2011-m2s3-city-builder/display.c
2011-09-27 13:14:18 +02:00

52 lines
901 B
C

#include <SDL/SDL.h>
#include <GL/glew.h>
#include <GL/glu.h>
void renderScene();
int main(int argc, char *argv[]) {
short continuer;
SDL_Event event;
argc = argc; /* Unused */
argv = argv; /* Unused */
SDL_Init(SDL_INIT_VIDEO);
SDL_WM_SetCaption("Mon premier programme OpenGL !",NULL);
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
continuer = 1;
while (continuer) {
SDL_WaitEvent(&event);
switch(event.type) {
case SDL_QUIT:
continuer = 0;
}
renderScene();
}
SDL_Quit();
return 0;
}
void renderScene() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3ub(255,0,0); glVertex3d(-0.75,-0.75,0);
glColor3ub(0,255,0); glVertex3d(0,0.75,0);
glColor3ub(0,0,255); glVertex3d(0.75,-0.75,0);
glEnd();
glFlush();
SDL_GL_SwapBuffers();
}