![]() For some reason glGetString(GL_VERSION) can return NULL at least once even after we've started rendering. |
||
---|---|---|
.. | ||
render.cpp | ||
render.h | ||
render2d.cpp | ||
rendercairo.cpp | ||
rendergl.cpp | ||
rendergl1.cpp |
![]() For some reason glGetString(GL_VERSION) can return NULL at least once even after we've started rendering. |
||
---|---|---|
.. | ||
render.cpp | ||
render.h | ||
render2d.cpp | ||
rendercairo.cpp | ||
rendergl.cpp | ||
rendergl1.cpp |