Correction bug avec Interface Android
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f1ba2ed1f4
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@ -201,6 +201,7 @@ game.buildUi = function () {
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.appendTo("#game .relations");
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});
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game.updateText();
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UI.dismiss();
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}
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game.leave = function () {
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@ -250,40 +251,41 @@ game.nextWord = function(click, button) {
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}
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}
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game.ui = function () {
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updateText();
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UI.dismiss();
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}
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// ==== Code métier pour les scores
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score = {};
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score.enter = function () {
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UI.show("PtiClic", "Calcul de votre score");
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$.getJSON("server.php?callback=?", {
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user: "foo",
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passwd: "bar",
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action: 1,
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pgid: state.game.pgid,
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gid: state.game.gid,
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answers: state.game.answers,
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nonce: Math.random()
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}, function(data) {
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for (var i = 0; i < data.scores.length; i++) {
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state.game.cloud[i].score = data.scores[i];
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}
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delete data.score;
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$.extend(state.game, data);
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state.commit();
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score.ui();
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}).error(ajaxError);
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jss();
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}
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score.jss = function(w, h, iconSize) {
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$(".screen")
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.css('text-align', 'center');
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};
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score.enter = function () {
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if (!state.hasScore) {
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UI.show("PtiClic", "Calcul de votre score");
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$.getJSON("server.php?callback=?", {
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user: "foo",
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passwd: "bar",
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action: 1,
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pgid: state.game.pgid,
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gid: state.game.gid,
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answers: state.game.answers,
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nonce: Math.random()
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}, function(data) {
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for (var i = 0; i < data.scores.length; i++) {
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state.game.cloud[i].score = data.scores[i];
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}
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delete data.score;
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$.extend(state.game, data);
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state.hasScore = true;
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state.commit();
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score.ui();
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}).error(ajaxError);
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} else {
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score.ui();
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}
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jss();
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}
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score.ui = function () {
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$("#score .scores").empty();
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$.each(state.game.cloud, function(i,e) {
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