#lang s-exp "../../lang/wescheme.ss" ;; Simple falling ball example. A red ball falls down the screen ;; until hitting the bottom. (printf "falling-ball.rkt\n") (define-struct world (radius y)) ;; The dimensions of the screen: (define WIDTH 320) (define HEIGHT 480) ;; The radius of the red circle. (define RADIUS 15) ;; The world is the distance from the top of the screen. (define INITIAL-WORLD (make-world RADIUS 0)) ;; tick: world -> world ;; Moves the ball down. (define (tick w) (make-world RADIUS (+ (world-y w) 5))) ;; hits-floor?: world -> boolean ;; Returns true when the distance reaches the screen height. (define (hits-floor? w) (>= (world-y w) HEIGHT)) ;; We have some simple test cases. (check-expect (hits-floor? (make-world RADIUS 0)) false) (check-expect (hits-floor? (make-world RADIUS HEIGHT)) true) ;; render: world -> scene ;; Produces a scene with the circle at a height described by the world. (define (render w) (place-image (circle RADIUS "solid" "red") (/ WIDTH 2) (world-y w) (empty-scene WIDTH HEIGHT))) ;; Start up a big bang, 15 frames a second. (check-expect (big-bang INITIAL-WORLD (on-tick tick 1/15) (to-draw render) (stop-when hits-floor?)) (make-world 15 480))