Liaison entre les deux fichier roam.c et display.c pour permettre un
affichage de la sortie de l'algorithme. (Le main se trouve dans display.c).
This commit is contained in:
parent
15efbe3f4d
commit
a60dbd6e96
95
display.c
95
display.c
|
@ -1,21 +1,32 @@
|
||||||
#include <SDL/SDL.h>
|
#include <SDL/SDL.h>
|
||||||
#include <GL/glew.h>
|
#include <GL/glew.h>
|
||||||
#include <GL/glu.h>
|
#include <GL/glu.h>
|
||||||
|
#include "roam.c"
|
||||||
|
|
||||||
|
int initWindow();
|
||||||
|
int mainLoop();
|
||||||
void renderScene();
|
void renderScene();
|
||||||
|
void displayTree(Triangle *t);
|
||||||
|
void Draw_Axes ();
|
||||||
|
|
||||||
int main(int argc, char *argv[]) {
|
Triangle *t;
|
||||||
short continuer;
|
|
||||||
|
int initWindow() {
|
||||||
|
SDL_Init(SDL_INIT_VIDEO);
|
||||||
|
SDL_WM_SetCaption("Sortie terrain OpenGL",NULL);
|
||||||
|
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
|
||||||
|
glMatrixMode( GL_PROJECTION );
|
||||||
|
glLoadIdentity();
|
||||||
|
gluPerspective(70,(double)640/480,1,10000);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int mainLoop() {
|
||||||
|
short continuer = 1;
|
||||||
SDL_Event event;
|
SDL_Event event;
|
||||||
|
|
||||||
argc = argc; /* Unused */
|
|
||||||
argv = argv; /* Unused */
|
|
||||||
SDL_Init(SDL_INIT_VIDEO);
|
|
||||||
SDL_WM_SetCaption("Mon premier programme OpenGL !",NULL);
|
|
||||||
SDL_SetVideoMode(640, 480, 32, SDL_OPENGL);
|
|
||||||
|
|
||||||
continuer = 1;
|
|
||||||
|
|
||||||
while (continuer) {
|
while (continuer) {
|
||||||
SDL_WaitEvent(&event);
|
SDL_WaitEvent(&event);
|
||||||
|
|
||||||
|
@ -32,20 +43,64 @@ int main(int argc, char *argv[]) {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void drawAxes() {
|
||||||
|
glDisable(GL_TEXTURE_2D);
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
glColor3ub(255,0,0);
|
||||||
|
glVertex3f(0.0f, 0.0f, 0.0f); // origin of the line
|
||||||
|
glVertex3f(2500.0f, 0.0f, 0.0f); // ending point of the line
|
||||||
|
glEnd( );
|
||||||
|
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
glColor3ub(0,255,0);
|
||||||
|
glVertex3f(0.0f, 0.0f, 0.0f); // origin of the line
|
||||||
|
glVertex3f(0.0f, 2500.0f, 0.0f); // ending point of the line
|
||||||
|
glEnd( );
|
||||||
|
|
||||||
|
glBegin(GL_LINES);
|
||||||
|
glColor3ub(0,0,255);
|
||||||
|
glVertex3f(0.0f, 0.0f, 0.0f); // origin of the line
|
||||||
|
glVertex3f(0.0f, 0.0f, -2500.0f); // ending point of the line
|
||||||
|
glEnd( );
|
||||||
|
}
|
||||||
|
|
||||||
void renderScene() {
|
void renderScene() {
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
|
gluLookAt(500,500,800,500,500,0,0,1,0);
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
|
|
||||||
glBegin(GL_TRIANGLES);
|
|
||||||
glColor3ub(255,0,0); glVertex3d(-0.75,-0.75,0);
|
|
||||||
glColor3ub(0,255,0); glVertex3d(0,0.75,0);
|
|
||||||
glColor3ub(0,0,255); glVertex3d(0.75,-0.75,0);
|
|
||||||
glEnd();
|
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) ;
|
||||||
|
drawAxes();
|
||||||
|
displayTree(t);
|
||||||
|
|
||||||
glFlush();
|
glFlush();
|
||||||
SDL_GL_SwapBuffers();
|
SDL_GL_SwapBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void displayTree(Triangle *t) {
|
||||||
|
if(t->tLeftChild == NULL) {
|
||||||
|
glBegin(GL_LINE_LOOP);
|
||||||
|
glColor3ub(255,255,255);
|
||||||
|
glVertex3d(t->vLeft->x,t->vLeft->y,20);
|
||||||
|
glVertex3d(t->vApex->x,t->vApex->y,1);
|
||||||
|
glVertex3d(t->vRight->x,t->vRight->y,0);
|
||||||
|
glEnd();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
displayTree(t->tLeftChild);
|
||||||
|
displayTree(t->tRightChild);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
initWindow();
|
||||||
|
t = initDefaultExample();
|
||||||
|
|
||||||
|
triangle_split(t);
|
||||||
|
triangle_split(t->tLeftChild);
|
||||||
|
triangle_split(t->tLeftChild->tLeftChild);
|
||||||
|
triangle_split(t->tLeftChild->tRightChild);
|
||||||
|
|
||||||
|
mainLoop();
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
11
roam.c
11
roam.c
|
@ -220,7 +220,7 @@ Triangle* maxheap_pop_max(Triangle** heap, unsigned int n) {
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
int main() {
|
Triangle* initDefaultExample() {
|
||||||
Triangle* t = (Triangle*)malloc(sizeof(Triangle));
|
Triangle* t = (Triangle*)malloc(sizeof(Triangle));
|
||||||
Vertex* vApex = (Vertex*)malloc(sizeof(Vertex));
|
Vertex* vApex = (Vertex*)malloc(sizeof(Vertex));
|
||||||
Vertex* vLeft = (Vertex*)malloc(sizeof(Vertex));
|
Vertex* vLeft = (Vertex*)malloc(sizeof(Vertex));
|
||||||
|
@ -239,11 +239,10 @@ int main() {
|
||||||
t->tLeftNeighbor = NULL;
|
t->tLeftNeighbor = NULL;
|
||||||
t->tRightNeighbor = NULL;
|
t->tRightNeighbor = NULL;
|
||||||
t->tParent = NULL;
|
t->tParent = NULL;
|
||||||
|
|
||||||
triangle_split(t);
|
|
||||||
triangle_split(t->tLeftChild);
|
|
||||||
triangle_split(t->tLeftChild->tLeftChild);
|
|
||||||
triangle_split(t->tLeftChild->tRightChild);
|
|
||||||
|
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
int main2() {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue
Block a user