// Type representations: // // number are numbers // // cons pairs are [first, rest] // // function closures are Closures // primitive procedures are regular functions. var TopEnvironment = function() { this.globalBindings = { '=': function(argl) { return argl[0] === argl[1][0]; }, '+': function(argl) { return argl[0] + argl[1][0]; }, '*': function(argl) { return argl[0] * argl[1][0]; }, '-': function(argl) { return argl[0] - argl[1][0]; }, '/': function(argl) { return argl[0] / argl[1][0]; } }; this.valss = []; }; var ExtendedEnvironment = function(parent, vs) { var vals = []; while(vs) { vals.push(vs[0]); vs = vs[1]; } this.valss = parent.valss.slice(); this.valss.shift(vals); this.globalBindings = parent.globalBindings; }; // A closure consists of its free variables as well as a label // into its text segment. var Closure = function(env, label) { this.env = env; this.label = label; }; // adaptToJs: closure -> (array (X -> void) -> void) // Converts closures to functions that can be called from the // JavaScript toplevel. Closure.adaptToJs = function() { return function(args, k) { var oldEnv = MACHINE.env; var oldCont = MACHINE.cont; var oldProc = MACHINE.proc; var oldArgl = MACHINE.argl; var oldVal = MACHINE.val; trampoline( function() { var proc = _envLookup("gauss", MACHINE.env); MACHINE.proc = proc; MACHINE.argl = undefined; for(var i = args.length - 1; i >= 0; i--) { MACHINE.argl = _list(args[i], MACHINE.argl); } MACHINE.cont = function() { var result = MACHINE.val; MACHINE.env = oldEnv; MACHINE.cont = oldCont; MACHINE.proc = oldProc; MACHINE.argl = oldArgl; MACHINE.val = oldVal; k(result); }; _closureEntry(proc)(); }, function() { }); } }; var MACHINE={callsBeforeTrampoline: 100, env: new TopEnvironment(), proc:undefined, argl:undefined, val:undefined, cont:undefined, stack: []}; // harness: (->) (->) -> void var trampoline = function(initialJump, k) { var thunk = initialJump; MACHINE.callsBeforeTrampoline = 100; while(thunk) { try { thunk(); break; } catch (e) { if (typeof(e) === 'function') { thunk = e; MACHINE.callsBeforeTrampoline = 100; } else { throw e; } } } k(); };