simplifying the logic for the vmlCanvasManager check
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@ -139,7 +139,7 @@ var makeCanvas = function(width, height) {
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// KLUDGE: IE compatibility uses /js/excanvas.js, and dynamic
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// elements must be marked this way.
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if (window && typeof window.G_vmlCanvasManager != 'undefined') {
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if (window.G_vmlCanvasManager) {
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canvas = window.G_vmlCanvasManager.initElement(canvas);
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}
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return canvas;
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