Correction grosse erreur de synchro

This commit is contained in:
Bertrand BRUN 2011-04-28 11:35:57 +02:00
parent 001a45a1dd
commit 447573e593
2 changed files with 71 additions and 40 deletions

View File

@ -113,3 +113,7 @@ $.each({
var y = e.y;
$.fn[i] = function(to, justCss) { return this.relativePos(x, y, to, justCss); };
});
$.fn.clickOnce = function(fn) {
this.unbind("click",fn).click(fn);
};

View File

@ -15,20 +15,22 @@ State.prototype.set = function(key, value) {
return this;
};
State.prototype.validate = function () {
if (oldScreen != state.screen) {
state = this;
if (oldScreen != this.screen) {
if (window[oldScreen] && window[oldScreen].leave) window[oldScreen].leave();
oldScreen = state.screen;
oldScreen = this.screen;
}
if (window[state.screen] && window[state.screen].enter) window[state.screen].enter();
if (window[this.screen] && window[this.screen].enter) window[this.screen].enter();
return this;
};
var runstate = {};
var state;
var oldScreen = '';
var ui = {};
function hashchange() {
var stateJSON = location.hash.substring(location.hash.indexOf("#") + 1);
state = new State($.parseJSON(stateJSON));
state.validate();
state = new State($.parseJSON(stateJSON)).validate();
}
// ==== JavaScript Style général
@ -59,8 +61,8 @@ function jss() {
var UI = {
setPreference: function() {},
getPreference: function() {return "";},
show: function() {},
dismiss: function() {},
show: function(title, text) {},// { if (typeof console != 'undefined') console.log(title, text);},
dismiss: function() {},//{if (typeof console != 'undefined') console.log('dismiss');},
exit: function() {}
};
@ -108,14 +110,17 @@ frontpage.jss = function(w, h, iconSize) {
};
frontpage.enter = function () {
state.commit();
$("#frontpage .frontpage-button.game").click(function(){
state.set('screen', 'game').validate();
});
if (location.hash != '') state.commit();
$("#frontpage .frontpage-button.game").clickOnce(frontpage.click.game);
jss();
UI.dismiss();
};
frontpage.click = {};
frontpage.click.game = function(){
state.set('screen', 'game').validate();
};
// ==== Code métier pour le jeu
game = {};
@ -166,23 +171,38 @@ game.jss = function(w, h, iconSize) {
game.enter = function () {
if (!state.game) {
UI.show("PtiClic", "Récupération de la partie");
$.getJSON("getGame.php?callback=?", {
user:"foo",
passwd:"bar",
nonce:Math.random()
}, function(data) {
var notAlreadyFetching = !runstate.gameFetched;
runstate.gameFetched = function(data) {
state.game = data;
state.currentWordNb = 0;
state.game.answers = [];
state.commit();
game.buildUi();
}).error(ajaxError);
};
if (notAlreadyFetching) {
UI.show("PtiClic", "Récupération de la partie");
$.getJSON("getGame.php?callback=?", {
user:"foo",
passwd:"bar",
nonce:Math.random()
}, function(data) {
var fn = runstate.gameFetched;
runstate.gameFetched = false;
fn(data);
}).error(ajaxError);
}
} else {
game.buildUi();
}
jss();
};
game.leave = function () {
$("#game .relations").empty();
$('#game #mn-caption').stop().clearQueue();
if (runstate.gameFetched) runstate.gameFetched = function() {};
};
game.buildUi = function () {
$("#game .relations").empty();
$.each(state.game.relations, function(i, relation) {
@ -201,18 +221,13 @@ game.buildUi = function () {
.appendTo("#game .relations");
});
game.updateText();
UI.dismiss();
}
game.leave = function () {
$("#game .relations").empty();
$('#game #mn-caption').stop().clearQueue();
};
game.updateText = function() {
$("#game .mn").text(state.game.cloud[state.currentWordNb].name);
$("#game .mc").text(state.game.center.name);
jss();
UI.dismiss();
}
game.animateNext = function (click, button) {
@ -261,17 +276,9 @@ score.jss = function(w, h, iconSize) {
score.enter = function () {
if (!state.hasScore) {
UI.show("PtiClic", "Calcul de votre score");
$.getJSON("server.php?callback=?", {
user: "foo",
passwd: "bar",
action: 1,
pgid: state.game.pgid,
gid: state.game.gid,
answers: state.game.answers,
nonce: Math.random()
}, function(data) {
for (var i = 0; i < data.scores.length; i++) {
var notAlreadyFetching = !runstate.scoreFetched;
runstate.scoreFetched = function(data) {
for (var i = 0; i < data.scores.length; ++i) {
state.game.cloud[i].score = data.scores[i];
}
delete data.score;
@ -279,13 +286,33 @@ score.enter = function () {
state.hasScore = true;
state.commit();
score.ui();
}).error(ajaxError);
};
if (notAlreadyFetching) {
UI.show("PtiClic", "Calcul de votre score");
$.getJSON("server.php?callback=?", {
user: "foo",
passwd: "bar",
action: 1,
pgid: state.game.pgid,
gid: state.game.gid,
answers: state.game.answers,
nonce: Math.random()
}, function(data){
var fn = runstate.scoreFetched;
runstate.scoreFetched = false;
fn(data);
}).error(ajaxError);
}
} else {
score.ui();
}
jss();
}
score.leave = function () {
if (runstate.scoreFetched) runstate.scoreFetched = function() {};
};
score.ui = function () {
$("#score .scores").empty();
$.each(state.game.cloud, function(i,e) {
@ -302,10 +329,10 @@ score.ui = function () {
.css("color","rgb("+(255 - 255*percentScore).clip(0,255)+","+(191*percentScore).clip(0,255,true)+",0)")
.end()
.appendTo("#score .scores");
$("#score #jaivu").click(function() {
state = new State().validate();
});
jss();
});
$("#score #jaivu").clickOnce(function() {
state = new State().validate();
});
jss();
UI.dismiss();
}