Remise en forme des fonction d'affichage (Sépartion de la partie de

rendu de la partie d'initialisation).
This commit is contained in:
Yoann 2011-09-27 13:14:18 +02:00
parent 4dcafb5a44
commit 15efbe3f4d

View File

@ -2,6 +2,8 @@
#include <GL/glew.h>
#include <GL/glu.h>
void renderScene();
int main(int argc, char *argv[]) {
short continuer;
SDL_Event event;
@ -13,6 +15,7 @@ int main(int argc, char *argv[]) {
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
continuer = 1;
while (continuer) {
SDL_WaitEvent(&event);
@ -21,25 +24,28 @@ int main(int argc, char *argv[]) {
continuer = 0;
}
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glBegin(GL_TRIANGLES);
glColor3ub(255,0,0); glVertex3d(-0.75,-0.75,0);
glColor3ub(0,255,0); glVertex3d(0,0.75,0);
glColor3ub(0,0,255); glVertex3d(0.75,-0.75,0);
glEnd();
glFlush();
SDL_GL_SwapBuffers();
renderScene();
}
SDL_Quit();
return 0;
}
void renderScene() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3ub(255,0,0); glVertex3d(-0.75,-0.75,0);
glColor3ub(0,255,0); glVertex3d(0,0.75,0);
glColor3ub(0,0,255); glVertex3d(0.75,-0.75,0);
glEnd();
glFlush();
SDL_GL_SwapBuffers();
}