Correction grosse erreur de synchro
This commit is contained in:
parent
001a45a1dd
commit
447573e593
|
@ -113,3 +113,7 @@ $.each({
|
|||
var y = e.y;
|
||||
$.fn[i] = function(to, justCss) { return this.relativePos(x, y, to, justCss); };
|
||||
});
|
||||
|
||||
$.fn.clickOnce = function(fn) {
|
||||
this.unbind("click",fn).click(fn);
|
||||
};
|
|
@ -15,20 +15,22 @@ State.prototype.set = function(key, value) {
|
|||
return this;
|
||||
};
|
||||
State.prototype.validate = function () {
|
||||
if (oldScreen != state.screen) {
|
||||
state = this;
|
||||
if (oldScreen != this.screen) {
|
||||
if (window[oldScreen] && window[oldScreen].leave) window[oldScreen].leave();
|
||||
oldScreen = state.screen;
|
||||
oldScreen = this.screen;
|
||||
}
|
||||
if (window[state.screen] && window[state.screen].enter) window[state.screen].enter();
|
||||
if (window[this.screen] && window[this.screen].enter) window[this.screen].enter();
|
||||
return this;
|
||||
};
|
||||
|
||||
var runstate = {};
|
||||
var state;
|
||||
var oldScreen = '';
|
||||
var ui = {};
|
||||
function hashchange() {
|
||||
var stateJSON = location.hash.substring(location.hash.indexOf("#") + 1);
|
||||
state = new State($.parseJSON(stateJSON));
|
||||
state.validate();
|
||||
state = new State($.parseJSON(stateJSON)).validate();
|
||||
}
|
||||
|
||||
// ==== JavaScript Style général
|
||||
|
@ -59,8 +61,8 @@ function jss() {
|
|||
var UI = {
|
||||
setPreference: function() {},
|
||||
getPreference: function() {return "";},
|
||||
show: function() {},
|
||||
dismiss: function() {},
|
||||
show: function(title, text) {},// { if (typeof console != 'undefined') console.log(title, text);},
|
||||
dismiss: function() {},//{if (typeof console != 'undefined') console.log('dismiss');},
|
||||
exit: function() {}
|
||||
};
|
||||
|
||||
|
@ -108,14 +110,17 @@ frontpage.jss = function(w, h, iconSize) {
|
|||
};
|
||||
|
||||
frontpage.enter = function () {
|
||||
state.commit();
|
||||
$("#frontpage .frontpage-button.game").click(function(){
|
||||
state.set('screen', 'game').validate();
|
||||
});
|
||||
if (location.hash != '') state.commit();
|
||||
$("#frontpage .frontpage-button.game").clickOnce(frontpage.click.game);
|
||||
jss();
|
||||
UI.dismiss();
|
||||
};
|
||||
|
||||
frontpage.click = {};
|
||||
frontpage.click.game = function(){
|
||||
state.set('screen', 'game').validate();
|
||||
};
|
||||
|
||||
// ==== Code métier pour le jeu
|
||||
game = {};
|
||||
|
||||
|
@ -166,23 +171,38 @@ game.jss = function(w, h, iconSize) {
|
|||
|
||||
game.enter = function () {
|
||||
if (!state.game) {
|
||||
UI.show("PtiClic", "Récupération de la partie");
|
||||
$.getJSON("getGame.php?callback=?", {
|
||||
user:"foo",
|
||||
passwd:"bar",
|
||||
nonce:Math.random()
|
||||
}, function(data) {
|
||||
var notAlreadyFetching = !runstate.gameFetched;
|
||||
runstate.gameFetched = function(data) {
|
||||
state.game = data;
|
||||
state.currentWordNb = 0;
|
||||
state.game.answers = [];
|
||||
state.commit();
|
||||
game.buildUi();
|
||||
}).error(ajaxError);
|
||||
};
|
||||
if (notAlreadyFetching) {
|
||||
UI.show("PtiClic", "Récupération de la partie");
|
||||
$.getJSON("getGame.php?callback=?", {
|
||||
user:"foo",
|
||||
passwd:"bar",
|
||||
nonce:Math.random()
|
||||
}, function(data) {
|
||||
var fn = runstate.gameFetched;
|
||||
runstate.gameFetched = false;
|
||||
fn(data);
|
||||
}).error(ajaxError);
|
||||
}
|
||||
} else {
|
||||
game.buildUi();
|
||||
}
|
||||
jss();
|
||||
};
|
||||
|
||||
game.leave = function () {
|
||||
$("#game .relations").empty();
|
||||
$('#game #mn-caption').stop().clearQueue();
|
||||
if (runstate.gameFetched) runstate.gameFetched = function() {};
|
||||
};
|
||||
|
||||
game.buildUi = function () {
|
||||
$("#game .relations").empty();
|
||||
$.each(state.game.relations, function(i, relation) {
|
||||
|
@ -201,18 +221,13 @@ game.buildUi = function () {
|
|||
.appendTo("#game .relations");
|
||||
});
|
||||
game.updateText();
|
||||
UI.dismiss();
|
||||
}
|
||||
|
||||
game.leave = function () {
|
||||
$("#game .relations").empty();
|
||||
$('#game #mn-caption').stop().clearQueue();
|
||||
};
|
||||
|
||||
game.updateText = function() {
|
||||
$("#game .mn").text(state.game.cloud[state.currentWordNb].name);
|
||||
$("#game .mc").text(state.game.center.name);
|
||||
jss();
|
||||
UI.dismiss();
|
||||
}
|
||||
|
||||
game.animateNext = function (click, button) {
|
||||
|
@ -261,17 +276,9 @@ score.jss = function(w, h, iconSize) {
|
|||
|
||||
score.enter = function () {
|
||||
if (!state.hasScore) {
|
||||
UI.show("PtiClic", "Calcul de votre score");
|
||||
$.getJSON("server.php?callback=?", {
|
||||
user: "foo",
|
||||
passwd: "bar",
|
||||
action: 1,
|
||||
pgid: state.game.pgid,
|
||||
gid: state.game.gid,
|
||||
answers: state.game.answers,
|
||||
nonce: Math.random()
|
||||
}, function(data) {
|
||||
for (var i = 0; i < data.scores.length; i++) {
|
||||
var notAlreadyFetching = !runstate.scoreFetched;
|
||||
runstate.scoreFetched = function(data) {
|
||||
for (var i = 0; i < data.scores.length; ++i) {
|
||||
state.game.cloud[i].score = data.scores[i];
|
||||
}
|
||||
delete data.score;
|
||||
|
@ -279,13 +286,33 @@ score.enter = function () {
|
|||
state.hasScore = true;
|
||||
state.commit();
|
||||
score.ui();
|
||||
}).error(ajaxError);
|
||||
};
|
||||
if (notAlreadyFetching) {
|
||||
UI.show("PtiClic", "Calcul de votre score");
|
||||
$.getJSON("server.php?callback=?", {
|
||||
user: "foo",
|
||||
passwd: "bar",
|
||||
action: 1,
|
||||
pgid: state.game.pgid,
|
||||
gid: state.game.gid,
|
||||
answers: state.game.answers,
|
||||
nonce: Math.random()
|
||||
}, function(data){
|
||||
var fn = runstate.scoreFetched;
|
||||
runstate.scoreFetched = false;
|
||||
fn(data);
|
||||
}).error(ajaxError);
|
||||
}
|
||||
} else {
|
||||
score.ui();
|
||||
}
|
||||
jss();
|
||||
}
|
||||
|
||||
score.leave = function () {
|
||||
if (runstate.scoreFetched) runstate.scoreFetched = function() {};
|
||||
};
|
||||
|
||||
score.ui = function () {
|
||||
$("#score .scores").empty();
|
||||
$.each(state.game.cloud, function(i,e) {
|
||||
|
@ -302,10 +329,10 @@ score.ui = function () {
|
|||
.css("color","rgb("+(255 - 255*percentScore).clip(0,255)+","+(191*percentScore).clip(0,255,true)+",0)")
|
||||
.end()
|
||||
.appendTo("#score .scores");
|
||||
$("#score #jaivu").click(function() {
|
||||
state = new State().validate();
|
||||
});
|
||||
jss();
|
||||
});
|
||||
$("#score #jaivu").clickOnce(function() {
|
||||
state = new State().validate();
|
||||
});
|
||||
jss();
|
||||
UI.dismiss();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user