void MoveSelfInto(IdList<T,H> *l) {
memcpy(l, this, sizeof(*this));
elemsAllocated = n = 0;
elem = NULL;
}
void DeepCopyInto(IdList<T,H> *l) {
l->elem = (T *)MemAlloc(elemsAllocated * sizeof(elem[0]));
memcpy(l->elem, elem, elemsAllocated * sizeof(elem[0]));
l->elemsAllocated = elemsAllocated;
l->n = n;
}
void Clear(void) {
elemsAllocated = n = 0;
if(elem) MemFree(elem);
elem = NULL;
}
};
class NameStr {
public:
char str[20];
inline void strcpy(char *in) {
memcpy(str, in, min(strlen(in)+1, sizeof(str)));
str[sizeof(str)-1] = '\0';
}
};
#endif